这是MDN上面的一个的例子,展示一个自左向右滑动的全景图,例子中采用的图片是一个尺寸大于canvas的图片javascript
<canvas id="canvas" width="800" height="200" style="background:#f2f2f2"></canvas> <script> var img = new Image(); img.src = "images/Capitan_Meadows,_Yosemite_National_Park.jpg"; var CanvasXSize = 800; var CanvasYSize = 200; var speed = 30; var y = 0; //main program var dx = 0.75; var imgW; var imgH; var x = 0; var clearX; var clearY; var ctx; img.onload = function() { imgW = img.width; console.log(imgW); imgH = img.height; if (imgW > CanvasXSize) { x = CanvasXSize - imgW clearX = imgW } else { clearX = CanvasXSize } if (imgH > CanvasYSize) { clearY = imgH } else { clearY = CanvasYSize } ctx = document.getElementById("canvas").getContext("2d"); setInterval(draw, speed) } function draw() { ctx.clearRect(0, 0, clearX, clearY) // if image is <= Canvas size if (imgW <= CanvasXSize) { //reset, start from beginning if (x > (CanvasXSize)) { x = 0; } //draw aditional image if (x > (CanvasXSize - imgW)) { ctx.drawImage(img, x - CanvasXSize + 1, y, imgW, imgH); } } else { //reset, start from beginning if (x > CanvasXSize) { x = CanvasXSize - imgW } //draw aditional image if (x > CanvasXSize - imgW) { ctx.drawImage(img, x - imgW + 1, y, imgW, imgH) } } //draw image ctx.drawImage(img, x, y, imgW, imgH); //x值不断变大 x += dx } </script>
代码解释:图片加载完成后,因为图片宽度大于画布的宽度,为X从新赋值,此时x为负数,并为clearX与clearY赋比较大的值,而后间隔执行绘制图片的函数,绘制图片时首先清空画布,根据x的值执行特定的代码,第一次因为x是负数,并不知足判断的条件,只执行ctx.drawImage(img, x, y, imgW, imgH);第二次x的值不断变大,先执行 ctx.drawImage(img, x - imgW + 1, y, imgW, imgH) ,再执行ctx.drawImage(img, x, y, imgW, imgH);html
简单的图示java
查看动画效果canvas