网络上的代码, 读的是PNG 与 jpg ,但我这里读不了node
研究了一下, 发现能读rbg文件网络
这里是改变模型的贴图, 还看不出是什么原理code
#include <osgDB/ReadFile> #include <osgViewer/Viewer> #include <osg/Node> #include <osg/Geode> #include <osg/Geometry> #include <osg/Group> #include <osg/Texture2D> #include <osg/TexGen> #include <osg/TexEnv> void main() { osgViewer::Viewer viewer; osg::ref_ptr<osg::Group> root=new osg::Group(); osg::ref_ptr<osg::Node> node=osgDB::readNodeFile("cow.osg"); osg::ref_ptr<osg::Image> image=osgDB::readImageFile("Images\\lz.rgb");// osg能读取rgb格式 , data文件夹里带有这张图 if (image.get()) { osg::ref_ptr<osg::Texture2D> texture=new osg::Texture2D(); texture->setImage(image.get()); //设置自动生成纹理坐标 osg::ref_ptr<osg::TexGen> texgen=new osg::TexGen(); texgen->setMode(osg::TexGen::SPHERE_MAP); //设置纹理环境,模式为BLEND osg::ref_ptr<osg::TexEnv> texenv=new osg::TexEnv; texenv->setMode(osg::TexEnv::Mode::BLEND);// ADD texenv->setColor(osg::Vec4(0.6,0.6,0.6,0.0)); //启动单元一自动生成纹理坐标,并使用纹理 osg::ref_ptr<osg::StateSet> state=new osg::StateSet; state->setTextureAttributeAndModes(1,texture.get(),osg::StateAttribute::ON); state->setTextureAttributeAndModes(1,texgen.get(),osg::StateAttribute::ON); state->setTextureAttribute(0,texenv.get()); node->setStateSet(state.get()); } else { osg::notify( osg::FATAL ) << "Unable to load data file Exiting." << std::endl; } root->addChild(node.get()); viewer.setSceneData(root.get()); viewer.realize(); viewer.run(); }