构造一个矩形位图,位图内有一个带有阴影和紫色间隙的小球,程序使用定时器来控制小球的动做,其实是每当接收到定时器消息时将位图经过BitBlt函数复制到客户区,每当小球碰撞到客户区上下左右四边时就反弹回来。下面代码有本人的理解注释可供参考,本人才疏学浅,不妥请见谅。效果图以下:
刚开始(初始实际上是在客户区中心开始的,难截图就随便找张了,但理解就OK了,不碍事):
移动后:windows
#include<windows.h> #define ID_TIMER 1 LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR szCmdline, int iCmdShow) { static TCHAR szAppName[] = TEXT("Bounce"); HWND hWnd;//窗口句柄 MSG mSg;//消息结构体 //建立窗口类 WNDCLASSEX wndClass; //设置窗口类各种属性 wndClass.cbSize = sizeof(WNDCLASSEX);//设置窗口类结构体大小 wndClass.cbClsExtra = 0;//窗口类尾部的一部分额外的空间 wndClass.cbWndExtra = 0; wndClass.hInstance = hInstance;//应用程序当前的实例句柄 wndClass.hCursor = LoadCursor(NULL, IDC_HELP); wndClass.hIcon = NULL; wndClass.hIconSm = NULL; wndClass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndClass.lpfnWndProc = WndProc;//回调函数的地址(窗口消息处理程序) wndClass.lpszClassName = szAppName;//窗口类的名字,也就是窗口的标识,后面用于建立窗口函数的参数。 wndClass.lpszMenuName = NULL;//菜单的名字,没有为NULL。 wndClass.style = CS_HREDRAW | CS_VREDRAW;//窗口类的样式,它的值能够是窗口样式值的任意组合。CS_HREDRAW CS_VREDRAW,这个是垂直刷新和水平刷新,窗口尺寸改变,重画活动区域。 //注册对话框类 if (!RegisterClassEx(&wndClass)) { DWORD error_code = GetLastError(); MessageBox(NULL, TEXT("This program requires Windows NT!"), TEXT("NumRain"), MB_ICONERROR | MB_OKCANCEL); return 0; } hWnd = CreateWindow(szAppName, TEXT("The Hello Program"), WS_OVERLAPPEDWINDOW, 200, 200, 800, 500, NULL, NULL, hInstance, NULL); ShowWindow(hWnd, iCmdShow); UpdateWindow(hWnd); while (GetMessage(&mSg, NULL, 0, 0)) { TranslateMessage(&mSg); DispatchMessage(&mSg); } return (int)mSg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc,hdcMem; HBRUSH hBrush; int iScale; static HBITMAP hBitmap; static int cxClient, cyClient,xCenter,yCenter,cxTotal,cyTotal,cxRadius,cyRadius,cxMove,cyMove,xPixel,yPixel; switch (message) { case WM_CREATE: //初始化数据 hdc = GetDC(hwnd); xPixel = GetDeviceCaps(hdc, ASPECTX);//36 yPixel = GetDeviceCaps(hdc, ASPECTY);//36 ReleaseDC(hwnd, hdc); SetTimer(hwnd, ID_TIMER, 50, NULL); return 0; case WM_SIZE: //客户区中心的坐标 xCenter = (cxClient = LOWORD(lParam)) / 2;//392 yCenter = (cyClient = HIWORD(lParam)) / 2;//230 iScale = min(cxClient*xPixel, cyClient*yPixel) / 16;//1037 //球水平的半径和垂直的半径 cxRadius = iScale / xPixel;//28 cyRadius = iScale / yPixel;//28 //球水平的半径的一半和垂直的半径的一半 cxMove = max(1, cxRadius / 2);//14 cyMove = max(1, cyRadius / 2);//14 //位图宽和高 cxTotal = 2 * (cxRadius + cxMove);//84 cyTotal = 2 * (cyRadius + cyMove);//84 if (hBitmap) { DeleteObject(hBitmap); } hdc = GetDC(hwnd); //建立内存设备环境 hdcMem = CreateCompatibleDC(hdc); //建立与客户区兼容的GDI位图对象,该位图宽为cxTotal,高为cyTotal hBitmap = CreateCompatibleBitmap(hdc, cxTotal, cyTotal); ReleaseDC(hwnd, hdc); //将GDI位图对象选入内存设备环境,扩大了显示表面 SelectObject(hdcMem, hBitmap); //矩形的边框被绘制在位图以外 Rectangle(hdcMem, -1, -1, cxTotal + 1, cyTotal + 1); //建立阴影画刷 hBrush = CreateHatchBrush(HS_DIAGCROSS, 0L); SelectObject(hdcMem, hBrush); //设置阴影画刷间隔的空白处为紫色 SetBkColor(hdcMem, RGB(255, 0, 255)); /* 将小球绘制在位图的中心 值得注意的是,阴影画刷和阴影间隙的紫色效果都是在Rectangle函数以后,说明只有球才有阴影画刷和紫色间隙,而球外面的边空仍是白色的。 */ Ellipse(hdcMem, cxMove, cyMove, cxTotal - cxMove, cyTotal - cyMove); DeleteDC(hdcMem); DeleteObject(hBrush); return 0; case WM_TIMER: if (!hBitmap) { break; } hdc = GetDC(hwnd); //建立内存设备环境 hdcMem = CreateCompatibleDC(hdc); //将绘制好的位图对象选入内存设备环境 SelectObject(hdcMem, hBitmap); //若是画图细心分析,会发现位图中心,水平和垂直每移动cxMove个像素,都会有新的位图覆盖上一个位图的球,这就不会出现球的残影了 BitBlt(hdc, xCenter - cxTotal / 2, yCenter - cyTotal / 2, cxTotal, cyTotal, hdcMem, 0, 0, SRCCOPY); ReleaseDC(hwnd, hdc); DeleteDC(hdcMem); xCenter += cxMove; yCenter += cyMove; //客户区左右两边的碰撞检测 if ((xCenter + cxRadius >= cxClient) || (xCenter - cxRadius <= 0)) { //将小球反弹回去 cxMove = -cxMove; } if ((yCenter + cyRadius >= cyClient) || (yCenter - cyRadius <= 0)) { //将小球反弹回去 cyMove = -cyMove; } return 0; case WM_CLOSE: if (IDOK == MessageBox(hwnd, TEXT("是否退出?"), TEXT("对话框"), MB_OKCANCEL | MB_DEFBUTTON1 | MB_ICONQUESTION)) { DestroyWindow(hwnd); } else { return 0; } case WM_DESTROY: if (hBitmap) { DeleteObject(hBitmap); } KillTimer(hwnd, ID_TIMER); PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); }