CharacterController和 transform.position 冲突的问题,好比:code
transform.position = new Vector3(0, transform.position.y, transform.position.z);
与orm
characterController.Move(transform.forward * speed * Time.deltaTime);
会致使人物的偏移不天然。it
解决办法:Physics
里面设置enabling Auto Sync Transforms
开启.io