从头开始构建一个简单的虚拟dom
1. 背景说明:virtual-dom是什么
- Virtual DOM一般引用表示实际DOM的普通对象。它不具备任何编程接口。与实际DOM相比,这使得它们变得轻量级
- 举例说明
const $app = document.getElementById('app');
在页面上得到<div id =“app”> </ div>的DOM。这个DOM将有一些编程接口供你控制
$app.innerHTML = 'Hello world';
要使普通对象表明$app,咱们能够这样编写:
const vApp = {
tagName: 'div',
attrs: {
id: 'app',
},
};
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2. 项目初始化
mkdir /***/vdommm
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- 进入vdommm目录,初始化package.json
npm init -y
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npm install parcel-bundler
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<html>
<head>
<title>hello world</title>
</head>
<body>
Hello world
<script src="./main.js"></script>
</body>
</html>
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const vApp = {
tagName: 'div',
attrs: {
id: 'app',
},
};
console.log(vApp);
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{
...
"scripts": {
"dev": "parcel src/index.html"
}
...
}
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> vdommm@0.0.1 dev /private/tmp/vdommm
> parcel src/index.html
Server running at http://localhost:1234
Built in 959ms.
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- 在浏览器地址栏输入http://localhost:1234 在页面上能看到 Hello world,在console能看到定义的vApp,说明项目初始化是成功的。
3. 建立元素
- src/vdom/createElement.js
export default (tagName, {attrs = {}, children = []} = {}) => {
const vElem = Object.create(null)
Object.assign(vElem, {
tagName,
attrs,
children
})
return vElem
}
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- 为何使用Object.create(null)建立对象解释以下
- 由于{a:3}自动从Object继承。这意味着{a:3}将具备在Object.prototype中定义的方法,如hasOwnProperty,toString等。咱们能够经过使用Object.create(null)使虚拟DOM有更“纯粹”。这将建立一个真正的普通对象,它不会从Object继承而是从null继承。
4. 渲染
- src/vdom/render.js
- render函数将虚拟DOM转换为真正的DOM。让咱们定义渲染(vNode),它将接收虚拟节点并返回相应的DOM。
- 渲染虚拟元素
const render = (vNode) => {
// 建立元素
// 例如. <div></div>
const $el = document.createElement(vNode.tagName);
// 为指定的元素添加 vNode.attrs属性
// 例如. <div id="app"></div>
for (const [k, v] of Object.entries(vNode.attrs)) {
$el.setAttribute(k, v);
}
// 添加子节点
// 例如. <div id="app"><img></div>
for (const child of vNode.children) {
$el.appendChild(render(child));
}
return $el;
};
export default render;
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- 在真正的DOM中,有8种类型的节点。在本文中,咱们只介绍两种类型:ElementNode和TextNode,目前render()函数只支持ElementNode节点,改写一下支持扩展渲染TextNode节点,如下是render函数的所有代码
const renderElem = (vNode) => {
// 建立元素 <div></div>
const $el = document.createElement(vNode.tagName)
// 添加全部的vNode.attrs属性
// 例如<div id='app'></div>
for (const [k, v] of Object.entries(vNode.attrs)) {
$el.setAttribute(k, v)
}
// 添加全部的孩子节点 vNode.children
// e.g <div id='app'><img></div>
for (const child of vNode.children) {
$el.appendChild(render(child))
}
return $el
}
const render = (vNode) => {
if (typeof vNode === 'string') {
return document.createTextNode(vNode)
}
return renderElem(vNode)
}
export default render
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5. 挂载(mount)
<html>
<head>
<title>hello world</title>
</head>
<body>
<div id="app"></div>
<script src="./main.js"></script>
</body>
</html>
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export default ($node, $target) => {
$target.replaceWith($node);
return $node
}
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import createElement from './vdom/createElement';
import render from './vdom/render';
import mount from './vdom/mount';
const createVApp = count => createElement('div', {
attrs: {
id: 'app',
dataCount: count, // we use the count here
},
children: [
'The current count is: ',
String(count), // and here
createElement('img', {
attrs: {
src: 'https://media.giphy.com/media/cuPm4p4pClZVC/giphy.gif',
},
}),
],
});
let count = 0;
const vApp = createVApp(count);
const $app = render(vApp);
mount($app, document.getElementById('app'));
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- 运行程序能够看到虚拟节点转化为dom节点,并挂载到页面上
- 修改一下main.js,用setInterval每秒递增计数,并在页面上再次建立,渲染和挂载咱们的程序。
import createElement from './vdom/createElement';
import render from './vdom/render';
import mount from './vdom/mount';
const createVApp = count => createElement('div', {
attrs: {
id: 'app',
dataCount: count, // we use the count here
},
children: [
'The current count is: ',
String(count), // and here
createElement('img', {
attrs: {
src: 'https://media.giphy.com/media/cuPm4p4pClZVC/giphy.gif',
},
}),
],
});
let count = 0;
const vApp = createVApp(count);
const $app = render(vApp);
let $rootEl = mount($app, document.getElementById('app'));
setInterval(() => {
count++;
$rootEl = mount(render(createVApp(count)), $rootEl);
}, 1000);
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- 咱们如今得到了以声明方式建立应用程序的能力。应用程序以可预测的方式呈现,但每秒从新渲染整个应用程序有几个问题:
- 真正的DOM比虚拟DOM重得多。将整个应用程序渲染到真实DOM可能很昂贵。
- 元素将失去他们的状态。例如,只要应用程序从新渲染到页面,input就会失去焦点。
- input失去焦点示例
6. diff
- newVTree未定义
- 它们都是TextNode(字符串)
- 若是它们是相同的字符串,则不执行任何操做。
- 若是不是,用render(newVTree)替换$node节点。
- 其中一个树是TextNode,另外一个是ElementNode
- 在这种状况下,它们显然不是一回事,咱们将用render(newVTree)替换node。
- oldVTree.tagName !== newVTree.tagName
- 在这种状况下咱们假设,oldVTree、newVTree彻底不一样。
- 不会试图找到两棵树之间的差别,咱们将只用render(newVTree)替换节点。
- 不一样类型的两个元素将产生不一样的树。
import render from './render';
const diff = (oldVTree, newVTree) => {
if (newVTree === undefined) {
return $node => {
$node.remove();
return undefined;
}
}
if (typeof oldVTree === 'string' ||
typeof newVTree === 'string') {
if (oldVTree !== newVTree) {
// 这里包含两种状况
// 1.oldVTree、newVTree 都是字符串它们的值不一样
// 2.oldVTree、newVTree其中一个是文本节点,另外一个是元素节点
// 不管哪一种状况,调用render(newVTree)
return $node => {
const $newNode = render(newVTree);
$node.replaceWith($newNode);
return $newNode;
};
} else {
return $node => $node;
}
}
if (oldVTree.tagName !== newVTree.tagName) {
// 当tagName名不一样时,认为两个虚拟组件彻底不一样,
// 不为去比较发现它们的不一样,仅渲染新的newVtree
return $node => {
const $newNode = render(newVTree);
$node.replaceWith($newNode);
return $newNode;
};
}
// (A)
};
export default diff;
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- oldVTree和newVTree都是虚拟元素。
- 它们具备相同的tagName。
- 他们可能有不一样的属性和孩子节点。
- 下面咱们须要实现diffAttrs及diffChildren方法
const diffAttrs = (oldAttrs, newAttrs) => {
const patches = []
// 设置新属性
for (const [k, v] of Object.entries(newAttrs)) {
patches.push($node => {
$node.setAttribute(k, v);
return $node;
});
}
// 删除属性
for (const k in oldAttrs) {
if (!(k in newAttrs)) {
patches.push($node => {
$node.removeAttribute(k);
return $node;
});
}
}
return $node => {
for (const patch of patches) {
patch($node)
}
return $node
}
}
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const zip = (xs, ys) => {
const zipped = []
for (let i = 0; i < Math.min(xs.length, ys.length); i++) {
zipped.push([xs[i], ys[i]])
}
return zipped
}
const diffChildren = (oldVChildren, newVChildren) => {
const childPatches = [];
oldVChildren.forEach((oldVChild, i) => {
childPatches.push(diff(oldVChild, newVChildren[i]));
});
// newVChildren 新增的子元素
// 好比 old [1,2,3] new [1, 2, 3, 4, 5] 将[4, 5] 追加
const additionalPatches = [];
for (const additionalVChild of newVChildren.slice(oldVChildren.length)) {
additionalPatches.push($node => {
$node.appendChild(render(additionalVChild));
return $node;
});
}
return $parnet => {
for (const [patch, $child] of zip(childPatches, $parnet.childNodes)) {
patch($child);
}
for (const patch of additionalPatches) {
patch($parnet);
}
return $parnet;
}
}
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import render from './render'
const diffAttrs = (oldAttrs, newAttrs) => {
const patches = []
// 设置新属性
for (const [k, v] of Object.entries(newAttrs)) {
patches.push($node => {
$node.setAttribute(k, v);
return $node;
});
}
// 删除属性
for (const k in oldAttrs) {
if (!(k in newAttrs)) {
patches.push($node => {
$node.removeAttribute(k);
return $node;
});
}
}
return $node => {
for (const patch of patches) {
patch($node)
}
return $node
}
}
const zip = (xs, ys) => {
const zipped = []
for (let i = 0; i < Math.min(xs.length, ys.length); i++) {
zipped.push([xs[i], ys[i]])
}
return zipped
}
const diffChildren = (oldVChildren, newVChildren) => {
const childPatches = [];
oldVChildren.forEach((oldVChild, i) => {
childPatches.push(diff(oldVChild, newVChildren[i]));
});
// newVChildren 新增的子元素
// 好比 old [1,2,3] new [1, 2, 3, 4, 5] 将[4, 5] 追加
const additionalPatches = [];
for (const additionalVChild of newVChildren.slice(oldVChildren.length)) {
additionalPatches.push($node => {
$node.appendChild(render(additionalVChild));
return $node;
});
}
return $parnet => {
for (const [patch, $child] of zip(childPatches, $parnet.childNodes)) {
patch($child);
}
for (const patch of additionalPatches) {
patch($parnet);
}
return $parnet;
}
}
const diff = (oldVTree, newVTree) => {
if (newVTree === undefined) {
return $node => {
$node.remove()
return undefined
}
}
if (typeof oldVTree === 'string' || typeof newVTree === 'string') {
if (oldVTree !== newVTree ) {
// 这里包含两种状况
// 1.oldVTree、newVTree 都是字符串它们的值不一样
// 2.oldVTree、newVTree其中一个是文本节点,另外一个是元素节点
// 不管哪一种状况,调用render(newVTree)
return $node => {
const $newNode = render(newVTree)
$node.replaceWith($newNode)
return $newNode
}
} else {
// 字符串,且值相同
return $node => $node
}
}
if (oldVTree.tagName !== newVTree.tagName) {
// 当tagName 名不一样时,认为两个虚拟组件彻底不一样,
// 不为去比较发现它们的不一样,仅渲染新的newVtree并挂载
return $node => {
const $newNode = render(newVTree)
$node.replaceWith($newNode)
return $newNode
}
}
const patchAttrs = diffAttrs(oldVTree.attrs, newVTree.attrs)
const patchChildren = diffChildren(oldVTree.children, newVTree.children)
return $node => {
patchAttrs($node);
patchChildren($node);
return $node
}
}
export default diff
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import createElement from './vdom/createElement'
import render from './vdom/render'
import mount from './vdom/mount'
import diff from './vdom/diff'
const createVApp = count => createElement('div', {
attrs: {
id: 'app',
dataCout: count
},
children: [
'The current count is: ',
String(count), // 表明文本节点
...Array.from({length: count}, () => createElement('img', {
attrs: {
src: 'https://media.giphy.com/media/cuPm4p4pClZVC/giphy.gif'
}
}))
]
})
let vApp = createVApp(2);
const $app = render(vApp);
let $rootEl = mount($app, document.getElementById('app'));
setInterval(() => {
const n = Math.floor(Math.random() * 10)
const vNewApp = createVApp(n)
const patch = diff(vApp, vNewApp)
$rootEl = patch($rootEl);
vApp = vNewApp
}, 1000);
console.log($app);
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参考连接