/** * 做者: cwl * 描述: c++ 随机数引擎生成随机数 * */ #include <bits/stdc++.h> using namespace std; template <typename T> void printVector(std::vector<T> &vec, int index = 0) { cout << "[" << index << "] "; for(auto &iter: vec) { cout << "" << iter << " "; } cout << endl; } int main() { //随机数广泛是经过线性同余运算产生的为伪随机,以前咱们用rand() % mod //这里咱们尝试随机数引擎 auto randomVectorUnsigned = [](int count) -> vector<unsigned int> { int random_seed = time(0); //能够用下面两种方式设置seed default_random_engine e(random_seed); e.seed(random_seed); //随机数 uniform_int_distribution<unsigned int>u(0, 100); vector<unsigned int>vec; for(auto i = 1; i <= count; ++i) { vec.push_back(u(e)); } return vec; }; vector<unsigned int> test_int = randomVectorUnsigned(10); printVector(test_int, 1); auto randomVectorDouble = [](int count) -> vector<double> { int random_seed = time(0); //能够用下面两种方式设置seed default_random_engine e(random_seed); e.seed(random_seed); //随机数 uniform_real_distribution<double>u(0, 10); vector<double>vec; for(auto i = 1; i <= count; ++i) { vec.push_back(u(e)); } return vec; }; vector<double> test_double = randomVectorDouble(10); printVector(test_double, 2); //生成非均匀的随机数 auto randomVector = [](int count) -> vector<double> { int random_seed = time(0); //能够用下面两种方式设置seed default_random_engine e(random_seed); e.seed(random_seed); //随机数 normal_distribution<> n(4, 1.5); //均值4,标准差1.5; vector<double>vec; for(auto i = 1; i <= count; ++i) { vec.push_back(n(e)); } return vec; }; vector<double> test = randomVector(10); printVector(test); return 0; }