深刻理解GCD之dispatch_semaphore

博客连接深刻理解GCD之dispatch_semaphore安全

再研究完dispatch_queue以后,原本是打算进入到dispath_group的源码,可是dispath_group基本是围绕着dispatch_semaphore即信号量实现的,因此咱们先进入到dispatch_semaphore的源码学习。在GCD中使用dispatch_semaphore用来保证资源使用的安全性(队列的同步执行就是依赖信号量实现)。可想而知,dispatch_semaphore的性能应该是不差的。bash

dispatch_semaphore_t

dispatch_semaphore_s是信号量的结构体。代码以下:多线程

struct dispatch_semaphore_s {
	DISPATCH_STRUCT_HEADER(dispatch_semaphore_s, dispatch_semaphore_vtable_s);
	long dsema_value;	//当前信号量
	long dsema_orig;	//初始化信号量
	size_t dsema_sent_ksignals;
#if USE_MACH_SEM && USE_POSIX_SEM
#error "Too many supported semaphore types"
#elif USE_MACH_SEM
	semaphore_t dsema_port;
	semaphore_t dsema_waiter_port;
#elif USE_POSIX_SEM
	sem_t dsema_sem;
#else
#error "No supported semaphore type"
#endif
	size_t dsema_group_waiters;
	struct dispatch_sema_notify_s *dsema_notify_head; //notify链表头部
	struct dispatch_sema_notify_s *dsema_notify_tail; //notify链表尾部
};

typedef mach_port_t		semaphore_t;

struct dispatch_sema_notify_s {
	struct dispatch_sema_notify_s *volatile dsn_next; //下一个信号节点
	dispatch_queue_t dsn_queue;	//操做的队列
	void *dsn_ctxt;				//上下文
	void (*dsn_func)(void *);	//执行函数
};
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虽然上面还有一些属性不知道是作什么做用的,但咱们继续往下走。并发

dispatch_semaphore_create

dispatch_semaphore_create用于信号量的建立。app

dispatch_semaphore_t
dispatch_semaphore_create(long value)
{
	dispatch_semaphore_t dsema;

	// If the internal value is negative, then the absolute of the value is
	// equal to the number of waiting threads. Therefore it is bogus to
	// initialize the semaphore with a negative value.
	if (value < 0) {//value必须大于等于0
		return NULL;
	}
	
	//申请dispatch_semaphore_s的内存
	dsema = calloc(1, sizeof(struct dispatch_semaphore_s));

	if (fastpath(dsema)) {
		//设置dispatch_semaphore_s 的操做函数
		dsema->do_vtable = &_dispatch_semaphore_vtable;
		//设置链表尾部
		dsema->do_next = DISPATCH_OBJECT_LISTLESS;
		//引用计数
		dsema->do_ref_cnt = 1;
		dsema->do_xref_cnt = 1;
		//目标队列的设置
		dsema->do_targetq = dispatch_get_global_queue(
				DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
		//当前信号量和初始化信号的赋值
		dsema->dsema_value = value;
		dsema->dsema_orig = value;
#if USE_POSIX_SEM
		int ret = sem_init(&dsema->dsema_sem, 0, 0);
		DISPATCH_SEMAPHORE_VERIFY_RET(ret);
#endif
	}

	return dsema;
}
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上面的源码中dsema->do_vtable = &_dispatch_semaphore_vtable;异步

_dispatch_semaphore_vtable定义以下:async

const struct dispatch_semaphore_vtable_s _dispatch_semaphore_vtable = {
	.do_type = DISPATCH_SEMAPHORE_TYPE,
	.do_kind = "semaphore",
	.do_dispose = _dispatch_semaphore_dispose,
	.do_debug = _dispatch_semaphore_debug,
};
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这里有个_dispatch_semaphore_dispose函数就是信号量的销毁函数。代码以下:函数

static void
_dispatch_semaphore_dispose(dispatch_semaphore_t dsema)
{
	//信号量的当前值小于初始化,会发生闪退。由于信号量已经被释放了
	if (dsema->dsema_value < dsema->dsema_orig) {
		DISPATCH_CLIENT_CRASH(
				"Semaphore/group object deallocated while in use");
	}

#if USE_MACH_SEM
	kern_return_t kr;
	//释放信号,这个信号是dispatch_semaphore使用的信号
	if (dsema->dsema_port) {
		kr = semaphore_destroy(mach_task_self(), dsema->dsema_port);
		DISPATCH_SEMAPHORE_VERIFY_KR(kr);
	}
	//释放信号,这个信号是dispatch_group使用的信号
	if (dsema->dsema_waiter_port) {
		kr = semaphore_destroy(mach_task_self(), dsema->dsema_waiter_port);
		DISPATCH_SEMAPHORE_VERIFY_KR(kr);
	}
#elif USE_POSIX_SEM
	int ret = sem_destroy(&dsema->dsema_sem);
	DISPATCH_SEMAPHORE_VERIFY_RET(ret);
#endif

	_dispatch_dispose(dsema);
}
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dispatch_semaphore_wait

建立好一个信号量后就会开始进入等待信号发消息。post

long
dispatch_semaphore_wait(dispatch_semaphore_t dsema, dispatch_time_t timeout)
{
	//原子性减1,这里说明dsema_value是当前信号值,并将新值赋给value
	long value = dispatch_atomic_dec2o(dsema, dsema_value);
	dispatch_atomic_acquire_barrier();
	if (fastpath(value >= 0)) {
		//说明有资源可用,直接返回0,表示等到信号量的信息了
		return 0;
	}
	//等待信号量唤醒或者timeout超时
	return _dispatch_semaphore_wait_slow(dsema, timeout);
}
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_dispatch_semaphore_wait_slow

dispatch_semaphore_wait中,若是value小于0,就会执行_dispatch_semaphore_wait_slow等待信号量唤醒或者timeout超时。_dispatch_semaphore_wait_slow的代码以下:性能

static long
_dispatch_semaphore_wait_slow(dispatch_semaphore_t dsema,
		dispatch_time_t timeout)
{
	long orig;

again:
	// Mach semaphores appear to sometimes spuriously wake up. Therefore,
	// we keep a parallel count of the number of times a Mach semaphore is
	// signaled (6880961).
	//第一部分:
	//只要dsema->dsema_sent_ksignals不为零就会进入循环
	//dispatch_atomic_cmpxchg2o(dsema, dsema_sent_ksignals, orig,orig - 1)的意思是
	//dsema->dsema_sent_ksignals若是等于orig,则将orig - 1赋值给dsema_sent_ksignals,
	//而且返回true,不然返回false。
	//若是返回true,说明又获取了资源
	while ((orig = dsema->dsema_sent_ksignals)) {
		if (dispatch_atomic_cmpxchg2o(dsema, dsema_sent_ksignals, orig,
				orig - 1)) {
			return 0;
		}
	}

#if USE_MACH_SEM
	mach_timespec_t _timeout;
	kern_return_t kr;

	//第二部分:dispatch_semaphore_s中的dsema_port赋值,以懒加载的形式
	_dispatch_semaphore_create_port(&dsema->dsema_port);

	// From xnu/osfmk/kern/sync_sema.c:
	// wait_semaphore->count = -1; /* we don't keep an actual count */ // // The code above does not match the documentation, and that fact is // not surprising. The documented semantics are clumsy to use in any // practical way. The above hack effectively tricks the rest of the // Mach semaphore logic to behave like the libdispatch algorithm. //第三部分: switch (timeout) { default: //计算剩余时间,调用mach内核的等待函数semaphore_timedwait()进行等待。 //若是在指定时间内没有获得通知,则会一直阻塞住,监听dsema_port等待其通知; //当超时的时候,会执行下面的case代码(这个default没有break)。 do { uint64_t nsec = _dispatch_timeout(timeout); _timeout.tv_sec = (typeof(_timeout.tv_sec))(nsec / NSEC_PER_SEC); _timeout.tv_nsec = (typeof(_timeout.tv_nsec))(nsec % NSEC_PER_SEC); kr = slowpath(semaphore_timedwait(dsema->dsema_port, _timeout)); } while (kr == KERN_ABORTED); if (kr != KERN_OPERATION_TIMED_OUT) { DISPATCH_SEMAPHORE_VERIFY_KR(kr); break; } // Fall through and try to undo what the fast path did to // dsema->dsema_value case DISPATCH_TIME_NOW: //若当前信号量desma_value小于0,对其加一并返回超时信号KERN_OPERATION_TIMED_OUT。 //KERN_OPERATION_TIMED_OUT表明等待超时而返回 //因为一开始在第一部分代码中进行了减1操做,因此须要加1以撤销以前的操做。 while ((orig = dsema->dsema_value) < 0) { if (dispatch_atomic_cmpxchg2o(dsema, dsema_value, orig, orig + 1)) { return KERN_OPERATION_TIMED_OUT; } } // Another thread called semaphore_signal(). // Fall through and drain the wakeup. case DISPATCH_TIME_FOREVER: //一直等待直到有信号。当有信号的时候说明dsema_value大于0,会跳转到again,从新执行本函数的流程 do { kr = semaphore_wait(dsema->dsema_port); } while (kr == KERN_ABORTED); DISPATCH_SEMAPHORE_VERIFY_KR(kr); break; } #elif USE_POSIX_SEM //此处的代码省略,跟上面USE_MACH_SEM代码相似 #endif goto again; } 复制代码

在上面的源码还有几个地方须要注意:

  1. 第一部分的那个while循环和if条件。在dsema_sent_ksignals非0的状况下便会进入while循环,if的条件是dsema->dsema_sent_ksignals若是等于orig,则将orig - 1赋值给dsema_sent_ksignals,而且返回true,不然返回false。很明显,只要能进入循环,这个条件是必定成立的,函数直接返回0,表示等到信号。而在初始化信号量的时候没有对dsema_sent_ksignals赋值,因此就会进入以后的代码。也就是说没有信号量的实际通知或者遭受了系统异常通知,并不会解除等待

  2. 在上面中出现了semaphore_timedwaitsemaphore_wait。这些方法是在semaphore.h中的。因此说dispatch_semaphore是基于mach内核的信号量接口实现的。另外这两个方法传入的参数是dsema_portdsema_port被mach内核semaphore监听,因此咱们理解dsema_port是dispatch_semaphore的信号。

  3. 咱们回过头再看一下dispatch_semaphore_s结构体中的dsema_waiter_port。全局搜索一下能够发现,这个属性是用在dispatch_group中。以前也说了dispatch_group的实现是基于dispatch_semaphore,在dispatch_groupsemaphore_wait监听的并非dsema_port而是dsema_waiter_port

dispatch_semaphore_wait流程以下图所示:

dispatch_semaphore_wait

dispatch_semaphore_signal

发送信号的代码相对等待信号来讲简单不少,它不须要阻塞,只发送唤醒。

long
dispatch_semaphore_signal(dispatch_semaphore_t dsema)
{
	dispatch_atomic_release_barrier();
	//原子性加1,value大于0 说明有资源当即返回
	long value = dispatch_atomic_inc2o(dsema, dsema_value);
	if (fastpath(value > 0)) {
		return 0;
	}
	if (slowpath(value == LONG_MIN)) {
		DISPATCH_CLIENT_CRASH("Unbalanced call to dispatch_semaphore_signal()");
	}
	return _dispatch_semaphore_signal_slow(dsema);
}
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_dispatch_semaphore_signal_slow

long
_dispatch_semaphore_signal_slow(dispatch_semaphore_t dsema)
{
	// Before dsema_sent_ksignals is incremented we can rely on the reference
	// held by the waiter. However, once this value is incremented the waiter
	// may return between the atomic increment and the semaphore_signal(),
	// therefore an explicit reference must be held in order to safely access
	// dsema after the atomic increment.
	_dispatch_retain(dsema);

	(void)dispatch_atomic_inc2o(dsema, dsema_sent_ksignals);

#if USE_MACH_SEM
	_dispatch_semaphore_create_port(&dsema->dsema_port);
	kern_return_t kr = semaphore_signal(dsema->dsema_port);
	DISPATCH_SEMAPHORE_VERIFY_KR(kr);
#elif USE_POSIX_SEM
	int ret = sem_post(&dsema->dsema_sem);
	DISPATCH_SEMAPHORE_VERIFY_RET(ret);
#endif

	_dispatch_release(dsema);
	return 1;
}
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_dispatch_semaphore_signal_slow的做用就是内核的semaphore_signal函数唤醒在dispatch_semaphore_wait中等待的线程量,而后返回1。

dispatch_semaphore_signal流程以下图所示:

dispatch_semaphore_signal

总结

  1. dispatch_semaphore是基于mach内核的信号量接口实现的

  2. 调用dispatch_semaphore_wait信号量减1,调用dispatch_semaphore_signal信号量加1

  3. wait中,信号量大于等于0表明有资源当即返回,不然等待信号量或者返回超时;在signal中,信号量大于0表明有资源当即返回,不然唤醒某个正在等待的线程

  4. dispatch_semaphore利用了两个变量desma_valuedsema_sent_ksignals来处理waitsignal,在singnal中若是有资源,则不须要唤醒线程,那么此时只须要使用desma_value。当须要唤醒线程的时候,发送的信号是dsema_sent_ksignals的值,此时会从新执行wait的流程,因此在wait中一开始是用dsema_sent_ksignals作判断。

  5. 再看一下dispatch_semaphore_s结构体的变量。

struct dispatch_semaphore_s {
	DISPATCH_STRUCT_HEADER(dispatch_semaphore_s, dispatch_semaphore_vtable_s);
	long dsema_value;	//当前信号量
	long dsema_orig;	//初始化信号量
	size_t dsema_sent_ksignals; //唤醒时候的信号量
#if USE_MACH_SEM && USE_POSIX_SEM
#error "Too many supported semaphore types"
#elif USE_MACH_SEM
	semaphore_t dsema_port; //结构体使用的semaphore信号
	semaphore_t dsema_waiter_port;//dispatch_group使用的使用的semaphore信号
#elif USE_POSIX_SEM
	sem_t dsema_sem;
#else
#error "No supported semaphore type"
#endif
	size_t dsema_group_waiters;
	struct dispatch_sema_notify_s *dsema_notify_head; //notify链表头部
	struct dispatch_sema_notify_s *dsema_notify_tail; //notify链表尾部
};
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补充

如何控制线程并发数

方法1:使用信号量进行并发控制

dispatch_queue_t concurrentQueue = dispatch_queue_create("concurrentQueue", DISPATCH_QUEUE_CONCURRENT);
    dispatch_queue_t serialQueue = dispatch_queue_create("serialQueue",DISPATCH_QUEUE_SERIAL);
    dispatch_semaphore_t semaphore = dispatch_semaphore_create(4);
    for (NSInteger i = 0; i < 15; i++) {
        dispatch_async(serialQueue, ^{
            dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
            dispatch_async(concurrentQueue, ^{
                NSLog(@"thread:%@开始执行任务%d",[NSThread currentThread],(int)i);
                sleep(1);
                NSLog(@"thread:%@结束执行任务%d",[NSThread currentThread],(int)i);
                dispatch_semaphore_signal(semaphore);});
        });
    }
    NSLog(@"主线程...!");
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结果

控制最大并发

方法2:YYDispatchQueuePool的实现思路

YYKit组件中的YYDispatchQueuePool也能控制并发队列的并发数

在iOS保持界面流畅的技巧原文中提到:

其思路是为不一样优先级建立和 CPU 数量相同的 serial queue,每次从 pool 中获取 queue 时,会轮询返回其中一个 queue。我把 App 内全部异步操做,包括图像解码、对象释放、异步绘制等,都按优先级不一样放入了全局的 serial queue 中执行,这样尽可能避免了过多线程致使的性能问题。

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