看到大神们用Arduino、AVR作示波器,感受很好玩,手头的pcDuino能不能作呢?一不作二不休,如今咱们就本身用pcDuino作一个。html
#include "OpenGLwidget.h" #include <QTimer> #include <QKeyEvent> #include <math.h> #include <iostream> #include <GL/glu.h> #include <Arduino.h> #include <Serial.h> #include <wiring_private.h> //出于性能考虑宏定义一些必要的常量计算 //step定义opengl的x轴步长,即把x轴的-1到1均分红窗口的宽度(像素) #define STEP 2/800.0 //units定义了窗口的x轴有800个点 #define UNITS 800 //pcduino的12bits ADC范围是0~4095,正负各4095 #define ANALOGVALUE 4095*2 //定义opengl的顶点二维数组,800个点,每一个点由两个float组成 GLfloat ver[UNITS][2]; //定义了x轴的起步值,-1.0即屏幕的最左边 GLfloat xstep = -1.0; //openglwidget的构造器,设置了窗口大小、窗口标题和更新opengl画布的signal OpenGLWidget::OpenGLWidget( QWidget* parent) : QGLWidget(parent){ setGeometry( 0, 30, 800, 600 ); setWindowTitle("Joker's OpenGL Framework"); t = new QTimer(this); connect(t, SIGNAL(timeout()), this, SLOT(updateGL())); t->start(0); } OpenGLWidget::~OpenGLWidget(){ } //opengl的初始化函数 void OpenGLWidget::initializeGL(){ glShadeModel( GL_SMOOTH ); //设置颜色清空颜色,参数依次为RGBA,这里是一个我以为比较帅气的灰色:) glClearColor( 0.3, 0.3, 0.3, 1.0 ); glClearDepth( 1.0 ); //开启深度测试 glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //开启opengl的反锯齿 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); glEnable(GL_LINE_SMOOTH); glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); glEnable(GL_POLYGON_SMOOTH); glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); } //opengl的绘制函数,调用一次绘制一帧画面 void OpenGLWidget::paintGL(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); //清空颜色缓冲区 glClear(GL_COLOR_BUFFER_BIT); //定义视点、原点和视角俯仰,因为这个例子只是2d绘图,能够忽略 gluLookAt (0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); //绘制两条直线表明x和y坐标轴 glBegin(GL_LINES); glColor3f(0.5,0.5,0.5); //这两个点能够画x轴 glVertex2f(-1.0f, 0.0f); glVertex2f(1.0f, 0.0f); //这两个点能够画y轴 glVertex2f(0.0f, -1.0f); glVertex2f(0.0f, 1.0f); glEnd(); //绘制波形,用opengl的一个line strip定义,line strip其实就是一组点连成的线 glBegin(GL_LINE_STRIP); //定义line strip的颜色,这里也是我认为比较帅气的绿色,哈哈 glColor3f(0.0,1.0,0.0); //这个循环会经过analogRead取得电压数值,并把这个电压值转换成波形的y值,写入顶点数组 for(int i=0;i<UNITS;i++){ *(ver[i]) = xstep+=STEP; *(ver[i]+1) = analogRead(5)/ANALOGVALUE; glVertex2fv(ver[i]); } //std::cout<<analogRead(5)/4095.0*2<<std::endl; glEnd(); //把顶点数据压入opengl的渲染管道,开始绘图 glFlush(); } //窗口大小变化的回调函数 void OpenGLWidget::resizeGL( int width, int height ){ //std::cout<<width<<"*"<<height<<std::endl; if ( height == 0 ) { height = 1; } glViewport(0,0,(GLint)width,(GLint)height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); //gluPerspective( 45.0, (GLfloat)width/(GLfloat)height, 0.1, 100.0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); } //键盘按键的回调函数,按esc退出 void OpenGLWidget::keyPressEvent(QKeyEvent *e){ switch ( e->key() ){ case Qt::Key_Escape: close(); } }
编译运行,因为手头没有信号发生器,我就拿pcduino的PWM信号简单测试一下:ios
做者博客原文:http://blog.jokerjewel.com/articles/2013/12/21/1387628153495.htmlgit