一些生命周期函数的调用时间html
打开应用时,调用ios
applicationWillEnterForeground:并发
applicationDidBecomeActive:app
按Home键,调用异步
applicationWillResignActive:async
applicationDidEnterBackground:ide
双击Home键,向上滑动关闭程序,调用函数
applicationWillTerminate:ui
状态保存和回复机制参考url
http://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Strategiesfor-ImplementingYourApp/StrategiesforImplementingYourApp.html 的App Programming Guide for iOS
// 用同步的方式执行任务,不建立新的线程 dispatch_sync(<#dispatch_queue_t _Nonnull queue#>, <#^(void)block#>); /* 参数1:队列的类型 参数2:任务,你要执行的代码 */ // 用异步的方式执行任务,自动建立新的线程,在异步的方式下才能并发执行任务 dispatch_async(<#dispatch_queue_t _Nonnull queue#>, <#^(void)block#>);
// 建立一个串行队列 dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL); // 把4个任务放进去串行队列中,用异步的方式执行(只会新开一条线程,每一个任务按顺序执行) dispatch_async(queue, ^{ NSLog(@"---下载图片1---%@",[NSThread currentThread]); }); dispatch_async(queue, ^{ NSLog(@"---下载图片2---%@",[NSThread currentThread]); }); dispatch_async(queue, ^{ NSLog(@"---下载图片3---%@",[NSThread currentThread]); }); dispatch_async(queue, ^{ NSLog(@"---下载图片4---%@",[NSThread currentThread]); }); // 建立一个并发队列 dispatch_queue_t queue1 = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); // 把4个任务放入并发队列,用异步的方式执行(会新开4条线程,同时执行4个任务) dispatch_async(queue1, ^{ NSLog(@"---下载图片1---%@",[NSThread currentThread]); }); dispatch_async(queue1, ^{ NSLog(@"---下载图片2---%@",[NSThread currentThread]); }); dispatch_async(queue1, ^{ NSLog(@"---下载图片3---%@",[NSThread currentThread]); }); dispatch_async(queue1, ^{ NSLog(@"---下载图片4---%@",[NSThread currentThread]); });
// 若是在同步dispatch_sync中执行,不管在什么队列,全部任务都是按顺序执行的,由于它不开线程
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ // 执行耗时的异步操做... dispatch_async(dispatch_get_main_queue(), ^{ // 回到主线程,执行UI刷新操做 }); });
1> performSelector // 3秒后自动回到当前线程调用self的download:方法,而且传递参数:@"http://555.jpg" [self performSelector:@selector(download:) withObject:@"http://555.jpg" afterDelay:3]; 2> dispatch_after...第一个参数:延时时间;第二个参数,延时以后在什么队列执行 // 任务放到哪一个队列中执行 dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); double delay = 3; // 延迟多少秒 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delay * NSEC_PER_SEC)), queue, ^{ // 3秒后须要执行的任务 });
static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ // 这里面的代码,在程序运行过程当中,永远只会执行1次 });
// 1.建立队列组和全局(并发)队列 dispatch_group_t group = dispatch_group_create(); dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); // 2.下载图片1 __block UIImage *image1 = nil; dispatch_group_async(group, queue, ^{ NSURL *url1 = [NSURL URLWithString:@"http://g.hiphotos.baidu.com/image/pic/item/f2deb48f8c5494ee460de6182ff5e0fe99257e80.jpg"]; NSData *data1 = [NSData dataWithContentsOfURL:url1]; image1 = [UIImage imageWithData:data1]; }); // 3.下载图片2 __block UIImage *image2 = nil; dispatch_group_async(group, queue, ^{ NSURL *url2 = [NSURL URLWithString:@"http://su.bdimg.com/static/superplus/img/logo_white_ee663702.png"]; NSData *data2 = [NSData dataWithContentsOfURL:url2]; image2 = [UIImage imageWithData:data2]; }); // 4.合并图片 (保证执行完组里面的全部任务以后,再执行notify函数里面的block) dispatch_group_notify(group, queue, ^{ // 开启一个位图上下文 UIGraphicsBeginImageContextWithOptions(image1.size, NO, 0.0); // 绘制第1张图片 CGFloat image1W = image1.size.width; CGFloat image1H = image1.size.height; [image1 drawInRect:CGRectMake(0, 0, image1W, image1H)]; // 绘制第2张图片 CGFloat image2W = image2.size.width * 0.5; CGFloat image2H = image2.size.height * 0.5; CGFloat image2Y = image1H - image2H; [image2 drawInRect:CGRectMake(0, image2Y, image2W, image2H)]; // 获得上下文中的图片 UIImage *fullImage = UIGraphicsGetImageFromCurrentImageContext(); // 结束上下文 UIGraphicsEndImageContext(); // 5.回到主线程显示图片 dispatch_async(dispatch_get_main_queue(), ^{ self.imageView.image = fullImage; }); });