UWP中实现大爆炸效果(一)

自从老罗搞出大爆炸以后,各家安卓都内置了相似功能。UWP怎么能落下呢,在这里咱们就一块儿撸一个简单的大爆炸实现。dom

闲话不说,先上效果:ide

由于代码太多,因此我打算写成一个系列,下面是第一篇的正文:布局

 

首先,咱们构思一下BigbangView须要哪些部分:测试

一、一个能多选的控件;this

二、一个能给Item布局的面板;spa

三、选中以后出现的Header和Footer。code

这里咱们先来实现第二项,BigbangPanel。对象

BigbangPanel继承自Panel,重载MeasureOverride和ArrangeOverride方法。blog

MeasureOverride实现调用此方法以造成递归布局更新;继承

ArrangeOverride为其子元素实现自定义布局的父对象应从其布局重写实现调用此方法以造成递归布局更新。

咱们对面板子元素布局的思路是,遍历子元素,从左到右依次排列,若当前行子元素总宽度超过Panel宽度,则换一行从头继续排列。

(在此咱们只实现一个简单版,不考虑子元素的VerticalAlignment)

protected override Size MeasureOverride(Size availableSize)
{
    foreach (var child in Children)
    {
        child.Measure(availableSize);
    }

    double width = 0d, height = 0d;
    double col_width = 0d, row_height = 0d;
    int end_row_count = -1;

    for (int i = 0; i < Children.Count; i++)
    {
        if (Children[i].DesiredSize.Width + col_width > availableSize.Width)
        {
            end_row_count = i;
            height += row_height;
            width = Math.Max(width, col_width);
            col_width = 0;
            row_height = 0;
        }
        col_width += Children[i].DesiredSize.Width;
        row_height = Math.Max(row_height, Children[i].DesiredSize.Height);
    }

    //计算最后一行
    if (end_row_count != -1)
    {
        col_width = 0;
        row_height = 0;
        for (int i = end_row_count; i < Children.Count; i++)
        {
            row_height = Math.Max(row_height, Children[i].DesiredSize.Height);
            col_width += Children[i].DesiredSize.Width;
        }
        height += row_height;
        width = Math.Max(width, col_width);
    }

    return new Size(width, height);
}

  

protected override Size ArrangeOverride(Size finalSize)
{
    double x = 0d, y = 0d;
    double items_height = 0d;
    int end_count = -1;
    int row_start_index = 0;

    for (int i = 0; i < Children.Count; i++)
    {
        if (Children[i].DesiredSize.Width + x > finalSize.Width)
        {
            x = 0;
            y += items_height;

            items_height = 0;
            end_count = i;
            row_start_index = i;
        }
        Children[i].Arrange(new Rect(x, y, Children[i].DesiredSize.Width, Children[i].DesiredSize.Height));
        x += Children[i].DesiredSize.Width;
        items_height = Math.Max(items_height, Children[i].DesiredSize.Height);
    }
    return finalSize;
}

  

如今能够测试一下,新建一个页面,添加一个ListView,修改ListView的ItemsPanel

<ListView.ItemsPanel>
    <ItemsPanelTemplate>
        <control:BigbangPanel >
            <control:BigbangPanel.ChildrenTransitions>
                <TransitionCollection>
                <AddDeleteThemeTransition />
                </TransitionCollection>
            </control:BigbangPanel.ChildrenTransitions>
        </control:BigbangPanel>
    </ItemsPanelTemplate>
</ListView.ItemsPanel>
View Code

后台代码:

public sealed partial class BigbangPage : Page
{
    public BigbangPage()
    {
        this.InitializeComponent();
        for(int i = 0; i < 50; i++)
        {
            list.Add(rnd.Next(100000).ToString());
        }
    }

    public static Random rnd = new Random();
    ObservableCollection<string> list { get; set; } = new ObservableCollection<string>();
}

  

而后设置ListView的ItemSource="{x:Bind list}",而后我懒得新建个项目截图了,大佬们自行测试一下吧。

下集预告:实现能够选中的BigbangView