ReactNative学习笔记十六之Android打包Apk

这篇文章主要是记录一下我在Android打包的时候遇到的两个坑。
项目完成后,确定首要任务是进行打包,打包就须要签名,若是对签名有疑问的朋友,能够参考我以前的一篇文章:
www.jianshu.com/p/4da94c575…
这里我只记述我在执行gradle assembleRelease时遇到的两个问题。node

Couldn't follow symbolic link

执行gradle assembleRelease时,报的一个问题,错误路径直指node_module
这时个人解决方案是,删除node_module文件夹。从新npm install
从新gradle assembleRelease
果真这个错误没有了,可是出现一个新的错误。react

A problem occurred starting process 'command 'node''

这个错误是node路径出错。我从新添加了一个路径android

project.ext.react = [
        nodeExecutableAndArgs : ["/usr/local/bin/node"]
];复制代码

能够正常打包release了。
这里我再附一下app下的gradle文件:ios

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "log_android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to * // date; if you have any other folders that you want to ignore for performance reasons (gradle * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ * // for example, you might want to remove it from here. * inputExcludes: ["android/**", "ios/**"], * * // override which node gets called and with what additional arguments * nodeExecutableAndArgs: ["node"], * * // supply additional arguments to the packager * extraPackagerArgs: [] * ] */ project.ext.react = [ nodeExecutableAndArgs : ["/usr/local/bin/node"] ]; apply from: "../../node_modules/react-native/react.gradle" /** * Set this to true to create two separate APKs instead of one: * - An APK that only works on ARM devices * - An APK that only works on x86 devices * The advantage is the size of the APK is reduced by about 4MB. * Upload all the APKs to the Play Store and people will download * the correct one based on the CPU architecture of their device. */ def enableSeparateBuildPerCPUArchitecture = false /** * Run Proguard to shrink the Java bytecode in release builds. */ def enableProguardInReleaseBuilds = false android { compileSdkVersion 23 buildToolsVersion "25.0.0" defaultConfig { applicationId "com.umeng.dplusapp" minSdkVersion 16 targetSdkVersion 22 versionCode 1 versionName "1.0" ndk { abiFilters "armeabi-v7a", "x86" } } splits { abi { reset() enable enableSeparateBuildPerCPUArchitecture universalApk false // If true, also generate a universal APK include "armeabi-v7a", "x86" } } buildTypes { release { minifyEnabled enableProguardInReleaseBuilds signingConfig signingConfigs.debug proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" } } signingConfigs { debug { storeFile file(MYAPP_RELEASE_STORE_FILE) storePassword MYAPP_RELEASE_STORE_PASSWORD keyAlias MYAPP_RELEASE_KEY_ALIAS keyPassword MYAPP_RELEASE_KEY_PASSWORD } } // applicationVariants are e.g. debug, release applicationVariants.all { variant -> variant.outputs.each { output -> // For each separate APK per architecture, set a unique version code as described here: // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits def versionCodes = ["armeabi-v7a":1, "x86":2] def abi = output.getFilter(OutputFile.ABI) if (abi != null) { // null for the universal-debug, universal-release variants output.versionCodeOverride = versionCodes.get(abi) * 1048576 + defaultConfig.versionCode } } } } dependencies { compile fileTree(dir: "libs", include: ["*.jar"]) compile "com.android.support:appcompat-v7:23.0.1" compile "com.facebook.react:react-native:+" // From node_modules } // Run this once to be able to run the application with BUCK // puts all compile dependencies into folder libs for BUCK to use task copyDownloadableDepsToLibs(type: Copy) { from configurations.compile into 'libs' }复制代码

总结

本文内容较少,可是的的确确会是开发过程当中会遇到的问题,因此在这里记录一下。须要特别说明的是,有开发者问我,如何去掉ReactNative摇一摇刷新界面的功能,毕竟是正式发布的app,哪能有调试功能。这个其实不用作特殊处理,只须要release编译便可自动去掉该功能。npm


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