[VRTK_InteractTouch.cs] |
版本面试 |
做者数据库 |
参与者编程 |
完成日期设计模式 |
备注网络 |
VRTK_InteractTouch_V01_1.0数据结构 |
严立钻框架 |
|
2018.10.17ide |
|
\VRTK-master\Assets\VRTK\Source\Scripts\Interactions\Interactors\VRTK_InteractTouch.cs学习 |
##发布说明:动画
####“VRTK”的重要程度和优先级已上升为最高级别,而且将集中全部资源和精力打造这个版块;
++++VRTK 官网:https://vrtoolkit.readme.io/docs/radialmenu
++++AssetStore :
https://assetstore.unity.com/packages/tools/vrtk-virtual-reality-toolkit-vr-toolkit-64131
#VRTK_InteractTouch.cs |
++VRTK_InteractTouch.cs
++++立钻哥哥:\VRTK-master\Assets\VRTK\Source\Scripts\Interactions\Interactors\VRTK_InteractTouch.cs
//Interact Touch|Interactors|30020 namespace VRTK{ public struct ObjectInteractEventArgs{} public delegate void ObjectInteractEventHandler(object sender, ObjectInteractEventArgs e);
public class VRTK_InteractTouch : MonoBehaviour{ public GameObject customColliderContainer;
public event ObjectInteractEventHandler ControllerStartTouchInteractableObject; public event ObjectInteractEventHandler ControllerTouchInteractableObject; public event ObjectInteractEventHandler ControllerStartUntouchInteractableObject; public event ObjectInteractEventHandler ControllerUntouchInteractableObject; public event ObjectInteractEventHandler ControllerRigidbodyActivated; public event ObjectInteractEventHandler ControllerRigidbodyDeactivated;
protected GameObject touchedObject = null; protected List<Collider> touchedObjectColliders = new List<Collider>(); protected List<Collider> touchedObjectActiveColliders = new List<Collider>(); protected GameObject controllerCollisionDetector; protected Rigidbody touchRigidBody; protected VRTK_TrackedController trackedController;
protected VRTK_ControllerReference controllerReference{} public virtual void OnControllerStartTouchInteractableObject(ObjectInteractEventArgs e){} public virtual void OnControllerTouchInteractableObject(ObjectInteractEventArgs e){}
} //立钻哥哥:public class VRTK_InteractTouch:MonoBehaviour{}
} //立钻哥哥:namespace VRTK{} |
++立钻哥哥推荐的拓展学习连接(Link_Url):
立钻哥哥推荐的拓展学习连接(Link_Url) |
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
++++HTC_VIVE开发基础:http://www.javashuo.com/article/p-mhcdmelt-bt.html
++++Oculus杂谈:http://www.javashuo.com/article/p-unmgvyjw-ce.html
++++Oculus安装使用:http://www.javashuo.com/article/p-ulvvimkb-cr.html
++++VRTK杂谈:http://www.javashuo.com/article/p-gsryrkjk-eb.html
++++VRTK快速入门(杂谈):http://www.javashuo.com/article/p-bgvfnmia-cm.html
++++VRTK官方示例(目录):http://www.javashuo.com/article/p-dsnjffvq-ea.html
++++VRTK代码结构(目录):http://www.javashuo.com/article/p-wfilzqyd-es.html
++++VRTK(SceneResources):http://www.javashuo.com/article/p-ryptqvzl-hm.html
++++VRTK_ControllerEvents:http://www.javashuo.com/article/p-sciqvywx-hv.html
++++VRTK_InteractTouch:http://www.javashuo.com/article/p-ggucvtwz-hq.html
++++VR实验:以太网帧的构成:http://www.javashuo.com/article/p-fnfhdcgt-bp.html
++++FrameVR示例V0913:http://www.javashuo.com/article/p-xnlrngai-cw.html
++++FrameVR示例V1003:http://www.javashuo.com/article/p-ztazxpkv-bd.html
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++++Lua快速入门篇(XLua教程):http://www.javashuo.com/article/p-pduvmusb-ho.html
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++++设计模式简单整理:http://www.javashuo.com/article/p-rngqugib-hg.html
++++专题:设计模式(精华篇):http://www.javashuo.com/article/p-nbohnaya-hw.html
++++U3D小项目参考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
++++Unity案例(Vehicle):http://www.javashuo.com/article/p-wxnfscgy-dy.html
++++UML类图:http://www.javashuo.com/article/p-sxberuew-bm.html
++++Unity知识点0001:http://www.javashuo.com/article/p-ryvdxxjr-ep.html
++++Unity知识点0008:http://www.javashuo.com/article/p-kxgstxls-gu.html
++++U3D_Shader编程(第一篇:快速入门篇):http://www.javashuo.com/article/p-kyppgrac-gz.html
++++U3D_Shader编程(第二篇:基础夯实篇):http://www.javashuo.com/article/p-qkyowtli-hv.html
++++Unity引擎基础:http://www.javashuo.com/article/p-beommoeb-ka.html
++++Unity面向组件开发:http://www.javashuo.com/article/p-eigmuvut-dt.html
++++Unity物理系统:http://www.javashuo.com/article/p-nqvvciwv-kd.html
++++Unity2D平台开发:http://www.javashuo.com/article/p-ycaagdtj-hs.html
++++UGUI基础:http://www.javashuo.com/article/p-rukxwckw-mc.html
++++UGUI进阶:http://www.javashuo.com/article/p-wcatruhq-gt.html
++++UGUI综合:http://www.javashuo.com/article/p-dkccmqii-gg.html
++++Unity动画系统基础:http://www.javashuo.com/article/p-mbrdouxy-dq.html
++++Unity动画系统进阶:http://www.javashuo.com/article/p-aqaqpbkh-bp.html
++++Navigation导航系统:http://www.javashuo.com/article/p-dswwllas-t.html
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++++Unity中Sqlite数据库:http://www.javashuo.com/article/p-ejutsbxl-ca.html
++++WWW类和协程:http://www.javashuo.com/article/p-dbwmhsav-cy.html
++++Unity网络:http://www.javashuo.com/article/p-sqrlntgh-dw.html
++++C#事件:http://www.javashuo.com/article/p-zmwruvql-gm.html
++++C#委托:http://www.javashuo.com/article/p-uozpymaf-gh.html
++++C#集合:http://www.javashuo.com/article/p-sfqfdqsf-ex.html
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++++C#接口:http://www.javashuo.com/article/p-vhlfplgv-dm.html
++++C#静态类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
++++C#中System.String类:http://www.javashuo.com/article/p-olslkfao-cq.html
++++C#数据类型:http://www.javashuo.com/article/p-hmabbtmc-ba.html
++++Unity3D默认的快捷键:http://www.javashuo.com/article/p-wuwcrclr-s.html
++++游戏相关缩写:http://www.javashuo.com/article/p-mwacxwca-gm.html
++++UnityAPI.Rigidbody刚体:http://www.javashuo.com/article/p-phaztrtw-w.html
++++UnityAPI.Material材质:http://www.javashuo.com/article/p-ntyoqcng-q.html
++++UnityAPI.Android安卓:http://www.javashuo.com/article/p-fyyfgkck-q.html
++++UnityAPI.AndroidJNI安卓JNI:http://www.javashuo.com/article/p-kvxjsnzf-w.html
++++UnityAPI.Transform变换:http://www.javashuo.com/article/p-bfgrrhxl-cq.html
++++UnityAPI.WheelCollider轮碰撞器:http://www.javashuo.com/article/p-smnaoooi-cn.html
++++JSON数据结构:http://www.javashuo.com/article/p-dljbtddn-g.html
++++CocosStudio快速入门:http://www.javashuo.com/article/p-qldbaqqa-v.html
++++Unity企业内训(目录):http://www.javashuo.com/article/p-oefbctlf-mn.html
++++Unity企业内训(第1讲):http://www.javashuo.com/article/p-ehlblkrj-mc.html
++++Unity企业内训(第2讲):http://www.javashuo.com/article/p-tiecmlwc-ma.html
++++Unity企业内训(第3讲):http://www.javashuo.com/article/p-mlpucjnv-ma.html
++++计算机组成原理(教材篇):http://www.javashuo.com/article/p-sejaldpf-kr.html
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
--_--VRunSoft:lovezuanzuan--_--