[VRTK_InteractTouch.cs](Yanlz+Unity+VRTK+立钻哥哥+)

[VRTK_InteractTouch.cs]

版本面试

做者数据库

参与者编程

完成日期设计模式

备注网络

VRTK_InteractTouch_V01_1.0数据结构

严立钻框架

 

2018.10.17ide

 

\VRTK-master\Assets\VRTK\Source\Scripts\Interactions\Interactors\VRTK_InteractTouch.cs学习

 

 

 

##发布说明:动画

####“VRTK”的重要程度和优先级已上升为最高级别,而且将集中全部资源和精力打造这个版块

++++VRTK 官网:https://vrtoolkit.readme.io/docs/radialmenu

++++AssetStore

https://assetstore.unity.com/packages/tools/vrtk-virtual-reality-toolkit-vr-toolkit-64131

 

 

 

 

 

 

#VRTK_InteractTouch.cs

#VRTK_InteractTouch.cs

++VRTK_InteractTouch.cs

++++立钻哥哥:\VRTK-master\Assets\VRTK\Source\Scripts\Interactions\Interactors\VRTK_InteractTouch.cs

//Interact Touch|Interactors|30020

namespace VRTK{

    public struct ObjectInteractEventArgs{}

    public delegate void ObjectInteractEventHandler(object sender, ObjectInteractEventArgs e);

 

    public class VRTK_InteractTouch : MonoBehaviour{

        public GameObject customColliderContainer;

 

        public event ObjectInteractEventHandler ControllerStartTouchInteractableObject;

        public event ObjectInteractEventHandler ControllerTouchInteractableObject;

        public event ObjectInteractEventHandler ControllerStartUntouchInteractableObject;

        public event ObjectInteractEventHandler ControllerUntouchInteractableObject;

        public event ObjectInteractEventHandler ControllerRigidbodyActivated;

        public event ObjectInteractEventHandler ControllerRigidbodyDeactivated;

 

        protected GameObject touchedObject = null;

        protected List<Collider> touchedObjectColliders = new List<Collider>();

        protected List<Collider> touchedObjectActiveColliders = new List<Collider>();

        protected GameObject controllerCollisionDetector;

        protected Rigidbody touchRigidBody;

        protected VRTK_TrackedController trackedController;

 

 

 

    protected VRTK_ControllerReference controllerReference{}

    public virtual void OnControllerStartTouchInteractableObject(ObjectInteractEventArgs e){}

    public virtual void OnControllerTouchInteractableObject(ObjectInteractEventArgs e){}

 

 

 

    }    //立钻哥哥:public class VRTK_InteractTouch:MonoBehaviour{}

 

}    //立钻哥哥:namespace VRTK{}

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

++立钻哥哥推荐的拓展学习连接(Link_Url)

立钻哥哥推荐的拓展学习连接(Link_Url)

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++++HTC_VIVE开发基础http://www.javashuo.com/article/p-mhcdmelt-bt.html

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++++Oculus安装使用http://www.javashuo.com/article/p-ulvvimkb-cr.html

++++VRTK杂谈http://www.javashuo.com/article/p-gsryrkjk-eb.html

++++VRTK快速入门(杂谈)http://www.javashuo.com/article/p-bgvfnmia-cm.html

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++++VRTK_InteractTouchhttp://www.javashuo.com/article/p-ggucvtwz-hq.html

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++++Unity3D默认的快捷键http://www.javashuo.com/article/p-wuwcrclr-s.html

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++++UnityAPI.WheelCollider轮碰撞器http://www.javashuo.com/article/p-smnaoooi-cn.html

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