在Android开发中,系统对Activity、Fragment的生命周期有着很是明显且较于区分的定义,可是在flutter中,因为flutter的生命周期依附在activity或fragment,它的生命周期就不一样以往了,下面就展现如下flutter生命周期的理解。android
首先,先上一张图,这张图很简单明了的阐释了一个页面启动所要执行的widget方法流程:ios
下面解释一下各个方法的做用:app
在生命周期中只调用一次,此时没法获取widget对象,能够作一些初始化操做。ide
当State对象的依赖发生变化时会被调用;例如:在以前build() 中包含了一个InheritedWidget,而后在以后的build() 中InheritedWidget发生了变化,那么此时InheritedWidget的子widget的didChangeDependencies()回调都会被调用。InheritedWidget这个widget能够由父控件向子控件共享数据,案例能够参考 scoped_model开源库。函数
widget状态改变的时候调用ui
相似于Activity的onResume和onStop,两种状态都会调用this
相似于Android的onDestroyspa
上面的介绍都比较简单,下面则介绍如下,如何去获取app的生命周期code
flutter提供了一个枚举类来表明了app各个生命周期的状态:cdn
enum AppLifecycleState {
/// The application is visible and responding to user input.
resumed,
/// The application is in an inactive state and is not receiving user input.
///
/// On iOS, this state corresponds to an app or the Flutter host view running
/// in the foreground inactive state. Apps transition to this state when in
/// a phone call, responding to a TouchID request, when entering the app
/// switcher or the control center, or when the UIViewController hosting the
/// Flutter app is transitioning.
///
/// On Android, this corresponds to an app or the Flutter host view running
/// in the foreground inactive state. Apps transition to this state when
/// another activity is focused, such as a split-screen app, a phone call,
/// a picture-in-picture app, a system dialog, or another window.
///
/// Apps in this state should assume that they may be [paused] at any time.
inactive,
/// The application is not currently visible to the user, not responding to
/// user input, and running in the background.
///
/// When the application is in this state, the engine will not call the
/// [Window.onBeginFrame] and [Window.onDrawFrame] callbacks.
///
/// Android apps in this state should assume that they may enter the
/// [suspending] state at any time.
paused,
/// The application will be suspended momentarily.
///
/// When the application is in this state, the engine will not call the
/// [Window.onBeginFrame] and [Window.onDrawFrame] callbacks.
///
/// On iOS, this state is currently unused.
suspending,
}
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应用程序对用户可见的时候输出
界面处于不可点击状态,可是可见时候的回调,相似于Android的onpause
app处于不可见的时候,相似于Android的onStop
ios中这个属性无效,android中表明处于后台
class _MyHomePageState extends State<MyHomePage> with WidgetsBindingObserver {
AppLifecycleState _lastLifecycleState;
void dispose() {
super.dispose();
WidgetsBinding.instance.removeObserver(this);
}
@override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
}
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
print(state);
}
...
}
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注意:第一次进入的时候并不会执行didChangeAppLifecycleState方法。
获取app的生命周期方法很简单,可是注意这并非当前widget的生命周期,那咱们若是获取当前页面的生命周期呢。
当flutter页面跳转切入后台,flutter并无清楚的给咱们展现flutter页面的各个生命周期状态。若是咱们想要获取某个widget页面的状态,好比可见不可见那该如何操做呢?
这个比较简单,重写State的dispose,这个方法便可理解为页面的onDestroy操做。
上面介绍了deactivate相似于activity的onResume、onStop那么咱们能够利用这个函数来本身标志一下生命周期。
由于deactivate这个方法第一次是不执行的,所以咱们能够定义一个默认值isVisible为true来表明是否可见。
class MyState extends State<StatefulWidget>{
bool isVisible = true;
@override
void deactivate() {
isVisible = !isVisible;
if(isVisible){
//onResume
}else {
//onStop
}
super.deactivate();
}
@override
Widget build(BuildContext context) {
// TODO: implement build
return null;
}
}
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这时候咱们就能够经过isVisible来判断当前页面是否可见了,以此来作一些操做。