AsyncTask类在早期的开发中占的比重很是重,由于它能够方便的将耗时工做与UI线程链接在一块儿,随着android版本的更新、业务的复杂度增长AsyncTask的愈来愈不能知足业务的需求,好比它不能取消一个正在执行的任务。可是AsyncTask中将耗时线程和UI线程工做组合在一块儿的思想仍是值得咱们好好学习借鉴一下的,那么咱们就来分析一下AsyncTask这个经典类的源码。java
按照AsyncTask的功能咱们从两个方面来分析一下源码:耗时线程如何工做、UI线程如何工做。android
耗时线程
public AsyncTask() { mWorker = new WorkerRunnable<Params, Result>() { public Result call() throws Exception { mTaskInvoked.set(true); Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); //noinspection unchecked Result result = doInBackground(mParams); Binder.flushPendingCommands(); return postResult(result); } }; mFuture = new FutureTask<Result>(mWorker) { @Override protected void done() { try { postResultIfNotInvoked(get()); } catch (InterruptedException e) { android.util.Log.w(LOG_TAG, e); } catch (ExecutionException e) { throw new RuntimeException("An error occurred while executing doInBackground()", e.getCause()); } catch (CancellationException e) { postResultIfNotInvoked(null); } } }; } ... private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> { Params[] mParams; }
WorkerRunnbale是个抽象类实现了Callable接口,同时添加mParams变量用来接收参数,mWorker实现了一个匿名的WorkerRunnable类,而且把全部须要处理的任务都封装在call方法中,doInBackground方法表示咱们须要的耗时任务,postResult方法表示更新UI的操做。mFuture变量则是一个FutureTask的变量,咱们把上面定义的mWorker封装在mFuture中,这样就方便咱们的线程池调用。因此在构造方法中,封装了全部的任务到一个mFuture变量中。接着往下看executor方法。ide
@MainThread public final AsyncTask<Params, Progress, Result> execute(Params... params) { return executeOnExecutor(sDefaultExecutor, params); } ... @MainThread public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec, Params... params) { if (mStatus != Status.PENDING) { switch (mStatus) { case RUNNING: throw new IllegalStateException("Cannot execute task:" + " the task is already running."); case FINISHED: throw new IllegalStateException("Cannot execute task:" + " the task has already been executed " + "(a task can be executed only once)"); } } mStatus = Status.RUNNING; onPreExecute(); mWorker.mParams = params; exec.execute(mFuture); return this; }
在executor方法中,调用了executeOnExecutor方法,而且传递了一个Executor变量sDefaultExecutor,这个变量实际上是一个线程池变量,后面咱们介绍。在executeOnExecutor方法中首先判断了一下当前AsyncTask的状态,若是是RUNNING或者是FINISHED则说明当前的状态不对,不能执行新增的任务。检查以后,首先设置状态为RUNNING状态,而后执行onPreExecute方法,因此这个方法也是在UI线程中执行的一样不能作一些耗时操做。 紧接着用mWorker.mParams变量来接收exexutor传递过来的参数,最后一步就是用调用了线程池的execute方法把mFuture添加到了线程池中。终上所述,调用exexutor方法以后,会把mFuture这个咱们定义好的任务添加到sDefaultExexutor这个预先定义好的线程池中。oop
UI线程
调用executor方法以后,任务会在线程池中获得执行。也就是doBackground方法会在线程池中执行,那么在任务执行完成以后,如何调用到了UI线程呢?mWorker的call方法最后返回的是postResult(result),那么来看看这个方法。post
private Result postResult(Result result) { @SuppressWarnings("unchecked") Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT, new AsyncTaskResult<Result>(this, result)); message.sendToTarget(); return result; } ... private static Handler getHandler() { synchronized (AsyncTask.class) { if (sHandler == null) { sHandler = new InternalHandler(); } return sHandler; } } ...
在postResult方法中,首先经过getHandler方法获取到了一个Handler对象,从getHandler中能够看到这个Handler是一个InternalHandler的实例。获取handler以后,经过obtainMessage方法获取一个关联到InternalHandler类的Message对象,而后将AsyncTask和doBackground计算的结果封装到AsyncTaskResult中,发送给Handler处理。学习
private static class InternalHandler extends Handler { public InternalHandler() { super(Looper.getMainLooper()); } @SuppressWarnings({"unchecked", "RawUseOfParameterizedType"}) @Override public void handleMessage(Message msg) { AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj; switch (msg.what) { case MESSAGE_POST_RESULT: // There is only one result result.mTask.finish(result.mData[0]); break; case MESSAGE_POST_PROGRESS: result.mTask.onProgressUpdate(result.mData); break; } } }
从InternalHandler的定义中能够看到,它在构造方法中关联了UI线程的mainLooper,那么这个Handler也就是在UI线程中处理事务。因此在postResult中将result结果发送给了一个关联UI线程的Handler来处理。若是是任务完成,传递的message.what就是MESSAGE_POST_RESULT,它最后会调用AsyncTask的finish方法。this
private void finish(Result result) { if (isCancelled()) { onCancelled(result); } else { onPostExecute(result); } mStatus = Status.FINISHED; }
最后也就是调用到了onPostExecute这个方法上来了。线程
最后说说sDefaultExecutor这个线程池。其实sDefaultExecutor并非一个线程池,它只是实现了Executor接口的一个类SerialExecutor ,看源码code
public static final Executor THREAD_POOL_EXECUTOR = new ThreadPoolExecutor(CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE, TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory); ... public static final Executor SERIAL_EXECUTOR = new SerialExecutor(); ... private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR; ... private static class SerialExecutor implements Executor { final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>(); Runnable mActive; public synchronized void execute(final Runnable r) { mTasks.offer(new Runnable() { public void run() { try { r.run(); } finally { scheduleNext(); } } }); if (mActive == null) { scheduleNext(); } } protected synchronized void scheduleNext() { if ((mActive = mTasks.poll()) != null) { THREAD_POOL_EXECUTOR.execute(mActive); } } }
调用execute方法时,会从新封装一下runnbale,而且将封装后的runnbale添加到阻塞队列ArrayDeque中,同时检查mActive是否为空,若是为空的话,从ArrayDeque中取出一个runnable,放到线程池THREAD_POOL_EXECUTOR中执行这个runnable。对象