three.js加载图片时,出现Failed to execute 'texImage2D' on 'WebGLRenderingContext .Tainted canvases may not be loaded.的错误canvas
跨域安全问题。跨域
解决办法:安全
1 若是你用的是纹理题图:如:three
var loader = new THREE.TextureLoader();图片
加上:map
loader.setCrossOrigin( 'Anonymous');方法
便可。(THREE.ImageUtils.loadTexture也可用这个方法)im
2 若是你是直接用img的,如:img
var img = new image(); 加上 img.crossOrigin =“anonymous” 便可loader
3 若是你被THREE.WebGLRenderer: image is not power of two 这样的warning所困扰,在你的创建mesh后加上:mesh.material.map.minFilter = THREE.LinearFilter; 便可。如
var mesh = new THREE.Mesh( geometry, material );
mesh.material.map.minFilter = THREE.LinearFilter;