使用three.js贴图片时报错:Failed to execute 'texImage2D' on 'WebGLRenderingContext': No function was found that matched the signature
代码参照官方写的以下:app
var loader = new THREE.TextureLoader(); // load a resource loader.load( // resource URL 'img/dabeijing.png', // onLoad callback function ( texture ) { var mesh = new THREE.Mesh(new THREE.SphereGeometry(1000, 100, 100), new THREE.MeshBasicMaterial({ map: texture})); _scene.add(mesh); }, // onProgress callback currently not supported undefined, // onError callback function ( err ) { console.error( 'An error happened.' +err); } );
刚开始用three.js,实在不知道为何会报错,搜了下没发现有相关的错,因而仔细看了下错误提示,发现上面有这么一句话
一开始我觉得这是three.js内部给图片修改尺寸的提示,没注意看,实在找不出别的问题就试着改了下,我照着这个比例改的图片,而后就发现不报错了,试了别的比例发现只能按照长宽比为2ⁿ:1的比例改。先记录一下,有空能够查查为何。spa