ECMAScript 6 是JavaScript的下一个标准,正处在快速开发之中,大部分已经完成了,预计将在2014年正式发布。Mozilla将在这个标准的基础上,推出JavaScript 2.0。javascript
ECMAScript 6 的目标,是使得JavaScript能够用来编写复杂的应用程序、函数库和代码的自动生成器(code generator)。html
最新的浏览器已经部分支持ECMAScript 6 的语法,能够经过《ECMAScript 6 浏览器兼容表》查看浏览器支持状况。java
let, const (定义块级局部变量), 函数在块级域中git
解构: let {x, y} = pt; let [s, v, o] = triple();
(如能够 let pt = {x:2, y:-5}
).es6
参数设置默认设置: function f(x, y=1, z=0) {...}
github
rest: function g(i, j, ...r) { return r.slice(i, j); }
(而不是疯狂地使用arguments).express
spread: let a = [0,1,2,3]
, o = new Something(...a);
浏览器
proxies: let obj = Proxy.create(handler, proto)
. 简单地说,就是类对象元素的符号重载.ecmascript
weak map: let map = new WeakMap
. 当你有循环应用的时候用它.函数
generators: function* gen() { yield 1; yield 2; }
事实上, gen() 返回一个有next()属性的对象
迭代器: for (var [key, val] of items(x)) { alert(key + ',' + val); }
. Iterators 能够是 generators 或者 proxies.
array and generator comprehension: [a+b for (a in A) for (b in B)]
(array comprehension), (x for (x of generateValues()) if (x.color === 'blue'))
(generator expression).
二进制数据: const Pixel = new StructType({x:uint32, y:uint32, color:Color})
(此处Color自己就是一个结构类型), new ArrayType(Pixel, 3)
.
类语法, 包含 extends
, prototype
, and super
:
class Point extends Base { constructor(x,y) { super(); this[px] = x, this[py] = y; this.r = function() { return Math.sqrt(x*x + y*y); } } get x() { return this[px]; } get y() { return this[py]; } proto_r() { return Math.sqrt(this[px] * this[px] + this[py] * this[py]); } equals(p) { return this[px] === p[px] && this[py] === p[py]; } }
模块:
module math { export function sum(x, y) { return x + y; } export var pi = 3.141593; } import {sum, pi} from math; alert(sum(pi,pi));
quasis: multiline, 可扩展的预处理字符串. You are ${age} years old.
.
// The following regexp spans multiple lines. re`line1: (words )* line2: \w+` // It desugars to: re({raw:'line1: (words )*\nline2: \w+', cooked:'line1: (words )*\nline2: \w+'})
http://espadrine.github.io/Ne... espadrine
http://javascript.ruanyifeng.... ruanyifeng
ECMAScript 6系列文章请移步:http://barretlee.com/ES6/