骨骼数据不像前两个数据,转成字节数组,加载到图片控件上。windows
本例能够从骨骼数据中获取这6我的的点,再找到被完整跟踪的人(最多两我的)的20个关节点显示在屏幕上。数组
新建一个 Winform项目。ide
而后写以下代码:this
- KinectSensor kinectsensor = null;
- private void Form1_Shown(object sender, EventArgs e)
- {
- //从Kinect集合中找到链接上的Kinect
- foreach (KinectSensor ks in KinectSensor.KinectSensors)
- {
- //找到链接的Kinect
- if (ks.Status == KinectStatus.Connected)
- {
- kinectsensor = ks;
- //平滑参数
- TransformSmoothParameters smoothingParam = new TransformSmoothParameters();
- //调用骨骼流
- kinectsensor.SkeletonStream.Enable(smoothingParam);
- //设置更近模
- kinectsensor.DepthStream.Range = DepthRange.Near;
- //骨骼模式为更近模式
- kinectsensor.SkeletonStream.EnableTrackingInNearRange = true;
- //坐姿或站姿 坐姿中识别上半身的10个点,默认模式识别全身20个点
- //kinectsensor.SkeletonStream.TrackingMode = SkeletonTrackingMode.Seated;
- //订阅骨骼识别事件
- kinectsensor.SkeletonFrameReady += kinectsensor_SkeletonFrameReady;
- kinectsensor.Start();//开始工做,便可以采集摄像头和红外摄像头信息
- this.Text = "Kinect开始工做……";
- return;
- }
- }
- }
- //定义骨骼数组,由于一个Kinect最多可识别6我的,其中两我的的骨骼的20个点能够识别,另4我的只识别成4个点
- Skeleton[] skeletonDataArr;
- void kinectsensor_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
- {
- this.Refresh();
- using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame()) // Open the Skeleton frame
- {
- //实例化骨骼数组
- this.skeletonDataArr = new Skeleton[kinectsensor.SkeletonStream.FrameSkeletonArrayLength];
- if (skeletonFrame != null && this.skeletonDataArr != null)
- {
- //复制数据到骨骼数组中
- skeletonFrame.CopySkeletonDataTo(this.skeletonDataArr);
- //设定人与人间的距离间隔
- int Distance = 0;
- //遍历识别最多识别的6我的
- foreach (var skeletondata in skeletonDataArr)
- {
- Graphics gra = this.CreateGraphics();
- //设定放大步长为200
- int step = 200;
- //绘制6我的的位置
- gra.FillEllipse(new SolidBrush(Color.Blue), (skeletondata.Position.X + 1) * step + Distance, (1 - skeletondata.Position.Y) * step, 10, 10);
- #region 绘制被跟踪到的完整的人
- if (skeletondata.TrackingState == SkeletonTrackingState.Tracked)
- {
- if (skeletondata.Joints.Count > 0)
- {
- //定义红色的笔
- Pen pen = new Pen(Color.Red, 3f);
- //获得头部联合点
- Joint HeadJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.Head);
- //获得肩中联合点
- Joint ShoulderCenterJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.ShoulderCenter);
- //画头和肩中的连线
- gra.DrawLine(pen, (HeadJoint.Position.X + 1) * step + Distance, (1 - HeadJoint.Position.Y) * step,
- (ShoulderCenterJoint.Position.X + 1) * step + Distance, (1 - ShoulderCenterJoint.Position.Y) * step);
- //获得左肩联合点
- Joint ShoulderLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.ShoulderLeft);
- //画左肩和肩中的连线
- gra.DrawLine(pen, (ShoulderCenterJoint.Position.X + 1) * step + Distance, (1 - ShoulderCenterJoint.Position.Y) * step,
- (ShoulderLeftJoint.Position.X + 1) * step + Distance, (1 - ShoulderLeftJoint.Position.Y) * step);
- //获得右肩联合点
- Joint ShoulderRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.ShoulderRight);
- //画右肩和肩中的连线
- gra.DrawLine(pen, (ShoulderRightJoint.Position.X + 1) * step + Distance, (1 - ShoulderRightJoint.Position.Y) * step,
- (ShoulderCenterJoint.Position.X + 1) * step + Distance, (1 - ShoulderCenterJoint.Position.Y) * step);
- //获得左肘联合点
- Joint ElbowLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.ElbowLeft);
- //画左肩和左肘的连线
- gra.DrawLine(pen, (ShoulderLeftJoint.Position.X + 1) * step + Distance, (1 - ShoulderLeftJoint.Position.Y) * step,
- (ElbowLeftJoint.Position.X + 1) * step + Distance, (1 - ElbowLeftJoint.Position.Y) * step);
- //获得右肘联合点
- Joint ElbowRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.ElbowRight);
- //画右肩和右肘的连线
- gra.DrawLine(pen, (ShoulderRightJoint.Position.X + 1) * step + Distance, (1 - ShoulderRightJoint.Position.Y) * step,
- (ElbowRightJoint.Position.X + 1) * step + Distance, (1 - ElbowRightJoint.Position.Y) * step);
- //获得左腕联合点
- Joint WristLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.WristLeft);
- //画左肘和左腕的连线
- gra.DrawLine(pen, (WristLeftJoint.Position.X + 1) * step + Distance, (1 - WristLeftJoint.Position.Y) * step,
- (ElbowLeftJoint.Position.X + 1) * step + Distance, (1 - ElbowLeftJoint.Position.Y) * step);
- //获得右腕联合点
- Joint WristRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.WristRight);
- //画右肘和右腕的连线
- gra.DrawLine(pen, (WristRightJoint.Position.X + 1) * step + Distance, (1 - WristRightJoint.Position.Y) * step,
- (ElbowRightJoint.Position.X + 1) * step + Distance, (1 - ElbowRightJoint.Position.Y) * step);
- //获得左手联合点
- Joint HandLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.HandLeft);
- //画左手和左腕的连线
- gra.DrawLine(pen, (WristLeftJoint.Position.X + 1) * step + Distance, (1 - WristLeftJoint.Position.Y) * step,
- (HandLeftJoint.Position.X + 1) * step + Distance, (1 - HandLeftJoint.Position.Y) * step);
- //获得右手联合点
- Joint HandRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.HandRight);
- //画右手和右腕的连线
- gra.DrawLine(pen, (WristRightJoint.Position.X + 1) * step + Distance, (1 - WristRightJoint.Position.Y) * step,
- (HandRightJoint.Position.X + 1) * step + Distance, (1 - HandRightJoint.Position.Y) * step);
- //获得脊柱联合点
- Joint SpineJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.Spine);
- //画脊柱和肩中的连线
- gra.DrawLine(pen, (SpineJoint.Position.X + 1) * step + Distance, (1 - SpineJoint.Position.Y) * step,
- (ShoulderCenterJoint.Position.X + 1) * step + Distance, (1 - ShoulderCenterJoint.Position.Y) * step);
- //获得髋中联合点
- Joint HipCenterJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.HipCenter);
- //画脊柱和髋中的连线
- gra.DrawLine(pen, (SpineJoint.Position.X + 1) * step + Distance, (1 - SpineJoint.Position.Y) * step,
- (HipCenterJoint.Position.X + 1) * step + Distance, (1 - HipCenterJoint.Position.Y) * step);
- //获得左髋联合点
- Joint HipLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.HipLeft);
- //画左髋和髋中的连线
- gra.DrawLine(pen, (HipLeftJoint.Position.X + 1) * step + Distance, (1 - HipLeftJoint.Position.Y) * step,
- (HipCenterJoint.Position.X + 1) * step + Distance, (1 - HipCenterJoint.Position.Y) * step);
- //获得右髋联合点
- Joint HipRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.HipRight);
- //画右髋和髋中的连线
- gra.DrawLine(pen, (HipRightJoint.Position.X + 1) * step + Distance, (1 - HipRightJoint.Position.Y) * step,
- (HipCenterJoint.Position.X + 1) * step + Distance, (1 - HipCenterJoint.Position.Y) * step);
- //获得左膝联合点
- Joint KneeLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.KneeLeft);
- //画左髋和左膝的连线
- gra.DrawLine(pen, (HipLeftJoint.Position.X + 1) * step + Distance, (1 - HipLeftJoint.Position.Y) * step,
- (KneeLeftJoint.Position.X + 1) * step + Distance, (1 - KneeLeftJoint.Position.Y) * step);
- //获得右膝联合点
- Joint KneeRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.KneeRight);
- //画右髋和右膝的连线
- gra.DrawLine(pen, (HipRightJoint.Position.X + 1) * step + Distance, (1 - HipRightJoint.Position.Y) * step,
- (KneeRightJoint.Position.X + 1) * step + Distance, (1 - KneeRightJoint.Position.Y) * step);
- //获得左踝联合点
- Joint AnkleLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.AnkleLeft);
- //画左踝和左膝的连线
- gra.DrawLine(pen, (AnkleLeftJoint.Position.X + 1) * step + Distance, (1 - AnkleLeftJoint.Position.Y) * step,
- (KneeLeftJoint.Position.X + 1) * step + Distance, (1 - KneeLeftJoint.Position.Y) * step);
- //获得右踝联合点
- Joint AnkleRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.AnkleRight);
- //画右踝和右膝的连线
- gra.DrawLine(pen, (AnkleRightJoint.Position.X + 1) * step + Distance, (1 - AnkleRightJoint.Position.Y) * step,
- (KneeRightJoint.Position.X + 1) * step + Distance, (1 - KneeRightJoint.Position.Y) * step);
- //获得左脚联合点
- Joint FootLeftJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.FootLeft);
- //画左踝和左脚的连线
- gra.DrawLine(pen, (AnkleLeftJoint.Position.X + 1) * step + Distance, (1 - AnkleLeftJoint.Position.Y) * step,
- (FootLeftJoint.Position.X + 1) * step + Distance, (1 - FootLeftJoint.Position.Y) * step);
- //获得右脚联合点
- Joint FootRightJoint = skeletondata.Joints.SingleOrDefault(joi => joi.JointType == JointType.FootRight);
- //画右踝和右脚的连线
- gra.DrawLine(pen, (AnkleRightJoint.Position.X + 1) * step + Distance, (1 - AnkleRightJoint.Position.Y) * step,
- (FootRightJoint.Position.X + 1) * step + Distance, (1 - FootRightJoint.Position.Y) * step);
- }
- }
- #endregion
- //下一我的的位置往右偏200个像素
- Distance += 200;
- }
- }
- }
- }
- private void Form1_FormClosing(object sender, FormClosingEventArgs e)
- {
- if (kinectsensor.Status == KinectStatus.Connected)
- {
- kinectsensor.Stop();//结束Kinect采集工做
- MessageBox.Show("Kinect结束工做!");
- }
- }
效果以下:spa
咱们看到屏幕上有6个蓝色的点,表明可识别6我的,其中有两个完整的人体骨骼,每一个完整的人是有20个关节点的坐标。orm