很久都没有更新文章了,决定加班更新一篇文章。刚进入一个新的环境正在慢慢适应,加上深圳这边节奏又比较快,闲暇的时间是愈来愈少了,因此此次就分享工做中遇到的一个简单小效果。这效果花了我接近半天的时间,先来看下: canvas
接到一个新的任务,设计师效果出来后感受仍是蛮酷的。首先想到的不是去网上找,找应该也是白找,静下心来分析分析。bash
首先咱们确定会想能不能叫设计师给个 gif 图片,可是这些进度是能够由后台控制,因此单纯的 gif 图片确定是不能实现的。所以咱们只能自定义 View 去实现。红包和进度条背景给的是两张图片,爆炸效果给的也是两张元素图片,分析一下其实也挺简单的:ide
一、首先咱们能够先实现进度条效果; 二、其次进度条动画执行完后实现爆炸效果; 三、最后进度条满格后实现缩小放大爆炸效果。优化
步骤是这么个步骤,关键是代码怎么写?若是咱们自定义 View 已经入门了,那么写起来就很简单了,就是时间的问题而已。还有咱们能想到最麻烦的问题就是适配怎么作?咱们某个手机可能效果恰好,那其余手机呢?写完之后若是有卡顿又该怎么优化?问题会有一大堆的,但真要动手写起来也没那么麻烦。动画
一、首先咱们能够先实现进度条效果ui
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// 指定大小为宽高最大的值 * 1.1 ,为何要多 0.1 是因为有爆炸效果
int size = (int) (Math.max(mRedPackageBitmap.getWidth(), mRedPackageBitmap.getHeight()) * 1.1f);
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
setMeasuredDimension(size, size);
}
@Override
protected void onDraw(Canvas canvas) {
// 先绘制静态内容
int viewHeight = getHeight();
int viewWidth = getWidth();
// 绘制红包
canvas.drawBitmap(mRedPackageBitmap, 0, 0, null);
// 绘制进度条背景,必须匹配上红包位置,只能按比例计算,并且还有适配全部机型
int progressBgWidth = mProgressBgBitmap.getWidth();
int left = (int) (progressBgWidth * 0.09f);
int top = viewHeight - mProgressBgBitmap.getHeight() - left;
canvas.drawBitmap(mProgressBgBitmap, left, top, null);
// 绘制进度
if(mTotalProgress == 0 || mCurrentProgress == 0){
return;
}
// 这些只能慢慢调试,不能出现任何跟 px dp 有关的单位,只能按比例调试
int progressHeight = (int) (mProgressBgBitmap.getHeight()*0.25f);
float progressWidth = viewWidth*0.64f;
int currentProgressWidth = (int) (progressWidth*mCurrentProgress/mTotalProgress);
int round = progressHeight/2;
// 设置进度条渐变颜色
Shader shader = new LinearGradient(0, 0, progressWidth, 0, new int[]{mProgressStarColor,mProgressEndColor}, new float[]{0, 1.0f}, Shader.TileMode.CLAMP);
mProgressPaint.setShader(shader);
top = (int) (top*1.19f);
left = (int) (left*2.5f);
RectF rectF = new RectF(left,top,left+currentProgressWidth,top+progressHeight);
canvas.drawRoundRect(rectF,round,round,mProgressPaint);
}
public void startAnimator(int from, int to) {
// 属性动画
ValueAnimator animator = ValueAnimator.ofFloat(from, to).setDuration(PROGRESS_EXECUTE_TIME);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// 不断的设置当前进度刷新进度效果
Float current = (Float) animation.getAnimatedValue();
setCurrentProgress(current);
}
});
animator.start();
}
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二、其次进度条动画执行完后实现爆炸效果this
// 绘制爆炸效果
if (mBombProgress > 0 && mBombProgress < 1) {
// 每份角度
float preAngle = (float) (2 * Math.PI / mBombIcon.length);
for (int i = 0; i < 8; i++) {
// 计算每一个角度
double angle = i * preAngle;
// 设置透明度
mBombPaint.setAlpha((int) (320 - mBombProgress * 255));
float cx = (float) (bombCenterX + mProgressBombRadius * mBombProgress * Math.cos(angle));
float cy = (float) (bombCenterY + mProgressBombRadius * mBombProgress * Math.sin(angle));
canvas.drawBitmap(mBombIcon[i % 2], cx, cy, mBombPaint);
}
}
// 绘制爆炸的动画
private void executeDisperseBombAnimator() {
ValueAnimator animator = ValueAnimator.ofFloat(0, 1f).setDuration(BOMB_EXECUTE_TIME);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mBombProgress = (float) animation.getAnimatedValue();
invalidate();
}
});
animator.setInterpolator(new DecelerateInterpolator());
animator.start();
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
// 绘制完爆炸之后若是是满格,执行缩小动画
if (mCurrentProgress == mTotalProgress) {
}
}
});
}
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三、最后进度条满格后实现缩小放大爆炸效果。spa
/**
* 执行缩小动画
*/
private void executeShrinkAnimator() {
if (mShrinkAnimators == null) {
mShrinkAnimators = new AnimatorSet();//组合动画
ObjectAnimator scaleX = ObjectAnimator.ofFloat(this, "scaleX", 1f, SHRINK_SCALE);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(this, "scaleY", 1f, SHRINK_SCALE);
mShrinkAnimators.setDuration(SHRINK_EXECUTE_TIME);
mShrinkAnimators.setInterpolator(new DecelerateInterpolator());
mShrinkAnimators.play(scaleX).with(scaleY);//两个动画同时开始
mShrinkAnimators.start();
mShrinkAnimators.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
// mHandler.sendEmptyMessageDelayed(0x0011, 200);
executeMagnifyAnimator();
}
});
}
mShrinkAnimators.start();
mHandler.sendEmptyMessageDelayed(0x0022, SHRINK_EXECUTE_TIME - 100);
}
/**
* 执行放大的效果
*/
private void executeMagnifyAnimator() {
if (mMagnifyAnimators == null) {
mMagnifyAnimators = new AnimatorSet();//组合动画
ObjectAnimator scaleX = ObjectAnimator.ofFloat(this, "scaleX", SHRINK_SCALE, 1f);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(this, "scaleY", SHRINK_SCALE, 1f);
mMagnifyAnimators.setDuration(MAGNIFY_EXECUTE_TIME);
mMagnifyAnimators.setInterpolator(new DecelerateInterpolator());
mMagnifyAnimators.play(scaleX).with(scaleY);//两个动画同时开始
mMagnifyAnimators.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mHandler.sendEmptyMessageDelayed(0x0011, ANIMATION_STOP_TIME);
}
});
}
mMagnifyAnimators.start();
}
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视频连接:https://pan.baidu.com/s/1cAYBfuhR1WquroYjakftfg 视频密码:h7w6设计