给标签设置一个draggable设置为true, 标签就能够拖拽了javascript
看实例:css
<div draggable="true"><img src="images/225.jpg" alt="" style="width:100px;height: 100px;" ></div> <script> var box = document.querySelector("div"); box.ondragstart = function(){ console.log("我被拖拽了!"); } box.ondrag = function(){ console.log("我在被拖拽的过程当中"); } box.ondragend = function(){ console.log("拖拽结束了!"); } </script>
他是拖住时显示的图形和样式 , 有三个参数:指定的元素(指点的阴影样式),坐标X 坐标Y(x、y是拖拽时鼠标的位置)html
小案例:java
#box{margin-left:150px;} #box1 img{display: block;width:100px;height:100px;float:left;margin-left:20px;}
<div id="box"><img src="images/回收站.png" alt=""></div> <div id="box1"> <img src="images/惟美1.jpg"> <img src="images/惟美2.jpg"> <img src="images/惟美3.jpg"> <img src="images/惟美4.jpg"> </div> <script type="text/javascript"> //获取 垃圾箱对象 var box = document.querySelector("#box"); //获取图片列表对象 var imgList = document.querySelectorAll("img"); //获取图片列表的父元素 var box1 = document.querySelector("#box1"); //遍历图片,而且增长拖拽开始事件 imgList.forEach(function(item,index){ item.ondragstart = function(event){ event.dataTransfer.setData("name",index); } }); //阻止冒泡 box.ondragover = function(event){ event.preventDefault(); }; box.ondrop = function(event){ // 获取拖拽元素的编号 var index = event.dataTransfer.getData("name"); box1.removeChild(imgList[index]); }; </script>
实例效果图:web
files (获取外部拖拽的文件,返回一个filesList列表)canvas
方法一:readAsDataURL():参数为要读取的文件对象,将文件读取为DataUrl
方法二:Onload()事件函数:当函数文件读取成功完成的时候触发此事件。(this.result用来获取读取到的文件数据,若是是图片,将返回base64格式的图片数据)api
小案例:拖拽文件上传:浏览器
#box{width:200px;height:200px;line-height:200px;text-align:center;border:5px dashed #eeee;background:pink;}
<div id="box">请将图片拖到此区域</div> <div id="imgs"></div> <script> var box = document.querySelector("#box"); var imgList = document.querySelector("#imgs"); box.ondragover = function(event){ event.preventDefault(); }; box.ondrop = function(event){ event.preventDefault(); // 获取外部拖拽的文件 var fileList = event.dataTransfer.files; for( var i = 0;i < fileList.length; i++){ if(fileList[i].type.indexOf("image")>-1){ var fd = new FileReader(); //读取文件对象 fd.readAsDataURL(fileList[i]); fd.onload = function(){ //建立一个图片节点 var img = document.createElement("img"); img.src = this.result; img.width = "200"; img.height = "200"; imgs.appendChild(img); } } } }; </script>
2.从新设置canvas标签的宽高属性会让画布擦除全部的内容app
3.能够给canvas画布设置背景色dom
<canvas></canvas> <script> var cas = document.querySelector("canvas"); var ctx = cas.getContext("2d"); </script>
canvas 的坐标系从最左上角开始(0,0) .X 向右增大,Y向下增大
2.若是不设置起点,就会使用lineTo 的坐标当作moveTo
绘制第一条直线:
<canvas width="200" height="200"></canvas> <script type="text/javascript"> //获取canvas 节点 var cas = document.querySelector("canvas"); cas.style.border = "1px solid red"; // 获取canvas 的上下文信息,首先获取一个对象,而后在这个对象里面画画 var cts = cas.getContext("2d"); //起点位置 cts.moveTo(50, 50); // 终点位置 cts.lineTo(100,100); // 开始描边 cts.stroke(); </script>
画一个三角形:
<canvas width="200" height="200"></canvas> <script type="text/javascript"> //获取canvas 节点 var cas = document.querySelector("canvas"); cas.style.border = "1px solid red"; // 获取canvas 的上下文信息,首先获取一个对象,而后在这个对象里面画画 var cts = cas.getContext("2d"); cts.beginPath(); //起点位置 cts.moveTo(50, 50); // 终点位置 cts.lineTo(100,100); cts.lineTo(200,100); cts.lineTo(50,50); // 开始描边 cts.stroke(); cts.closePath(); </script>
<canvas width="600" height="600"></canvas> <script> var cas = document.querySelector("canvas"); cas.style.border = "1px solid red"; // 获取上下文信息 var ctx = cas.getContext("2d"); var rectH = 10; var rectW = 10; ctx.lineWidth = 0.3; // 绘制水平线 for(var i= 0;i < cas.height/rectH; i++){ ctx.moveTo(0,i*rectH); ctx.lineTo(cas.width, i*rectH); } // 绘制垂直线 for(var i = 0; i < cas.width/rectW; i++){ ctx.moveTo(i*rectH,0); ctx.lineTo(i*rectH,cas.width); } ctx.stroke(); </script>
eg:
<canvas width="600" height="600"></canvas> <script type="text/javascript"> // 获取节点对象 var cas = document.querySelector("canvas"); // 获取上下文 var cat = cas.getContext("2d"); // 填充颜色为红色 cat.fillStyle = "red"; // 开始 绘制 cat.beginPath(); // 绘制描边的颜色为蓝色 cat.strokeStyle = "blue"; // 设置起点的位置 cat.moveTo(50,50); // 设置第二个点的位置 cat.lineTo(200,200); // 设置第三个点的位置 cat.lineTo(50,200); // 定义填充,若是不写,会出错 cat.fill(); cat.closePath(); // 结束绘制 cat.stroke(); </script>
<canvas width="200" height="200"></canvas> <script> var cas = document.querySelector("canvas"); var cat = cas.getContext("2d"); cat.rect(50, 50, 100,100); cat.fillStyle = "pink"; cat.fill(); cat.strokeStyle = "yellow"; cat.stroke(); </script>
注意此方法绘制完路径后当即进行stroke绘制
此方法执行完成后。当即对当前矩形进行fill填充
eg:
<canvas width="200" height="200"></canvas> <script> var cas = document.querySelector("canvas"); var cat = cas.getContext("2d"); cat.strokeRect(50, 50, 100, 100); cat.stroke(); </script>
eg:
<canvas width="200" height="200"></canvas> <script> var cas = document.querySelector("canvas"); var cat = cas.getContext("2d"); cat.fillRect(50, 50, 100, 100); cat.stroke(); </script>
eg:
<canvas width="200" height="200"></canvas> <script> var cas = document.querySelector("canvas"); cas.style.border = "1px solid red"; var cat = cas.getContext("2d"); cat.arc(100, 100, 100, 0, 2*Math.PI,false); cat.fillStyle = "skyblue"; cat.fill(); cat.stroke(); </script>
eg:
<canvas width="200" height="200"></canvas> <script> var cas = document.querySelector("canvas"); var cat =cas.getContext("2d"); cat.beginPath(); cat.fillStyle = "pink"; cat.moveTo(100,100); cat.arc(100,100,100,0,70*Math.PI/180,true); cat.closePath(); cat.fill(); cat.stroke(); cat.beginPath(); cat.moveTo(100,100); cat.arc(100,100,100,0,200*Math.PI/180,false); cat.fillStyle = "red"; cat.closePath(); cat.fill(); cat.stroke(); cat.beginPath(); cat.moveTo(100,100); cat.arc(100,100,100,0,90*Math.PI/180,false); cat.fillStyle = "blue"; cat.closePath(); cat.fill(); cat.stroke(); </script>
img.src = "imgs/arc.gif";
img.alt = "文本信息"; img.onload = function() { //图片加载完成后,执行此方法
eg:
<canvas width="200" height="200"></canvas> <script> // 建立对象 var cas = document.querySelector("canvas"); // 建立上下文 var cat = cas.getContext("2d"); // 建立图片对象 var img = new Image(); img.src = "images/惟美1.jpg"; img.onload = function(){ cat.drawImage(img, 50,50); } </script>
eg:
<canvas width="600" height="600"></canvas> <script> var cas = document.querySelector("canvas"); var cat = cas.getContext("2d"); var img = new Image(); img.src = "images/惟美1.jpg"; img.onload = function(){ // 图片的原始的宽高为 500 * 313 cat.drawImage(img, 0,0,400,313*400/500); } </script>
### 2.7.4 图片裁剪,并在画布上定位被裁剪的部分
eg:
<canvas width="600" height="600"></canvas> <script> var cas = document.querySelector("canvas"); var cat = cas.getContext("2d"); var img = new Image(); img.src = "images/惟美1.jpg"; img.onload = function(){ cat.drawImage(img, 20,20,200,200,0,0,100,100); } </script>
音频标签 , 使用 controls = "" 将控件展现出来
视频标签,使用 controls = "" 将控件展现出来
source
<source src=”sr1”></srouce> 使用source标签能够设置多个源
eg:
<audio src="yinping/johann_sebastian_bach_air.mp3" autoloop loop controls></audio> <script> var auo = document.querySelector("audio"); window.onload = function(){ setInterval(function(){ auo.play(); },1000); }
注意:autoplay 属性在谷歌浏览器中不支持,因此小编在这里用了一个setInterval方法,这个属性在火狐浏览器中是能够实现的。
eg:
<video id="v1" src="res/fun.mp4" ></video> <input type="button" value="我要暂停" id="btn1"> <input type="button" value="我要播放" id="btn2"> <input type="button" value="我要切换视频" id="btn3"> <script type="text/javascript"> window.onload = function() { var v1 = document.getElementById("v1"); var btn1 = document.getElementById("btn1"); var btn2 = document.getElementById("btn2"); btn2.addEventListener('click', function() { v1.play(); }) btn1.onclick = function() { v1.pause(); } btn3.onclick = function() { v1.src = "res/1.mp4"; v1.play(); } } </script>
false,表示不使用捕获(useCapture)
#### 3.2.3.1 DOM事件的三个阶段
<video controls="" src="res/1.mp4" id="v1"></video> <script type="text/javascript"> window.onload = function() { // 获取到相应的DOM节点 var v1 = document.getElementById("v1"); // 给dom节点绑定事件 v1.addEventListener("ended", function() { alert("请选择下一个视频"); }) } </script>
loadstart 开始加载
progress 运行的进度
suspend
emptied
stalled
play 播放
pause 暂停
loadedmetadata
loadeddata
waiting 等待
playing
canplay
canplaythrough
seeking
seeked
timeupdate
ended 结束
ratechange
durationchange
Volumechange
小编寄语:单词有点多,我这里不一一翻译了,用的时候搜一下。
虽然多,可是很好理解,多记记单词而已,相信本身!