本文详细介绍了如何在H5中实现长按保存图片的功能。css
长按保存图片是如今一些宣传页H5中很常见的需求,可是js没有这样的能力,因此要么借助android或ios的原生能力,要么用canvas本身画一个(截屏),相比较原生成本过高,且必须依赖于app,相对于流传性很广且跨平台的H5来讲不合时宜,因此
canvas
成为咱们经常使用的手段。html
保存的图片节点最好是img标签: 想要截屏的节点最好是img标签的图片,经测试若是是
background-image
会有点模糊,须要特别注意下。android
npm i html2canvas --save import html2canvas from 'html2canvas'; // 想要保存的图片节点 const dom = document.querySelector('img'); // 建立一个新的canvas const Canvas = document.createElement('canvas'); const width = document.body.offsetWidth; // 可见屏幕的宽 const height = document.body.offsetHeight; // 可见屏幕的高 const scale = window.devicePixelRadio; // 设备的devicePixelRadio // 将Canvas画布放大scale倍,而后放在小的屏幕里,解决模糊问题 Canvas.width = width * scale; Canvas.height = height * scale; Canvas.getContext('2d').scale(scale, scale); html2canvas(dom, { canvas: Canvas, scale, useCORS: true, logging: true, width: width + 'px', hegiht: height + 'px', }).then((canvas) => { const context = canvas.getContext('2d'); // 关闭抗锯齿形 context.mozImageSmoothingEnabled = false; context.webkitImageSmoothingEnabled = false; context.msImageSmoothingEnabled = false; context.imageSmoothingEnabled = false; // canvas转化为图片 canvas2Image(canvas, canvas.width, canvas.height); }); 复制代码
通常状况下转为jpeg格式就很不错了。ios
canvas2Image(canvas, canvas.width, canvas.height) { const retCanvas = document.createElement('canvas'); const retCtx = retCanvas.getContext('2d'); retCanvas.width = width; retCanvas.height = height; retCtx.drawImage(canvas, 0, 0, width, height, 0, 0, width, height); const img = document.createElement('img'); img.src = retCanvas.toDataURL('image/jpeg'); // 能够根据须要更改格式 return img; } 复制代码
先实现一个长按的方法,长按以后把生成的图片append到body,透明浮在屏幕上。web
// 封装一个长按方法 longPress(fn) { let timeout = 0; const $this = this; for (let i = 0; i < $this.length; i++) { $this[i].addEventListener('touchstart', () => { timeout = setTimeout(fn, 800); // 长按时间超过800ms,则执行传入的方法 }, false); $this[i].addEventListener('touchend', () => { clearTimeout(timeout); // 长按时间少于800ms,不会执行传入的方法 }, false); } } // 添加生成的图片到body const img = canvas2Image(canvas, canvas.width, canvas.height); document.body.appendChild(img); img.style.cssText = "width:100%;height:100%;position:absolute;top:0;left:0;right:0;bottom:0;opacity:0;"; 复制代码
$.fn.longPress = function(fn) { let timeout = 0; const $this = this; for (let i = 0; i < $this.length; i++) { $this[i].addEventListener('touchstart', () => { timeout = setTimeout(fn, 800); // 长按时间超过800ms,则执行传入的方法 }, false); $this[i].addEventListener('touchend', () => { clearTimeout(timeout); // 长按时间少于800ms,不会执行传入的方法 }, false); } }; $('img').longPress(() => { saveImg(); }); saveImg() { // 想要保存的图片节点 const dom = document.querySelector('img'); // 建立一个新的canvas const Canvas = document.createElement('canvas'); const width = document.body.offsetWidth; // 可见屏幕的宽 const height = document.body.offsetHeight; // 可见屏幕的高 const scale = window.devicePixelRatio; // 设备的devicePixelRatio // 将Canvas画布放大scale倍,而后放在小的屏幕里,解决模糊问题 Canvas.width = width * scale; Canvas.height = height * scale; Canvas.getContext('2d').scale(scale, scale); html2canvas(dom, { canvas: Canvas, scale, useCORS: true, logging: true, width: width + 'px', hegiht: height + 'px', }).then((canvas) => { const context = canvas.getContext('2d'); // 关闭抗锯齿形 context.mozImageSmoothingEnabled = false; context.webkitImageSmoothingEnabled = false; context.msImageSmoothingEnabled = false; context.imageSmoothingEnabled = false; // canvas转化为图片 const img = canvas2Image(canvas, canvas.width, canvas.height); document.body.appendChild(img); img.style.cssText = "width:100%;height:100%;position:absolute;top:0;left:0;right:0;bottom:0;opacity:0;"; } } canvas2Image(canvas, width, height) { const retCanvas = document.createElement('canvas'); const retCtx = retCanvas.getContext('2d'); retCanvas.width = width; retCanvas.height = height; retCtx.drawImage(canvas, 0, 0, width, height, 0, 0, width, height); const img = document.createElement('img'); img.src = retCanvas.toDataURL('image/jpeg'); // 能够根据须要更改格式 return img; } 复制代码
刚开始作的时候也是网上一堆文章乱看,不断的试错,最后愉快的实现了长按保存图片的功能,作完才发现也很简单哈,这篇文章完整的介绍了整个流程,拿走不谢!npm
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