本文详细介绍了如何在H5中实现长按保存图片的功能。css
长按保存图片是如今一些宣传页H5中很常见的需求,可是js没有这样的能力,因此要么借助android或ios的原生能力,要么用canvas本身画一个(截屏),相比较原生成本过高,且必须依赖于app,相对于流传性很广且跨平台的H5来讲不合时宜,因此
canvas
成为咱们经常使用的手段。html
保存的图片节点最好是img标签: 想要截屏的节点最好是img标签的图片,经测试若是是
background-image
会有点模糊,须要特别注意下。android
npm i html2canvas --save
import html2canvas from 'html2canvas';
// 想要保存的图片节点
const dom = document.querySelector('img');
// 建立一个新的canvas
const Canvas = document.createElement('canvas');
const width = document.body.offsetWidth; // 可见屏幕的宽
const height = document.body.offsetHeight; // 可见屏幕的高
const scale = window.devicePixelRadio; // 设备的devicePixelRadio
// 将Canvas画布放大scale倍,而后放在小的屏幕里,解决模糊问题
Canvas.width = width * scale;
Canvas.height = height * scale;
Canvas.getContext('2d').scale(scale, scale);
html2canvas(dom, {
canvas: Canvas,
scale,
useCORS: true,
logging: true,
width: width + 'px',
hegiht: height + 'px',
}).then((canvas) => {
const context = canvas.getContext('2d');
// 关闭抗锯齿形
context.mozImageSmoothingEnabled = false;
context.webkitImageSmoothingEnabled = false;
context.msImageSmoothingEnabled = false;
context.imageSmoothingEnabled = false;
// canvas转化为图片
canvas2Image(canvas, canvas.width, canvas.height);
});
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通常状况下转为jpeg格式就很不错了。ios
canvas2Image(canvas, canvas.width, canvas.height) {
const retCanvas = document.createElement('canvas');
const retCtx = retCanvas.getContext('2d');
retCanvas.width = width;
retCanvas.height = height;
retCtx.drawImage(canvas, 0, 0, width, height, 0, 0, width, height);
const img = document.createElement('img');
img.src = retCanvas.toDataURL('image/jpeg'); // 能够根据须要更改格式
return img;
}
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先实现一个长按的方法,长按以后把生成的图片append到body,透明浮在屏幕上。web
// 封装一个长按方法
longPress(fn) {
let timeout = 0;
const $this = this;
for (let i = 0; i < $this.length; i++) {
$this[i].addEventListener('touchstart', () => {
timeout = setTimeout(fn, 800); // 长按时间超过800ms,则执行传入的方法
}, false);
$this[i].addEventListener('touchend', () => {
clearTimeout(timeout); // 长按时间少于800ms,不会执行传入的方法
}, false);
}
}
// 添加生成的图片到body
const img = canvas2Image(canvas, canvas.width, canvas.height);
document.body.appendChild(img);
img.style.cssText = "width:100%;height:100%;position:absolute;top:0;left:0;right:0;bottom:0;opacity:0;";
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$.fn.longPress = function(fn) {
let timeout = 0;
const $this = this;
for (let i = 0; i < $this.length; i++) {
$this[i].addEventListener('touchstart', () => {
timeout = setTimeout(fn, 800); // 长按时间超过800ms,则执行传入的方法
}, false);
$this[i].addEventListener('touchend', () => {
clearTimeout(timeout); // 长按时间少于800ms,不会执行传入的方法
}, false);
}
};
$('img').longPress(() => {
saveImg();
});
saveImg() {
// 想要保存的图片节点
const dom = document.querySelector('img');
// 建立一个新的canvas
const Canvas = document.createElement('canvas');
const width = document.body.offsetWidth; // 可见屏幕的宽
const height = document.body.offsetHeight; // 可见屏幕的高
const scale = window.devicePixelRatio; // 设备的devicePixelRatio
// 将Canvas画布放大scale倍,而后放在小的屏幕里,解决模糊问题
Canvas.width = width * scale;
Canvas.height = height * scale;
Canvas.getContext('2d').scale(scale, scale);
html2canvas(dom, {
canvas: Canvas,
scale,
useCORS: true,
logging: true,
width: width + 'px',
hegiht: height + 'px',
}).then((canvas) => {
const context = canvas.getContext('2d');
// 关闭抗锯齿形
context.mozImageSmoothingEnabled = false;
context.webkitImageSmoothingEnabled = false;
context.msImageSmoothingEnabled = false;
context.imageSmoothingEnabled = false;
// canvas转化为图片
const img = canvas2Image(canvas, canvas.width, canvas.height);
document.body.appendChild(img);
img.style.cssText = "width:100%;height:100%;position:absolute;top:0;left:0;right:0;bottom:0;opacity:0;";
}
}
canvas2Image(canvas, width, height) {
const retCanvas = document.createElement('canvas');
const retCtx = retCanvas.getContext('2d');
retCanvas.width = width;
retCanvas.height = height;
retCtx.drawImage(canvas, 0, 0, width, height, 0, 0, width, height);
const img = document.createElement('img');
img.src = retCanvas.toDataURL('image/jpeg'); // 能够根据须要更改格式
return img;
}
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刚开始作的时候也是网上一堆文章乱看,不断的试错,最后愉快的实现了长按保存图片的功能,作完才发现也很简单哈,这篇文章完整的介绍了整个流程,拿走不谢!npm
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