Screen Space Fluid Rendering for Games(nv gdc2010)

http://developer.download.nvidia.com/presentations/2010/gdc/Direct3D_Effects.pdf 采用particle模拟fluid,simulation部分被略过,直接提particle simulated fluid怎么来渲染的好 所谓的screenspace是指渲染particle(sprite)之后在screenspace中来
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