原文地址:mp.weixin.qq.com/s?__biz=Mzg…数组
Masonry是一个轻量级的布局框架。经过链式调用的方式来描述布局,是排版代码更加简洁易读。masonry支持iOS和Mac OS X。bash
在底层,自动布局是一种强大且灵活的布局试图的方式。可是,经过代码建立约束是冗长,且不具备描述性。看下面的例子: app
由这个简单的例子能够看出,使用NSLayoutConstraints会使代码冗余且不易读。另外一个选择是使用VFL,它一点儿不冗余,然而ASCII类型语法有其自身的缺陷,而且也难以刻画,如:NSLayoutConstraint constraintsWithVisualFormat:返回一个数组。框架
使用MASConstraintMaker实现和上面例子同样的约束:less
这三个约束等式接受一个参数,能够是下面的任一个:布局
一、MASViewAttribute学习
MASViewAttribute | NSLayoutAttribute |
---|---|
view.mas_left | NSLayoutAttributeLeft |
view.mas_right | NSLayoutAttributeRight |
view.mas_top | NSLayoutAttributeTop |
view.mas_bottom | NSLayoutAttributeBottom |
view.mas_leading | NSLayoutAttributeLeading |
view.mas_trailing | NSLayoutAttributeTrailing |
view.mas_width | NSLayoutAttributeWidth |
view.mas_height | NSLayoutAttributeHeight |
view.mas_centerX | NSLayoutAttributeCenterX |
view.mas_centerY | NSLayoutAttributeCenterY |
view.mas_baseline | NSLayoutAttributeBaseLine |
二、UIView/NSViewui
若是view.left大于等于label.left,则实现以下:this
三、NSNumber 自动布局容许宽、高设置为常量值。若是设置视图的宽度介于指定范围,实现以下:atom
//width >= 200 && width <= 400
make.width.greaterThanOrEqualTo(@200);
make.width.lessThanOrEqualTo(@400);
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然而自动布局不容许为对齐属性(如:left、right、centerY等)设置常量值。所以,若是为这个对象传递一个NSNumber对象,Masonry会自动将其转换成相对于父视图的约束关系:
除了使用NSNumber外,你还可使用基本类型,结构体等来构建约束,如:
.priority:容许你指定一个确切的优先级。
.priorityHigh:同UILayoutPriorityDefaultHigh。
.priorityMedium:介于高和低之间的优先级。
.priorityLow:同UILayoutPriorityDefaultLow。
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优先级能够追加到约束链的末尾,如:
make.left.greaterThanOrEqualTo(label.mas_left).with.priorityLow();
make.top.equalTo(label.mas_top).with.priority(600);
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Masonry提供了一些便利的方法,容许你在同一时间建立多个约束。这经过MASCompositeConstraints来实现。
// make top, left, bottom, right equal view2
make.edges.equalTo(view2);
// make top = superview.top + 5, left = superview.left + 10,
// bottom = superview.bottom - 15, right = superview.right - 20
make.edges.equalTo(superview).insets(UIEdgeInsetsMake(5, 10, 15, 20))
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// make width and height greater than or equal to titleLabel
make.size.greaterThanOrEqualTo(titleLabel)
// make width = superview.width + 100, height = superview.height - 50
make.size.equalTo(superview).sizeOffset(CGSizeMake(100, -50))
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// make centerX and centerY = button1
make.center.equalTo(button1)
// make centerX = superview.centerX - 5, centerY = superview.centerY + 10
make.center.equalTo(superview).centerOffset(CGPointMake(-5, 10))
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为了提升可读性,你能够将视图的属性连接起来:
// All edges but the top should equal those of the superview
make.left.right.and.bottom.equalTo(superview);
make.top.equalTo(otherView);
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有时候你须要修改现有的约束,以便激活或删除/修改约束。在Masonry中,有几个不不一样的方法来更新约束:
一、引用
经过将约束表达式的结果赋给局部变量或类属性,能够保留特定约束的引用。还能够经过将它们存储在数组中引用多个约束。
// in public/private interface
@property (nonatomic, strong) MASConstraint *topConstraint;
...
// when making constraints
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
self.topConstraint = make.top.equalTo(superview.mas_top).with.offset(padding.top);
make.left.equalTo(superview.mas_left).with.offset(padding.left);
}];
...
// then later you can call
[self.topConstraint uninstall];
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二、mas_updateConstraints
若是你只是更新的约束可使用便捷方法mas_updateconstraints来代替mas_makeconstraints,如:
// this is Apple's recommended place for adding/updating constraints // this method can get called multiple times in response to setNeedsUpdateConstraints // which can be called by UIKit internally or in your code if you need to trigger an update to your constraints - (void)updateConstraints { [self.growingButton mas_updateConstraints:^(MASConstraintMaker *make) { make.center.equalTo(self); make.width.equalTo(@(self.buttonSize.width)).priorityLow(); make.height.equalTo(@(self.buttonSize.height)).priorityLow(); make.width.lessThanOrEqualTo(self); make.height.lessThanOrEqualTo(self); }]; //according to apple super should be called at end of method [super updateConstraints]; } 复制代码
三、mas_remakeConstraints
mas_updateConstraints对于更新一系列约束是有用的,可是除了更新常量以外都会让然精疲力尽。这样mas_remakeConstraints就出现了。
mas_remakeConstraints和mas_updateConstraint是类似的,可是不像mas_updateConstraint更新常量值,而是移除全部的约束而后在重装一遍。这容许您提供不一样的约束,而没必要保留对要移除约束的引用。
- (void)changeButtonPosition {
[self.button mas_remakeConstraints:^(MASConstraintMaker *make) {
make.size.equalTo(self.buttonSize);
if (topLeft) {
make.top.and.left.offset(10);
} else {
make.bottom.and.right.offset(-10);
}
}];
}
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@implementation DIYCustomView
- (id)init {
self = [super init];
if (!self) return nil;
// --- Create your views here ---
self.button = [[UIButton alloc] init];
return self;
}
// tell UIKit that you are using AutoLayout
+ (BOOL)requiresConstraintBasedLayout {
return YES;
}
// this is Apple's recommended place for adding/updating constraints - (void)updateConstraints { // --- remake/update constraints here [self.button remakeConstraints:^(MASConstraintMaker *make) { make.width.equalTo(@(self.buttonSize.width)); make.height.equalTo(@(self.buttonSize.height)); }]; //according to apple super should be called at end of method [super updateConstraints]; } - (void)didTapButton:(UIButton *)button { // --- Do your changes ie change variables that affect your layout etc --- self.buttonSize = CGSize(200, 200); // tell constraints they need updating [self setNeedsUpdateConstraints]; } @end 复制代码
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