上篇已经讲到Task 的默认的TaskScheduler 为ThreadPoolTaskScheduler.app
这时咱们回到原来的task 的start方法,在代码最后,调用了 ScheduleAndStart(true) 这个方法。接着看这个方法async
[SecuritySafeCritical] // Needed for QueueTask internal void ScheduleAndStart(bool needsProtection) { Contract.Assert(m_taskScheduler != null, "expected a task scheduler to have been selected"); Contract.Assert((m_stateFlags & TASK_STATE_STARTED) == 0, "task has already started"); // Set the TASK_STATE_STARTED bit if (needsProtection) { if (!MarkStarted()) { // A cancel has snuck in before we could get started. Quietly exit. return; } } else { m_stateFlags |= TASK_STATE_STARTED; } if (s_asyncDebuggingEnabled) { AddToActiveTasks(this); } if (AsyncCausalityTracer.LoggingOn && (Options & (TaskCreationOptions)InternalTaskOptions.ContinuationTask) == 0) { //For all other task than TaskContinuations we want to log. TaskContinuations log in their constructor AsyncCausalityTracer.TraceOperationCreation(CausalityTraceLevel.Required, this.Id, "Task: "+((Delegate)m_action).Method.Name, 0); } try { // Queue to the indicated scheduler. m_taskScheduler.InternalQueueTask(this); } catch (ThreadAbortException tae) { AddException(tae); FinishThreadAbortedTask(true, false); } catch (Exception e) { // The scheduler had a problem queueing this task. Record the exception, leaving this task in // a Faulted state. TaskSchedulerException tse = new TaskSchedulerException(e); AddException(tse); Finish(false); // Now we need to mark ourselves as "handled" to avoid crashing the finalizer thread if we are called from StartNew() // or from the self replicating logic, because in both cases the exception is either propagated outside directly, or added // to an enclosing parent. However we won't do this for continuation tasks, because in that case we internally eat the exception // and therefore we need to make sure the user does later observe it explicitly or see it on the finalizer. if ((Options & (TaskCreationOptions)InternalTaskOptions.ContinuationTask) == 0) { // m_contingentProperties.m_exceptionsHolder *should* already exist after AddException() Contract.Assert( (m_contingentProperties != null) && (m_contingentProperties.m_exceptionsHolder != null) && (m_contingentProperties.m_exceptionsHolder.ContainsFaultList), "Task.ScheduleAndStart(): Expected m_contingentProperties.m_exceptionsHolder to exist " + "and to have faults recorded."); m_contingentProperties.m_exceptionsHolder.MarkAsHandled(false); } // re-throw the exception wrapped as a TaskSchedulerException. throw tse; } }
开始先作契约参数认证,接着保护数值判断。咱们要看的是AddToActiveTasks(this)这个方法,注意在他以前有个判断,在s_asyncDebuggingEnabled 为true 的状况才会执行,固然默认的是false。ide
// This dictonary relates the task id, from an operation id located in the Async Causality log to the actual // task. This is to be used by the debugger ONLY. Task in this dictionary represent current active tasks. private static readonly Dictionary<int, Task> s_currentActiveTasks = new Dictionary<int, Task>(); [FriendAccessAllowed] internal static bool AddToActiveTasks(Task task) { Contract.Requires(task != null, "Null Task objects can't be added to the ActiveTasks collection"); lock (s_activeTasksLock) { s_currentActiveTasks[task.Id] = task; } //always return true to keep signature as bool for backwards compatibility return true; }
这个就是僵咱们要执行task 对象放入一个字典中,放入的目的是作什么呢?固然就是为什么方便查询和管理。这个方法在正常流程是不会执行的。这里以为有些奇怪的写法,Task 类里面有个静态静态字典,用于存放本身执行的类集合。固然说到管理和查询,断然我是不会放在这个类,令起新类也好。ui
这里的代码方法参数验证都是采用契约验证,其实我我的并非很赞同这东西,虽然C++也有这个。我倒更但愿是本来的异常抛出,或者日志记录,或者其余自定义方式。this
接着看核心方法 m_taskScheduler.InternalQueueTask(this); 前面咱们已经看到默认的m_taskScheduler为ThreadPoolTaskScheduler。接着看代码spa
[SecurityCritical] internal void InternalQueueTask(Task task) { Contract.Requires(task != null); task.FireTaskScheduledIfNeeded(this); this.QueueTask(task); } [SecurityCritical] protected internal override void QueueTask(Task task) { if ((task.Options & TaskCreationOptions.LongRunning) != 0) { // Run LongRunning tasks on their own dedicated thread. Thread thread = new Thread(s_longRunningThreadWork); thread.IsBackground = true; // Keep this thread from blocking process shutdown thread.Start(task); } else { // Normal handling for non-LongRunning tasks. bool forceToGlobalQueue = ((task.Options & TaskCreationOptions.PreferFairness) != 0); ThreadPool.UnsafeQueueCustomWorkItem(task, forceToGlobalQueue); } }
如今为止就开始清晰明朗了,看到QueueTask 方法,我已经能够看到task 对象已经传到Threadpool 里面了。至此,能够说到task 通常都是在ThreadPool 里面运行。接着咱们再看ThreadpoolTaskScheduler让几个重要的方法线程
[SecurityCritical] protected internal override bool TryDequeue(Task task) { // just delegate to TP return ThreadPool.TryPopCustomWorkItem(task); } [SecurityCritical] protected override IEnumerable<Task> GetScheduledTasks() { return FilterTasksFromWorkItems(ThreadPool.GetQueuedWorkItems()); } /// <summary> /// This internal function will do this: /// (1) If the task had previously been queued, attempt to pop it and return false if that fails. /// (2) Propagate the return value from Task.ExecuteEntry() back to the caller. /// /// IMPORTANT NOTE: TryExecuteTaskInline will NOT throw task exceptions itself. Any wait code path using this function needs /// to account for exceptions that need to be propagated, and throw themselves accordingly. /// </summary> [SecurityCritical] protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued) { ----------------------- }
这里有GetScheduledTasks()方法,这个方法就是用来得到当前的Task的,对于去珍断task 的运行状态很是有帮助。至此。咱们一步一步看到Task 是如何运行的,固然到达Theadpool能够继续看下去。注意了ThreadPoolTaskScheduler 的访问修饰符是internal sealed,因此在用task 的时候没法用到他,还有里面的方法访问修饰符都是protected 的。到此,咱们正常来运行task,仍是无法得到到task的自己运行状态。不少人在代码中为了实现某个功能都会大量的使用task,每一个人的写法有不同,task 运行是否成功,是否发生异常 对于整个项目的运行相当重要。那么如何管理,如何查看task 的运行状态呢,在C# code 咱们若是想把task 的异常接管到主线程种,必须task wait,可是不少task 都是无需直到返回结果,可是实际上咱们仍是要关心他的运行状态,那么如何来作,如何来看呢。
1.常规作法,鉴于不少人喜欢TaskFactory.StartNew() 这个写法,因此想把全部的task的加入到一个队列中比较麻烦,由于启动task 的写法不少。因此各自的task的里面本身处理异常,写好日志。
2.使用TaskScheduler,看代码的目的除了了解运行过程,更加了解如和使用这个类,咱们只须要写上本身的TaskScheduler,固然继承这个类,是须要实现某些必须方法的,不论是task的start仍是TaskFactory的StartNew方法,咱们均可以注入本身的TaskScheduler,这样正如TaskScheduler设计初衷同样,全部的task 运行都会交给他来管理,默认的ThreadPoolTaskScheduler是无法使用的(访问修饰符),除非采用一些其余手段,这里很少介绍。因此只能本身从新去实现这个类的相关细节。