---git
func start(){
//1.建立发射器
let emitter = CAEmitterLayer()
//2.设置发射器的位置
emitter.emitterPosition = CGPoint(x: view.bounds.width * 0.5, y: -60)
//3.开启三维效果
emitter.preservesDepth = true
//4.建立粒子,设置粒子的相关属性
//4.1 建立粒子cell
let cell = CAEmitterCell()
//4.2设置粒子速度
cell.velocity = 150
cell.velocityRange = 100
// 4.3.设置例子的大小
cell.scale = 0.7
cell.scaleRange = 0.3
// 4.4.设置粒子方向
cell.emissionLongitude = CGFloat(Double.pi/2)
cell.emissionRange = CGFloat(Double.pi / 4)
// 4.5.设置例子的存活时间
cell.lifetime = 6
cell.lifetimeRange = 1.5
// 4.6.设置粒子旋转
cell.spin = CGFloat(Double.pi/2)
cell.spinRange = CGFloat(Double.pi / 4)
// 4.6.设置例子每秒弹出的个数
cell.birthRate = 20
// 4.7.设置粒子展现的图片
cell.contents = UIImage(named: "good6_30x30")?.cgImage
// 5.将粒子设置到发射器中
emitter.emitterCells = [cell]
// 6.将发射器的layer添加到父layer中
view.layer.addSublayer(emitter)
}
func stop() {
/*
for layer in view.layer.sublayers! {
if layer.isKind(of: CAEmitterLayer.self) {
layer.removeFromSuperlayer()
}
}
*/
view.layer.sublayers?.filter({ $0.isKind(of: CAEmitterLayer.self)}).first?.removeFromSuperlayer()
}
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//4.建立例子,并且设置例子相关的属性
var cells = [CAEmitterCell]()
for i in 0..<10 {
//4.1 建立例子cell
let cell = CAEmitterCell()
//4.2设置粒子速度
cell.velocity = 150
cell.velocityRange = 100
//4.3设置粒子的大小
cell.scale = 0.7
cell.scaleRange = 0.3
//4.4设置粒子的方向
cell.emissionLongitude = CGFloat(-Double.pi/2)
cell.emissionRange = CGFloat(-Double.pi/12)
//4.5设置粒子的存活时间
cell.lifetime = 3
cell.lifetimeRange = 1.5
//4.6设置粒子的旋转
cell.spin = CGFloat(Double.pi/2)
cell.spinRange = CGFloat(Double.pi / 4)
//4.7设置粒子每秒弹出的个数
cell.birthRate = 2
//4.8设置粒子展现的图片
cell.contents = UIImage(named: "good\(i)_30x30")?.cgImage
//4.9添加到数组中
cells.append(cell)
}
// 5.将粒子设置到发射器中
emitter.emitterCells = cells
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