Volley 知识梳理 Volley解析

1、网络请求核心

1.1 Network

Volley与网络请求相关的接口有两个:html

/**
 * An interface for performing requests.
 */
public interface Network {
    /**
     * Performs the specified request.
     * @param request Request to process
     * @return A {@link NetworkResponse} with data and caching metadata; will never be null
     * @throws VolleyError on errors
     */
    public NetworkResponse performRequest(Request<?> request) throws VolleyError;
}
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1.2 HttpStack

public interface HttpStack {
    /**
     * Performs an HTTP request with the given parameters.
     *
     * <p>A GET request is sent if request.getPostBody() == null. A POST request is sent otherwise,
     * and the Content-Type header is set to request.getPostBodyContentType().</p>
     *
     * @param request the request to perform
     * @param additionalHeaders additional headers to be sent together with
     *         {@link Request#getHeaders()}
     * @return the HTTP response
     */
    public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
        throws IOException, AuthFailureError;
}
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1.3 具体实现

对于上面的两个接口,它们各有对应的实现类:java

  • NetworkBasicNetwork
  • HttpStack:在SDK大于等于九时,其实现类是HurlStack,小于九时,对应的实现类是HttpClientStack

BasicNetworkHttpStack的两个实现类的关系是:HttpStackBasicNetwork的一个成员变量,当Volley传入Request,调用BasicNetwork#performRequest后,在它的内部实际是经过HttpStack#performRequest发起网络请求,并把标准网络请求返回结果HttpResponse封装成VolleyNetworkResponseandroid

在看具体的请求以前,咱们须要先了解一下和请求相关的两个类RequestNetworkResponse缓存

1.3.1 Request

public abstract class Request<T> implements Comparable<Request<T>> {

    /**
     * Default encoding for POST or PUT parameters. See {@link #getParamsEncoding()}.
     */
    private static final String DEFAULT_PARAMS_ENCODING = "UTF-8";

    /**
     * Supported request methods.
     */
    public interface Method {
        int DEPRECATED_GET_OR_POST = -1;
        int GET = 0;
        int POST = 1;
        int PUT = 2;
        int DELETE = 3;
        int HEAD = 4;
        int OPTIONS = 5;
        int TRACE = 6;
        int PATCH = 7;
    }

    /** An event log tracing the lifetime of this request; for debugging. */
    private final MarkerLog mEventLog = MarkerLog.ENABLED ? new MarkerLog() : null;

    /**
     * Request method of this request.  Currently supports GET, POST, PUT, DELETE, HEAD, OPTIONS,
     * TRACE, and PATCH.
     */
    private final int mMethod;

    /** URL of this request. */
    private final String mUrl;

    /** Default tag for {@link TrafficStats}. */
    private final int mDefaultTrafficStatsTag;

    /** Listener interface for errors. */
    private final Response.ErrorListener mErrorListener;

    /** Sequence number of this request, used to enforce FIFO ordering. */
    private Integer mSequence;

    /** The request queue this request is associated with. */
    private RequestQueue mRequestQueue;

    /** Whether or not responses to this request should be cached. */
    private boolean mShouldCache = true;

    /** Whether or not this request has been canceled. */
    private boolean mCanceled = false;

    /** Whether or not a response has been delivered for this request yet. */
    private boolean mResponseDelivered = false;

    // A cheap variant of request tracing used to dump slow requests.
    private long mRequestBirthTime = 0;

    /** Threshold at which we should log the request (even when debug logging is not enabled). */
    private static final long SLOW_REQUEST_THRESHOLD_MS = 3000;

    /** The retry policy for this request. */
    private RetryPolicy mRetryPolicy;

    /**
     * When a request can be retrieved from cache but must be refreshed from
     * the network, the cache entry will be stored here so that in the event of
     * a "Not Modified" response, we can be sure it hasn't been evicted from cache. */ private Cache.Entry mCacheEntry = null; /** An opaque token tagging this request; used for bulk cancellation. */ private Object mTag; } 复制代码

Request<T>实现了Comparable<Request<T>>接口,它是全部网络请求的基类,实现这个接口是为了比较各个请求之间的优先级。 它定义了内部接口Method,表示支持的方法:bash

public interface Method {
    int DEPRECATED_GET_OR_POST = -1;
    int GET = 0;
    int POST = 1;
    int PUT = 2;
    int DELETE = 3;
    int HEAD = 4;
    int OPTIONS = 5;
    int TRACE = 6;
    int PATCH = 7;
}
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除此以外还定义了成员变量包括:服务器

  • mMethod:该请求所对应的方法。
  • mUrl:请求的Url
  • mSequence:序列号。
  • mRequestQueue:该请求所加入的队列。
  • mShouldCache:是否须要缓存。
  • mCanceled:该请求是否已经取消。
  • mResponseDelivered:该请求是否已经delivered
  • mRequestBirthTime:请求开始的时间。
  • RetryPolicy mRetryPolicy:重试策略。
  • Cache.Entry mCacheEntry:当一个请求结果能够从缓存中得到,但必须经过网络请求来刷新,缓存就能够存放在这里,当出现Not Modified时,将它返回。
  • mTag:标识,用来一次性取消多个请求。

它有两个抽象方法:网络

/**
     * Subclasses must implement this to parse the raw network response
     * and return an appropriate response type. This method will be
     * called from a worker thread.  The response will not be delivered
     * if you return null.
     * @param response Response from the network
     * @return The parsed response, or null in the case of an error
     */
    abstract protected Response<T> parseNetworkResponse(NetworkResponse response);

    /**
     * Subclasses must implement this to perform delivery of the parsed
     * response to their listeners.  The given response is guaranteed to
     * be non-null; responses that fail to parse are not delivered.
     * @param response The parsed response returned by
     * {@link #parseNetworkResponse(NetworkResponse)}
     */
    abstract protected void deliverResponse(T response);
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1.3.2 NetworkResponse

NetworkResponseBasicNetwork#performRequest返回的,它仅仅包含返回的contentHeader,这样就便于后面对Response进行转换。数据结构

public class NetworkResponse {
    /**
     * Creates a new network response.
     * @param statusCode the HTTP status code
     * @param data Response body
     * @param headers Headers returned with this response, or null for none
     * @param notModified True if the server returned a 304 and the data was already in cache
     * @param networkTimeMs Round-trip network time to receive network response
     */
    public NetworkResponse(int statusCode, byte[] data, Map<String, String> headers,
            boolean notModified, long networkTimeMs) {
        this.statusCode = statusCode;
        this.data = data;
        this.headers = headers;
        this.notModified = notModified;
        this.networkTimeMs = networkTimeMs;
    }

    public NetworkResponse(int statusCode, byte[] data, Map<String, String> headers,
            boolean notModified) {
        this(statusCode, data, headers, notModified, 0);
    }

    public NetworkResponse(byte[] data) {
        this(HttpStatus.SC_OK, data, Collections.<String, String>emptyMap(), false, 0);
    }

    public NetworkResponse(byte[] data, Map<String, String> headers) {
        this(HttpStatus.SC_OK, data, headers, false, 0);
    }

    /** The HTTP status code. */
    public final int statusCode;

    /** Raw data from this response. */
    public final byte[] data;

    /** Response headers. */
    public final Map<String, String> headers;

    /** True if the server returned a 304 (Not Modified). */
    public final boolean notModified;

    /** Network roundtrip time in milliseconds. */
    public final long networkTimeMs;
}
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它包含如下成员变量:app

  • statusCodeHTTP状态码。
  • byte[] data:返回数据。
  • Map<String, String> headers:返回的头部。
  • boolean notModified:若是服务器返回了304,那么为true
  • long networkTimesMs:网络请求所消耗的时间。

1.3.3 下面咱们来看一下BasicNetwork的实现代码:

@Override
    public NetworkResponse performRequest(Request<?> request) throws VolleyError {
        long requestStart = SystemClock.elapsedRealtime();
        while (true) {
            HttpResponse httpResponse = null;
            byte[] responseContents = null;
            Map<String, String> responseHeaders = Collections.emptyMap();
            try {
                // Gather headers.
                Map<String, String> headers = new HashMap<String, String>();
                addCacheHeaders(headers, request.getCacheEntry());
                httpResponse = mHttpStack.performRequest(request, headers);
                StatusLine statusLine = httpResponse.getStatusLine();
                int statusCode = statusLine.getStatusCode();

                responseHeaders = convertHeaders(httpResponse.getAllHeaders());
                // Handle cache validation.
                if (statusCode == HttpStatus.SC_NOT_MODIFIED) {

                    Entry entry = request.getCacheEntry();
                    if (entry == null) {
                        return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, null,
                                responseHeaders, true,
                                SystemClock.elapsedRealtime() - requestStart);
                    }

                    // A HTTP 304 response does not have all header fields. We
                    // have to use the header fields from the cache entry plus
                    // the new ones from the response.
                    // http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.3.5
                    entry.responseHeaders.putAll(responseHeaders);
                    return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, entry.data,
                            entry.responseHeaders, true,
                            SystemClock.elapsedRealtime() - requestStart);
                }

                // Some responses such as 204s do not have content.  We must check.
                if (httpResponse.getEntity() != null) {
                  responseContents = entityToBytes(httpResponse.getEntity());
                } else {
                  // Add 0 byte response as a way of honestly representing a
                  // no-content request.
                  responseContents = new byte[0];
                }

                // if the request is slow, log it.
                long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
                logSlowRequests(requestLifetime, request, responseContents, statusLine);

                if (statusCode < 200 || statusCode > 299) {
                    throw new IOException();
                }
                return new NetworkResponse(statusCode, responseContents, responseHeaders, false,
                        SystemClock.elapsedRealtime() - requestStart);
            } catch (SocketTimeoutException e) {
                attemptRetryOnException("socket", request, new TimeoutError());
            } catch (ConnectTimeoutException e) {
                attemptRetryOnException("connection", request, new TimeoutError());
            } catch (MalformedURLException e) {
                throw new RuntimeException("Bad URL " + request.getUrl(), e);
            } catch (IOException e) {
                int statusCode = 0;
                NetworkResponse networkResponse = null;
                if (httpResponse != null) {
                    statusCode = httpResponse.getStatusLine().getStatusCode();
                } else {
                    throw new NoConnectionError(e);
                }
                VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());
                if (responseContents != null) {
                    networkResponse = new NetworkResponse(statusCode, responseContents,
                            responseHeaders, false, SystemClock.elapsedRealtime() - requestStart);
                    if (statusCode == HttpStatus.SC_UNAUTHORIZED ||
                            statusCode == HttpStatus.SC_FORBIDDEN) {
                        attemptRetryOnException("auth",
                                request, new AuthFailureError(networkResponse));
                    } else {
                        // TODO: Only throw ServerError for 5xx status codes.
                        throw new ServerError(networkResponse);
                    }
                } else {
                    throw new NetworkError(networkResponse);
                }
            }
        }
    }
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上面的代码对应的具体流程以下:框架

  • 记录请求开始时间
  • 经过Request#mCacheEntry来构建新的请求的Header
  • RequestHeader传给HttpStack
  • HttpStack发起请求以后,得到HttpResponseStatusCodeHeader
  • 根据StatusCode来构建NetworkResponse,判断是不是304
  • 是,那么再判断mCacheEntry是否为空,若是为空,那么仅仅传入头部构建;不然更新mCacheEntry的头部,传入mCacheEntry.data来构建。
  • 否,从Entity中得到byte[]构建NetworkResponse
  • 若是在请求或者处理过程中,发生了异常,那么会根据状况,返回不一样的异常,最终都是一个VolleyError,它的子类包括:
  • NetworkError:用来表示这是在发起请求过程当中所产生的错误。
  • ParseError:用来表示服务器的数据不能被解析。
  • TimeoutError:用来表示socket链接超时。
  • ServerError:用来表示服务器返回了一个异常响应。
  • NoConnectionError:表示没有可创建的链接。

1.3.4 RetryPolicy

在上面的请求过程中,咱们看到当发生SocketTimeoutException/ConnectTimeoutException,会调用 attemptRetryOnException,而在Request的构造函数中,会给它传入一个DefaultRetryPolicy

//BasicNetwork.java
    /**
     * Attempts to prepare the request for a retry. If there are no more attempts remaining in the
     * request's retry policy, a timeout exception is thrown. * @param request The request to use. */ private static void attemptRetryOnException(String logPrefix, Request<?> request, VolleyError exception) throws VolleyError { RetryPolicy retryPolicy = request.getRetryPolicy(); int oldTimeout = request.getTimeoutMs(); try { retryPolicy.retry(exception); } catch (VolleyError e) { request.addMarker( String.format("%s-timeout-giveup [timeout=%s]", logPrefix, oldTimeout)); throw e; } request.addMarker(String.format("%s-retry [timeout=%s]", logPrefix, oldTimeout)); } //DefaultRetryPolicy.java /** * Prepares for the next retry by applying a backoff to the timeout. * @param error The error code of the last attempt. */ @Override public void retry(VolleyError error) throws VolleyError { mCurrentRetryCount++; mCurrentTimeoutMs += (mCurrentTimeoutMs * mBackoffMultiplier); if (!hasAttemptRemaining()) { throw error; } } 复制代码

咱们能够看到,它实际上是修改当前Request对应的RetryPolicy中的超时时间,这样再下次请求时,该Request所容许超时的时间就会变长,从而减小超时状况的发生。

1.4 小结

在外界看来,BasicNetwork就是接受Request,返回NetworkResponse,在执行过程中,有可能抛出VolleyError

2、NetworkResponse转换为Response

在上面的例子当中,咱们看到Request必需要实现一个抽象方法,将网络请求的返回结果NetworkResponse转换成为Response,来递交给下一级,它包含如下几个成员变量:

/** Parsed response, or null in the case of error. */
    public final T result;

    /** Cache metadata for this response, or null in the case of error. */
    public final Cache.Entry cacheEntry;

    /** Detailed error information if errorCode != OK */
    public final VolleyError error;
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下面是StringRequest的实现:

@Override
protected Response<String> parseNetworkResponse(NetworkResponse response) {
    String parsed;
    try {
        parsed = new String(response.data, HttpHeaderParser.parseCharset(response.headers));
    } catch (UnsupportedEncodingException e) {
        parsed = new String(response.data);
    }
    return Response.success(parsed, HttpHeaderParser.parseCacheHeaders(response));
}
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NetworkDispatcher中,当Request解析完请求后,会把cacheEntry保存起来,而它的Key来自于Request#getCacheKey

if (request.shouldCache() && response.cacheEntry != null) {
    mCache.put(request.getCacheKey(), response.cacheEntry);
    request.addMarker("network-cache-written");
}
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这样就把resultcache分开来了。

3、缓存相关Cache

  • Cache是一个接口,它定义了一个缓存管理类应当实现的方法,在Volley当中,咱们默认实现的缓存管理类是DiskBasedCache,在后面的分析中,它分别被传给了NetworkDispatcherCacheDispatcher,在前者当中写入缓存,在后者当中读出缓存。
  • Cache中有一个内部类Entry,它定义缓存的数据结构,当使用者但愿缓存请求结果的时候,那么就须要构建一个Cache.Entry,而后在构建Response的时候将它传入,这样在NetworkDispatcher中就能够写入到持久性存储当中。
/**
     * Data and metadata for an entry returned by the cache.
     */
    public static class Entry {
        /** The data returned from cache. */
        public byte[] data;

        /** ETag for cache coherency. */
        public String etag;

        /** Date of this response as reported by the server. */
        public long serverDate;

        /** The last modified date for the requested object. */
        public long lastModified;

        /** TTL for this record. */
        public long ttl;

        /** Soft TTL for this record. */
        public long softTtl;

        /** Immutable response headers as received from server; must be non-null. */
        public Map<String, String> responseHeaders = Collections.emptyMap();

        /** True if the entry is expired. */
        public boolean isExpired() {
            return this.ttl < System.currentTimeMillis();
        }

        /** True if a refresh is needed from the original data source. */
        public boolean refreshNeeded() {
            return this.softTtl < System.currentTimeMillis();
        }
    }
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4、NetworkDispatcherCacheDispatcher

4.1 CacheDispatcher

它是一个线程,它的构造函数中传入了:

  • cacheQueue:缓存的处理队列
  • networkQueue:网络的处理队列
  • cache:缓存管理类
  • delivery:递送类。

上面这两个队列的类型为无界队列BlockingQueue<Request<?>>,咱们来看一下,在其run()方法中的具体操做:

@Override
    public void run() {
        if (DEBUG) VolleyLog.v("start new dispatcher");
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);

        // Make a blocking call to initialize the cache.
        mCache.initialize();

        while (true) {
            try {
                // Get a request from the cache triage queue, blocking until
                // at least one is available.
                final Request<?> request = mCacheQueue.take();
                request.addMarker("cache-queue-take");

                // If the request has been canceled, don't bother dispatching it. if (request.isCanceled()) { request.finish("cache-discard-canceled"); continue; } // Attempt to retrieve this item from cache. Cache.Entry entry = mCache.get(request.getCacheKey()); if (entry == null) { request.addMarker("cache-miss"); // Cache miss; send off to the network dispatcher. mNetworkQueue.put(request); continue; } // If it is completely expired, just send it to the network. if (entry.isExpired()) { request.addMarker("cache-hit-expired"); request.setCacheEntry(entry); mNetworkQueue.put(request); continue; } // We have a cache hit; parse its data for delivery back to the request. request.addMarker("cache-hit"); Response<?> response = request.parseNetworkResponse( new NetworkResponse(entry.data, entry.responseHeaders)); request.addMarker("cache-hit-parsed"); if (!entry.refreshNeeded()) { // Completely unexpired cache hit. Just deliver the response. mDelivery.postResponse(request, response); } else { // Soft-expired cache hit. We can deliver the cached response, // but we need to also send the request to the network for // refreshing. request.addMarker("cache-hit-refresh-needed"); request.setCacheEntry(entry); // Mark the response as intermediate. response.intermediate = true; // Post the intermediate response back to the user and have // the delivery then forward the request along to the network. mDelivery.postResponse(request, response, new Runnable() { @Override public void run() { try { mNetworkQueue.put(request); } catch (InterruptedException e) { // Not much we can do about this. } } }); } } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } } } 复制代码
  • mCacheQueue中阻塞地获取Request,直到该队列中有元素。
  • 若是在轮到该Request执行时,它已经被Cancel了,那么调用Request#finish方法,并取队列的下一个Request进行操做。
  • 尝试从缓存管理类mCache中取出该Request对应的缓存,若是缓存为空(entry == null),那么将Request加入到网络队列;若是缓存过时(entry.isExpired()),那么给Request设置该缓存,以后加入到网络队列,这两种状况最终都会继续取缓存队列的下一个Request进行操做。
  • 若是都不是上面的状况,那么经过Cache.Entry中的dataheader解析构建NetworkResponse,而后回调给Request解析,最终获得Response
  • 若是缓存须要刷新(!entry.refreshNeeded()),那么给Request设置cacheEntry,在给使用者回调该结果后,还要再把该Request加入到网络队列。
  • 若是缓存不须要刷新,那么直接返回便可。

4.2 NetworkDispatcher

网络线程的处理方式和缓存线程相似,它的构造函数包括:

  • queue:网络队列
  • network:网络框架
  • cache:缓存管理类
  • delivery:递送类
@Override
    public void run() {
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
        while (true) {
            long startTimeMs = SystemClock.elapsedRealtime();
            Request<?> request;
            try {
                // Take a request from the queue.
                request = mQueue.take();
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }

            try {
                request.addMarker("network-queue-take");

                // If the request was cancelled already, do not perform the
                // network request.
                if (request.isCanceled()) {
                    request.finish("network-discard-cancelled");
                    continue;
                }

                addTrafficStatsTag(request);

                // Perform the network request.
                NetworkResponse networkResponse = mNetwork.performRequest(request);
                request.addMarker("network-http-complete");

                // If the server returned 304 AND we delivered a response already,
                // we're done -- don't deliver a second identical response.
                if (networkResponse.notModified && request.hasHadResponseDelivered()) {
                    request.finish("not-modified");
                    continue;
                }

                // Parse the response here on the worker thread.
                Response<?> response = request.parseNetworkResponse(networkResponse);
                request.addMarker("network-parse-complete");

                // Write to cache if applicable.
                // TODO: Only update cache metadata instead of entire record for 304s.
                if (request.shouldCache() && response.cacheEntry != null) {
                    mCache.put(request.getCacheKey(), response.cacheEntry);
                    request.addMarker("network-cache-written");
                }

                // Post the response back.
                request.markDelivered();
                mDelivery.postResponse(request, response);
            } catch (VolleyError volleyError) {
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                parseAndDeliverNetworkError(request, volleyError);
            } catch (Exception e) {
                VolleyLog.e(e, "Unhandled exception %s", e.toString());
                VolleyError volleyError = new VolleyError(e);
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                mDelivery.postError(request, volleyError);
            }
        }
    }

    private void parseAndDeliverNetworkError(Request<?> request, VolleyError error) {
        error = request.parseNetworkError(error);
        mDelivery.postError(request, error);
    }
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  • 先判断Request是否被Cancel,若是是,那么直接回调#finish,这和上面相似。
  • 调用Network请求,获得NetworkResponse
  • 判断这个NetworkResponse是不是304而且已经递送给使用者了,若是是,那么直接调用#finish,退出。
  • 经过Request#parseNetworkResponseNetworkResponse解析为Response
  • 判断Request是否须要缓存,若是须要缓存,那么调用缓存管理类mCache保存缓存。
  • 经过mDelivery递送最终的结果。
  • 若是在上述的请求中发生了异常,那么会经过mDelivery发送错误给使用者。

5、返回结果

从上面的两个Thread的处理过程来看,对于从队列中取出的Request,最终的处理方式无非有这两种:一种是调用Request#finish(xxx),另外一种是经过mDelivery

5.1 Request#finish(xxx)

//Request.java
   void finish(final String tag) {
        if (mRequestQueue != null) {
            mRequestQueue.finish(this);
        }
    }

    //RequestQueue.java
    <T> void finish(Request<T> request) {
        // Remove from the set of requests currently being processed.
        synchronized (mCurrentRequests) {
            mCurrentRequests.remove(request);
        }
        synchronized (mFinishedListeners) {
          for (RequestFinishedListener<T> listener : mFinishedListeners) {
            listener.onRequestFinished(request);
          }
        }

        if (request.shouldCache()) {
            synchronized (mWaitingRequests) {
                String cacheKey = request.getCacheKey();
                Queue<Request<?>> waitingRequests = mWaitingRequests.remove(cacheKey);
                if (waitingRequests != null) {
                    if (VolleyLog.DEBUG) {
                        VolleyLog.v("Releasing %d waiting requests for cacheKey=%s.",
                                waitingRequests.size(), cacheKey);
                    }
                    // Process all queued up requests. They won't be considered as in flight, but // that's not a problem as the cache has been primed by 'request'.
                    mCacheQueue.addAll(waitingRequests);
                }
            }
        }
    }
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这里面涉及到两个集合mCurrentRequestsmWaitingRequests

  • Set<Request<?>>:全部被添加的Request都进入这一集合,这样在RequestQueue#cancelAll时,就是取消这个集合当中的队列。
  • Map<String, Queue<Request<?>>>:它的Key是每一个RequestgetCacheKey,具备相同keyRequest会被放在同一个队列当中。

5.2 ResponseDelivery

public interface ResponseDelivery {
    /**
     * Parses a response from the network or cache and delivers it.
     */
    public void postResponse(Request<?> request, Response<?> response);

    /**
     * Parses a response from the network or cache and delivers it. The provided
     * Runnable will be executed after delivery.
     */
    public void postResponse(Request<?> request, Response<?> response, Runnable runnable);

    /**
     * Posts an error for the given request.
     */
    public void postError(Request<?> request, VolleyError error);
}
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它的默认实现是ExecutorDelivery,它负责将请求的结果返回给使用者,它全部的方法,最终都会走到内部的ResponseDeliveryRunnablerun()方法当中,该run()方法运行所在的线程和构建ExecutorDelivery所使用的handler有关:

private class ResponseDeliveryRunnable implements Runnable {
        private final Request mRequest;
        private final Response mResponse;
        private final Runnable mRunnable;

        public ResponseDeliveryRunnable(Request request, Response response, Runnable runnable) {
            mRequest = request;
            mResponse = response;
            mRunnable = runnable;
        }

        @SuppressWarnings("unchecked")
        @Override
        public void run() {
            // If this request has canceled, finish it and don't deliver. if (mRequest.isCanceled()) { mRequest.finish("canceled-at-delivery"); return; } // Deliver a normal response or error, depending. if (mResponse.isSuccess()) { mRequest.deliverResponse(mResponse.result); } else { mRequest.deliverError(mResponse.error); } // If this is an intermediate response, add a marker, otherwise we're done
            // and the request can be finished.
            if (mResponse.intermediate) {
                mRequest.addMarker("intermediate-response");
            } else {
                mRequest.finish("done");
            }

            // If we have been provided a post-delivery runnable, run it.
            if (mRunnable != null) {
                mRunnable.run();
            }
       }
    }
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6、RequestQueue

先看下Volley,它其中有一个静态方法RequestQueue newRequestQueue(Context, HttpStack),最终会调用RequestQueue#start()

public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
        File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
        String userAgent = "volley/0";
        try {
            String packageName = context.getPackageName();
            PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
            userAgent = packageName + "/" + info.versionCode;
        } catch (NameNotFoundException e) {
        }
        if (stack == null) {
            if (Build.VERSION.SDK_INT >= 9) {
                stack = new HurlStack();
            } else {
                // Prior to Gingerbread, HttpUrlConnection was unreliable.
                // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
                stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
            }
        }
        Network network = new BasicNetwork(stack);
        RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
        queue.start();
        return queue;
    }
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首先看一下RequestQueue的构造函数,它会构造四个NetworkDispatcher

/**
     * Creates the worker pool. Processing will not begin until {@link #start()} is called.
     *
     * @param cache A Cache to use for persisting responses to disk
     * @param network A Network interface for performing HTTP requests
     * @param threadPoolSize Number of network dispatcher threads to create
     * @param delivery A ResponseDelivery interface for posting responses and errors
     */
    public RequestQueue(Cache cache, Network network, int threadPoolSize,
            ResponseDelivery delivery) {
        mCache = cache;
        mNetwork = network;
        mDispatchers = new NetworkDispatcher[threadPoolSize];
        mDelivery = delivery;
    }
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以后再看一下start()方法,它会启动缓存线程,并依次启动网络线程。

/**
     * Starts the dispatchers in this queue.
     */
    public void start() {
        stop();  // Make sure any currently running dispatchers are stopped.
        // Create the cache dispatcher and start it.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
        mCacheDispatcher.start();

        // Create network dispatchers (and corresponding threads) up to the pool size.
        for (int i = 0; i < mDispatchers.length; i++) {
            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                    mCache, mDelivery);
            mDispatchers[i] = networkDispatcher;
            networkDispatcher.start();
        }
    }
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当咱们调用这个RequestQueue的添加方法时:

/**
     * Adds a Request to the dispatch queue.
     * @param request The request to service
     * @return The passed-in request
     */
    public <T> Request<T> add(Request<T> request) {
        // Tag the request as belonging to this queue and add it to the set of current requests.
        request.setRequestQueue(this);
        synchronized (mCurrentRequests) {
            mCurrentRequests.add(request);
        }

        // Process requests in the order they are added.
        request.setSequence(getSequenceNumber());
        request.addMarker("add-to-queue");

        // If the request is uncacheable, skip the cache queue and go straight to the network.
        if (!request.shouldCache()) {
            mNetworkQueue.add(request);
            return request;
        }

        // Insert request into stage if there's already a request with the same cache key in flight. synchronized (mWaitingRequests) { String cacheKey = request.getCacheKey(); if (mWaitingRequests.containsKey(cacheKey)) { // There is already a request in flight. Queue up. Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey); if (stagedRequests == null) { stagedRequests = new LinkedList<Request<?>>(); } stagedRequests.add(request); mWaitingRequests.put(cacheKey, stagedRequests); if (VolleyLog.DEBUG) { VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey); } } else { // Insert 'null' queue for this cacheKey, indicating there is now a request in // flight. mWaitingRequests.put(cacheKey, null); mCacheQueue.add(request); } return request; } } 复制代码
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