D3D10 截图功能 保存Texture到本地

Date 20200311 By Wjb3d 直接上代码:code ID3D10Resource* pScreen; mRenderTargetView->GetResource(&pScreen); D3D10_TEXTURE2D_DESC texDesc; texDesc.ArraySize = 1; texDesc.CPUAccessFlags = 0; texDesc.
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