1.首先看prepare()方法java
public static final void prepare() { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(true)); }
sThreadLocal是一个ThreadLocal对象,能够在一个线程中存储变量。能够看到,在第5行,将一个Looper的实例放入了ThreadLocal,而且2-4行判断了sThreadLocal是否为null,不然抛出异常。这也就说明了Looper.prepare()方法不能被调用两次,同时也保证了一个线程中只有一个Looper实例~相信有些哥们必定遇到这个错误。ide
2.下面看Looper的构造方法:oop
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); //建立了一个MessageQueue(消息队列)。 mRun = true; mThread = Thread.currentThread(); }
在构造方法中,建立了一个MessageQueue(消息队列)。ui
3.而后咱们看loop()方法:this
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycle(); } }
第2行:spa
public static Looper myLooper() { //直接返回sThreadLocal存储的Looper实例,若是me为null则抛出异常,也就是说looper方法必须在prepare方法以后运行 return sThreadLocal.get(); }
第6行:拿到该looper实例中的mQueue(消息队列)线程
13到45行:就进入了咱们所说的无限循环。code
14行:取出一条消息,若是没有消息则阻塞。对象
27行:使用调用 msg.target.dispatchMessage(msg);把消息交给msg的target的dispatchMessage方法去处理。Msg的target是什么呢?其实就是handler对象,下面会进行分析。token
44行:释放消息占据的资源。
一、与当前线程绑定,保证一个线程只会有一个Looper实例,同时一个Looper实例也只有一个MessageQueue。
二、loop()方法,不断从MessageQueue中去取消息,交给消息的target属性的dispatchMessage去处理。