一个java程序员自学IOS开发之路(十一)

最近学习的进度慢了点,由于年末以前有个新项目要上线,并且每次业务人员过来一次,需求就有变更,因而不停的改改改= =!唉~不说了心好累swift

2015/11/29ide

Day 43学习

事件的产生和传递ui

发生触摸事件后,系统会将该事件加入到一个由UIApplication管理的事件队列中atom

 

UIApplication会从事件队列中取出最前面的事件,并将事件分发下去以便处理,一般,先发送事件给应用程序的主窗口(keyWindow)spa

 

主窗口会在视图层次结构中找到一个最合适的视图来处理触摸事件,这也是整个事件处理过程的第一步代理

 

找到合适的视图控件后,就会调用视图控件的touches方法来做具体的事件处理code

touchesBegan…orm

touchesMoved…对象

touchedEnded…

 

UIView不接收触摸事件的三种状况

不接收用户交互

userInteractionEnabled = NO

隐藏

hidden = YES

透明

alpha = 0.0 ~ 0.01

提示:UIImageView的userInteractionEnabled默认就是NO,所以UIImageView以及它的子控件默认是不能接收触摸事件的

 

触摸事件处理的详细过程

用户点击屏幕后产生的一个触摸事件,通过一些列的传递过程后,会找到最合适的视图控件来处理这个事件

 

找到最合适的视图控件后,就会调用控件的touches方法来做具体的事件处理

touchesBegan…

touchesMoved…

touchedEnded…

 

这些touches方法的默认作法是将事件顺着响应者链条向上传递,将事件交给上一个响应者进行处理

 

响应者链条示意图

 

响应者链的事件传递过程

1. 若是view的控制器存在,就传递给控制器;若是控制器不存在,则将其传递给它的父视图

2. 在视图层次结构的最顶级视图,若是也不能处理收到的事件或消息,则其将事件或消息传递给window对象进行处理

3. 若是window对象也不处理,则其将事件或消息传递给UIApplication对象

4. 若是UIApplication也不能处理该事件或消息,则将其丢弃

监听触摸事件的作法

若是想监听一个view上面的触摸事件,以前的作法是

自定义一个view

实现view的touches方法,在方法内部实现具体处理代码

 

经过touches方法监听view触摸事件,有很明显的几个缺点

必须得自定义view

因为是在view内部的touches方法中监听触摸事件,所以默认状况下,没法让其余外界对象监听view的触摸事件

不容易区分用户的具体手势行为

 

iOS 3.2以后,苹果推出了手势识别功能(Gesture Recognizer),在触摸事件处理方面,大大简化了开发者的开发难度

UIGestureRecognizer

为了完成手势识别,必须借助于手势识别器----UIGestureRecognizer

 

利用UIGestureRecognizer,能轻松识别用户在某个view上面作的一些常见手势

 

UIGestureRecognizer是一个抽象类,定义了全部手势的基本行为,使用它的子类才能处理具体的手势

UITapGestureRecognizer(敲击)

UIPinchGestureRecognizer(捏合,用于缩放)

UIPanGestureRecognizer(拖拽)

UISwipeGestureRecognizer(轻扫)

UIRotationGestureRecognizer(旋转)

UILongPressGestureRecognizer(长按)

 

UITapGestureRecognizer

  • 每个手势识别器的用法都差很少,好比UITapGestureRecognizer的使用步骤以下
  • 建立手势识别器对象

UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] init];

 

  • 设置手势识别器对象的具体属性

// 连续敲击2次

tap.numberOfTapsRequired = 2;

// 须要2根手指一块儿敲击

tap.numberOfTouchesRequired = 2;

 

  • 添加手势识别器到对应的view上

[self.iconView addGestureRecognizer:tap];

 

  • 监听手势的触发

[tap addTarget:self action:@selector(tapIconView:)];

 

手势识别的状态

typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
    // 没有触摸事件发生,全部手势识别的默认状态
    UIGestureRecognizerStatePossible,
    // 一个手势已经开始但还没有改变或者完成时
    UIGestureRecognizerStateBegan,
    // 手势状态改变
    UIGestureRecognizerStateChanged,
    // 手势完成
    UIGestureRecognizerStateEnded,
    // 手势取消,恢复至Possible状态
    UIGestureRecognizerStateCancelled, 
    // 手势失败,恢复至Possible状态
    UIGestureRecognizerStateFailed,
    // 识别到手势识别
    UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded
};

而后利用UIGestureRecognizer作了一个旋转,缩放,拖拽view的demo,操做的是一个ImageView,代码以下

@interface ViewController () <UIGestureRecognizerDelegate>
@property (weak, nonatomic) IBOutlet UIImageView *image;
@end

@implementation ViewController
- (void)viewDidLoad {
    [super viewDidLoad];
    //缩放
    UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchView:)];
    pinch.delegate = self;
    [self.image addGestureRecognizer:pinch];
    //旋转
    UIRotationGestureRecognizer *rotate = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotateView:)];
    rotate.delegate = self;
    [self.image addGestureRecognizer:rotate];
    //拖拽
    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panView:)];
    pan.delegate = self;
    [self.image addGestureRecognizer:pan];
}

- (void)pinchView:(UIPinchGestureRecognizer *)pinch {
    pinch.view.transform = CGAffineTransformScale(pinch.view.transform, pinch.scale, pinch.scale);
    pinch.scale = 1;
}

- (void)rotateView:(UIRotationGestureRecognizer *)rotate {
    rotate.view.transform = CGAffineTransformRotate(rotate.view.transform, rotate.rotation);
    rotate.rotation = 0;
}

- (void)panView:(UIPanGestureRecognizer *)pan {
    CGPoint translation = [pan translationInView:pan.view];
    pan.view.transform = CGAffineTransformTranslate(pan.view.transform, translation.x, translation.y);
    [pan setTranslation:CGPointZero inView:pan.view];
} 

#pragma mark -代理方法
/** 使全部手势都有效 */
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
    return YES;
}
@end

而后是swift版的代码

import UIKit

class ViewController: UIViewController, UIGestureRecognizerDelegate {
    @IBOutlet weak var image: UIImageView!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        // 拖拽
        let pan = UIPanGestureRecognizer(target: self, action: Selector.init("panView:"))
        pan.delegate = self
        self.image.addGestureRecognizer(pan)
        //旋转
        let rotate = UIRotationGestureRecognizer(target: self, action: Selector.init("rotateView:"))
        rotate.delegate = self
        self.image.addGestureRecognizer(rotate)
        //缩放
        let pinch = UIPinchGestureRecognizer(target: self, action: Selector.init("pinchView:"))
        pinch.delegate = self
        self.image.addGestureRecognizer(pinch)
    }

    func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
        return true
    }

    func panView(pan:UIPanGestureRecognizer) {
        let translate = pan.translationInView(pan.view)
        pan.view?.transform = CGAffineTransformTranslate((pan.view?.transform)!, translate.x, translate.y)
        pan.setTranslation(CGPoint(x: 0, y: 0), inView: pan.view)
    }

    func rotateView(rotate:UIRotationGestureRecognizer) {
        rotate.view?.transform = CGAffineTransformRotate((rotate.view?.transform)!, rotate.rotation)
        rotate.rotation = 0
    }

    func pinchView(pinch:UIPinchGestureRecognizer) {
        pinch.view?.transform = CGAffineTransformScale((pinch.view?.transform)!, pinch.scale, pinch.scale)
        pinch.scale = 1
    }
}
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