Given a 2D board and a word, find if the word exists in the grid.html
The word can be constructed from letters of sequentially adjacent cell, where "adjacent" cells are those horizontally or vertically neighboring. The same letter cell may not be used more than once.java
For example,
Given board =python
[ ['A','B','C','E'], ['S','F','C','S'], ['A','D','E','E'] ]
word = "ABCCED"
, -> returns true
,
word = "SEE"
, -> returns true
,
word = "ABCB"
, -> returns false
.数组
给定一个2维的字母board,判断 是否有一个网格路径组成给定的单词。spa
解法:DFS, 典型的深度优先遍历,对每一点的每一条路径进行深度遍历,遍历过程当中一旦出现:设计
1.数组越界。2.该点已访问过。3.该点的字符和word对应的index字符不匹配。code
就要对该路径进行剪枝:htm
Java:blog
public boolean exist(char[][] board, String word) { int m = board.length; int n = board[0].length; boolean result = false; for(int i=0; i<m; i++){ for(int j=0; j<n; j++){ if(dfs(board,word,i,j,0)){ result = true; } } } return result; } public boolean dfs(char[][] board, String word, int i, int j, int k){ int m = board.length; int n = board[0].length; if(i<0 || j<0 || i>=m || j>=n){ return false; } if(board[i][j] == word.charAt(k)){ char temp = board[i][j]; board[i][j]='#'; if(k==word.length()-1){ return true; }else if(dfs(board, word, i-1, j, k+1) ||dfs(board, word, i+1, j, k+1) ||dfs(board, word, i, j-1, k+1) ||dfs(board, word, i, j+1, k+1)){ return true; } board[i][j]=temp; } return false; }
Java:游戏
class Solution { int[] dh = {0, 1, 0, -1}; int[] dw = {1, 0, -1, 0}; public boolean exist(char[][] board, String word) { boolean[][] isVisited = new boolean[board.length][board[0].length]; for (int i = 0; i < board.length; i++) for (int j = 0; j < board[0].length; j++) if (isThisWay(board, word, i, j, 0, isVisited)) return true; return false; } public boolean isThisWay(char[][] board, String word, int row, int column, int index, boolean[][] isVisited) { if (row < 0 || row >= board.length || column < 0 || column >= board[0].length || isVisited[row][column] || board[row][column] != word.charAt(index)) return false; //剪枝 if (++index == word.length()) return true; //word全部字符均匹配上 isVisited[row][column] = true; for (int i = 0; i < 4; i++) if (isThisWay(board, word, row + dh[i], column + dw[i], index, isVisited)) return true; //以board[row][column]为起点找到匹配上word路径 isVisited[row][column] = false; //遍历事后,将该点还原为未访问过 return false; } }
Python:
class Solution: # @param board, a list of lists of 1 length string # @param word, a string # @return a boolean def exist(self, board, word): visited = [[False for j in xrange(len(board[0]))] for i in xrange(len(board))] for i in xrange(len(board)): for j in xrange(len(board[0])): if self.existRecu(board, word, 0, i, j, visited): return True return False def existRecu(self, board, word, cur, i, j, visited): if cur == len(word): return True if i < 0 or i >= len(board) or j < 0 or j >= len(board[0]) or visited[i][j] or board[i][j] != word[cur]: return False visited[i][j] = True result = self.existRecu(board, word, cur + 1, i + 1, j, visited) or\ self.existRecu(board, word, cur + 1, i - 1, j, visited) or\ self.existRecu(board, word, cur + 1, i, j + 1, visited) or\ self.existRecu(board, word, cur + 1, i, j - 1, visited) visited[i][j] = False return result
C++:
class Solution { public: bool exist(vector<vector<char> > &board, string word) { if (word.empty()) return true; if (board.empty() || board[0].empty()) return false; vector<vector<bool> > visited(board.size(), vector<bool>(board[0].size(), false)); for (int i = 0; i < board.size(); ++i) { for (int j = 0; j < board[i].size(); ++j) { if (search(board, word, 0, i, j, visited)) return true; } } return false; } bool search(vector<vector<char> > &board, string word, int idx, int i, int j, vector<vector<bool> > &visited) { if (idx == word.size()) return true; if (i < 0 || j < 0 || i >= board.size() || j >= board[0].size() || visited[i][j] || board[i][j] != word[idx]) return false; visited[i][j] = true; bool res = search(board, word, idx + 1, i - 1, j, visited) || search(board, word, idx + 1, i + 1, j, visited) || search(board, word, idx + 1, i, j - 1, visited) || search(board, word, idx + 1, i, j + 1, visited); visited[i][j] = false; return res; } };
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