Unity3d外包团队:Unity3d最新版本更新内容

GPU Instancing Improvementhtml

只能改进了一些功能吧,原GPU Instancing shader可参考markdown

https://docs.unity3d.com/Manual/GPUInstancing.htmldom

 

IL2CPP: Windows Runtime projectionsoop

Making IL2CPP understand Windows Runtime projections will enable C# scripts and plugins to consume Windows Runtime APIs directly on Windows Desktop, Windows Store and XBOX One platforms.flex

 

* IL2CPP做为新编译的引擎,原本只是支持IOS 64位,如今彻底支持WINDOWS及其相关系统,只能说UNITY3D和MONODEVELOP的分裂又再向前了一大步吧,对于新手或者独立开发者没什么须要深刻研究的,历年的UNITY3D的升级并不会太激进,各个平台的用户都不会感到升级对平常工做有很大影响,棘手的第三方问题几乎都有解决方案或者替代方案ui

 



iOS Native Crash Reporting3d

用了就知道,unity3d也不是完美的,常常卡死,莫名崩溃,可是重启能解决的问题就都不是问题,report什么的不重要orm

 

Lighting Modeshtm


这个一个新的builder for lighting,惋惜的是新东西老是比较难看到,要穿过不少墙才能看到根本
https://www.dropbox.com/s/1hdi5vprimxb5lg/LightingModesUserManual-preview2.pdf?dl=0ip

 

Particle System Improvements

Particles
  • Multi-Edit support.
  • Custom Data Module, including HDR color support.
  • More flexible Custom Vertex Streams UI.
  • New Burst Emission UI, with support for repeating bursts.
  • Shape Module upgraded to support non-randomized behaviors (eg. looping and uniform distribution).
  • Particle 2D collision optimization including a 10x performance improvement detecting collisions and improved solving of overlaps.

 附下载:https://unity3d.com/cn/get-unity/download 

 

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