protoBuf是一种灵活高效的独立于语言平台的结构化数据表示方法,与XML相比,protoBuf更小更快更简单。你能够用定义本身protoBuf的数据结构,用ProtoBuf编译器生成特定语言的源代码,如C++,Java,Python等,目前protoBuf对主流的编程语言都提供了支持,很是方便的进行序列化和反序列化。javascript
特色:html
目前最新版本为Protocol Buffers v3.5.1前端
解压 protoc-3.5.1-osx-x86_64.zip
java
Mac 配置环境变量 vi ~/.bash_profile
使其配置生效source ~/.bash_profile
git
#protobuf export PROTOBUF_HOME=/Users/Javen/Documents/dev/java/protobuf/protoc-3.5.1-osx-x86_64 export PATH=$PATH:$PROTOBUF_HOME/bin
Window 将bin添加到path 便可 例如:D:\protobuf\protoc-3.5.1-win32\bin
github
本文在Mac环境下编写
Mac与window命令惟一的区别就是须要将protoc
改为protoc.exe
前提是须要添加环境变量。typescript
文件保存为chat.proto
此proto
文件摘自t-io 让天下没有难开发的网络编程npm
syntax = "proto3"; package com.im.common.packets; option java_package = "com.im.common.packets"; //设置java对应的package option java_multiple_files = true; //建议设置为true,这样会每一个对象放在一个文件中,不然全部对象都在一个java文件中 /** * 聊天类型 */ enum ChatType { CHAT_TYPE_UNKNOW = 0;//未知 CHAT_TYPE_PUBLIC = 1;//公聊 CHAT_TYPE_PRIVATE = 2;//私聊 } /** * 聊天请求 */ message ChatReqBody { int64 time = 1;//消息发送时间 ChatType type = 2; //聊天类型 string text = 3; //聊天内容 string group = 4; //目标组id int32 toId = 5; //目标用户id, string toNick = 6; //目标用户nick } /** * 聊天响应 */ message ChatRespBody { int64 time = 1;//消息发送时间 ChatType type = 2; //聊天类型 string text = 3; //聊天内容 int32 fromId = 4; //发送聊天消息的用户id string fromNick = 5; //发送聊天消息的用户nick int32 toId = 6; //目标用户id string toNick = 7; //目标用户nick string group = 8; //目标组id }
进入到项目的跟目录执行如下编译命名,com/im/common/packets
为chat.proto
中的包名,chat.proto
文件放在com/im/common/packets
下。编程
protoc --java_out=./ com/im/common/packets/chat.proto
protoc --js_out=import_style=commonjs,binary:. chat.proto
执行后会在当前文件夹中生成chat_pb.js
文件,这里面就是protobuf
的API和一些函数。若是是Node.js
就能够直接使用了,若是想在浏览器(前端)中使用protobuf
还须要作一些处理。json
在chat_pb.js
文件的同级目录下安装引用库
npm install -g require npm install google-protobuf npm install -g browserify
编写脚本保存为exports.js
var chatProto = require('./chat_pb'); module.exports = { DataProto: chatProto }
执行命令 browserify exports.js > chat.js
对chat_pb.js
文件进行编译打包生成chat.js
后就能够愉快的使用了。
<script src="./chat.js"></script> <script type="text/javascript"> var chatReqBody = new proto.com.im.common.packets.ChatReqBody(); chatReqBody.setTime(new Date().getTime()); chatReqBody.setText("测试"); chatReqBody.setType(1); chatReqBody.setGroup("Javen"); chatReqBody.setToid(666); chatReqBody.setTonick("Javen205"); var bytes = chatReqBody.serializeBinary(); console.log("序列化为字节:"+bytes); var data = proto.com.im.common.packets.ChatReqBody.deserializeBinary(bytes); console.log("反序列化为对象:"+data); console.log("从对象中获取指定属性:"+data.getTonick()); console.log("对象转化为JSON:"+JSON.stringify(data)); </script>
java中要用protobuf,protobuf与json相互转换,首先须要引入相关的jar,maven的pom坐标以下
<dependency> <groupId>com.google.protobuf</groupId> <artifactId>protobuf-java</artifactId> <version>3.5.1</version> </dependency> <dependency> <groupId>com.googlecode.protobuf-java-format</groupId> <artifactId>protobuf-java-format</artifactId> <version>1.4</version> </dependency>
public static void test() { try { JsonFormat jsonFormat = new JsonFormat(); ChatRespBody.Builder builder = ChatRespBody.newBuilder(); builder.setType(ChatType.CHAT_TYPE_PUBLIC); builder.setText("Javen 测试"); builder.setFromId(1); builder.setFromNick("Javen"); builder.setToId(110); builder.setToNick("Javen.zhou"); builder.setGroup("Javen"); builder.setTime(SystemTimer.currentTimeMillis()); ChatRespBody chatRespBody = builder.build(); //从protobuf转json String asJson = jsonFormat.printToString(chatRespBody); System.out.println("Object to json "+asJson); byte[] bodybyte = chatRespBody.toByteArray(); //解码是从byte[]转换为java对象 ChatRespBody parseChatRespBody = ChatRespBody.parseFrom(bodybyte); asJson = jsonFormat.printToString(parseChatRespBody); System.out.println("bodybyte to json "+asJson); //从json转protobuf ChatRespBody.Builder _builder = ChatRespBody.newBuilder(); jsonFormat.merge(new ByteArrayInputStream(asJson.getBytes()), _builder); ChatRespBody _chatRespBody = _builder.build(); asJson = jsonFormat.printToString(_chatRespBody); System.out.println("json to protobuf "+asJson); } catch (Exception e) { e.printStackTrace(); } }
将chat.js
中的var global = Function('return this')();
修改成
// var global = Function('return this')(); var global = (function(){ return this; })()
BK.Script.loadlib('GameRes://qqPlayCore.js'); BK.Script.loadlib('GameRes://tio/chat.js'); function test() { var ws = new BK.WebSocket("ws://127.0.0.1:9326?group=test&name=Javen"); ws.onOpen = function(ws) { BK.Script.log(1, 0, "onOpen.js"); BK.Script.log(1, 0, "1.readyState = " + ws.getReadyState()); var time = 0; BK.Director.ticker.add(function(ts, duration) { time = time + 1; if (time % 100 == 0) { // ws.send("phone test" + time); var chatReqBody = new proto.com.im.common.packets.ChatReqBody(); chatReqBody.setTime(new Date().getTime()); chatReqBody.setText("phone test" + time); chatReqBody.setType(1); chatReqBody.setGroup("test"); var bytes = chatReqBody.serializeBinary(); ws.send(bytes); } }); }; ws.onClose = function(ws) { BK.Script.log(1, 0, "onClose.js"); BK.Script.log(1, 0, "1.readyState = " + ws.getReadyState()); }; ws.onError = function(ws) { BK.Script.log(1, 0, "onError.js"); BK.Script.log(1, 0, "1.readyState = " + ws.getReadyState()); BK.Script.log("onError.js.js getErrorCode:" + ws.getErrorCode()); BK.Script.log("onError.js getErrorString:" + ws.getErrorString()); }; ws.onMessage = function(ws, event) { if (!event.isBinary) { var str = event.data.readAsString(); BK.Script.log(1, 0, "text = " + str); } else { var buf = event.data; //将游标pointer重置为0 buf.rewind(); var ab = new ArrayBuffer(buf.length); var dv = new DataView(ab); while (!buf.eof) { dv.setUint8(buf.pointer, buf.readUint8Buffer()); } var chatRespBody = proto.com.im.common.packets.ChatRespBody.deserializeBinary(ab); var msg = chatRespBody.getFromnick() + " 说: " + chatRespBody.getText(); BK.Script.log(1, 0, "text = " + msg); } }; ws.onSendComplete = function(ws) { BK.Script.log(1, 0, "onSendComplete.js"); }; ws.connect(); } test();
egret有提供将proto文件
生成JS以及TS的工具
npm install protobufjs -g npm install @egret/protobuf -g
一、在白鹭项目的根目录中新建protobuf
文件夹,再在protobuf
文件夹中新建protofile
文件夹
二、将proto
文件放到protofile
文件夹中
三、依次执行pb-egret add
、pb-egret generate
将会自动完成如下操做:
一、在tsconfig.json
中的include
节点中添加protobuf/**/*.d.ts
二、在egretProperties.json
中的modules
节点添加
{ "name": "protobuf-library", "path": "protobuf/library" }, { "name": "protobuf-bundles", "path": "protobuf/bundles" }
三、在protobuf
文件夹中自动生成bundles
以及library
文件夹里面包含了咱们须要的js以及ts
处理发送消息
private sendReq(text:string,group:string){ var chatReqBody = new com.im.common.packets.ChatReqBody(); chatReqBody.time = new Date().getTime(); chatReqBody.text = text; chatReqBody.type = com.im.common.packets.ChatType.CHAT_TYPE_PUBLIC; chatReqBody.group = group; let data = com.im.common.packets.ChatReqBody.encode(chatReqBody).finish(); this.sendBytesData(data); } private sendBytesData(data:Uint8Array){ this.socket.writeBytes(new egret.ByteArray(data)); }
处理接收消息
private onReceiveMessage(e:egret.Event):void { //建立 ByteArray 对象 var byte:egret.ByteArray = new egret.ByteArray(); //读取数据 this.socket.readBytes(byte); let buffer = new Uint8Array(byte.buffer); let chatRespBody = com.im.common.packets.ChatRespBody.decode(buffer); // this.trace("收到数据:"+JSON.stringify(chatRespBody)); this.trace(chatRespBody.fromNick+" 说: "+chatRespBody.text); }
Cocos Creator中使用protobuf与前端中使用protobuf操做步骤基本同样,只是在Cocos Creator中须要将JS导入为插件
将5.2中编译生成的JS导入到工程的脚本文件夹中,打开Cocos Creator就会提示您是否要将脚本设置为插件。
与6.1前端中使用方式同样。
start: function () { cc.log("start"); let chatReqBody = new proto.com.im.common.packets.ChatReqBody(); chatReqBody.setTime(new Date().getTime()); chatReqBody.setText("测试"); chatReqBody.setType(1); chatReqBody.setGroup("Javen"); chatReqBody.setToid(666); chatReqBody.setTonick("Javen205"); let bytes = chatReqBody.serializeBinary(); cc.log("序列化为字节:" + bytes); let data = proto.com.im.common.packets.ChatReqBody.deserializeBinary(bytes); cc.log("反序列化为对象:" + data); cc.log("从对象中获取指定属性:" + data.getTonick()); cc.log("对象转化为JSON:" + JSON.stringify(data)); },
到这里如何使用protobuf就介绍完了,我的能力有限若有错误欢迎指正。你有更好的解决方案或者建议欢迎一块儿交流讨论,若有疑问欢迎留言。