基于CreateJS的游戏制做css
CreateJS为CreateJS库,是一款为HTML5游戏开发的引擎。包含如下四个部分: EASELJS:提供了一套完整的,层次化的显示列表的互动方式 来更简单的处理HTML5画布。html
TWEENJS:主要用来调整和动画HTML5和Javascript属性。提供了简单而且强大的tweening接口。canvas
SOUNDJS:提供了简单而强大的API来处理音频。经过插件来执行实际的音频实现,无需学习平台相关的知识,简单直接的处理声音。app
PRELOADJS:是一个用来管理和协调相关资源加载的类库,它能够方便的帮助你预先加载相关资源,例如:图片、文件、音频、数据等等。框架
开发工具:Adobe Dreamweaver CC 2019dom
开发框架:CreateJS函数
围住神经猫工具
游戏介绍:围住中间那只“猫”,使其不逃出地图。游戏开始会有几堵墙,玩家须要造新的墙困住猫。学习
代码以下:开发工具
cat.cs
<html> <head> <meta charset="utf-8"> <title>围住神经猫</title> <script src="Js/easeljs.min.js"></script> <script src="Js/Circle.js"></script> </head> <body> <canvas width="800px" height="800px" id="gameView"></canvas> <script src="Js/app.js"></script> </body> </html>```
circle.js
function Circle(){ createjs.Shape.call(this); this.setCircleType = function(type){ this._circleType = type; switch(type){ case Circle.TYPE_UNSELECTED: this.setColor("#cccccc"); break; case Circle.TYPE_SELECTED: this.setColor("#ff6600"); break; case Circle.TYPE_CAT: this.setColor("#0000ff"); break; } } this.setColor = function(colorString){ this.graphics.beginFill(colorString); this.graphics.drawCircle(0,0,25); this.graphics.endFill(); } this.getCircleType = function(){ return this._circleType; } this.setCircleType(1); } Circle.prototype = new createjs.Shape(); Circle.TYPE_UNSELECTED = 1; Circle.TYPE_SELECTED = 2; Circle.TYPE_CAT = 3;```
app.js
var stage = new createjs.Stage("gameView"); createjs.Ticker.setFPS(30); createjs.Ticker.addEventListener("tick",stage); var gameView = new createjs.Container(); gameView.x = 30; gameView.y = 30; stage.addChild(gameView); var circleArr = [[],[],[],[],[],[],[],[],[]]; var currentCat;//保存这只猫 //猫移动的六个方向的参数 var MOVE_NONE = -1,MOVE_LEFT = 0,MOVE_UP_LEFT = 1,MOVE_UP_RIGHT = 2,MOVE_RIGHT = 3,MOVE_DOWN_RIGHT = 4,MOVE_DOWN_LEFT = 5; function getMoveDir(cat){ //分六个方向判断猫可移动的方向 var distanceMap = []; //left var can = true; for (var x = cat.indexX;x>=0;x--) { if(circleArr[x][cat.indexY].getCircleType() == Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_LEFT] = cat.indexX - x; break; } } if(can){ return MOVE_LEFT; } //left up can =true; var x = cat.indexX, y = cat.indexY; while(true){ if(circleArr[x][y].getCircleType() == Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_UP_LEFT] = can.indexY-y; break; } if(y%2 == 0){ x--; } y--; if(y<0 ||x<0){ break; } } if(can){ return MOVE_UP_LEFT; } //right up can =true; var x = cat.indexX, y = cat.indexY; while(true){ if(circleArr[x][y].getCircleType() == Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_UP_RIGHT] = can.indexY-y; break; } if(y%2 == 1){ x++; } y--; if(y <0||x>8){ break; } } if(can){ return MOVE_UP_RIGHT; } //right can =true; for (var x= cat.indexX;x<9;x++) { if(circleArr[x][cat.indexY].getCircleType() == Circle.TYPE_SELECTED){ can =false; distanceMap[MOVE_RIGHT] = x -cat.indexX; break; } } if(can){ return MOVE_RIGHT; } //ritht down can = true; x= cat.indexX,y = cat.indexY; while(true){ if(circleArr[x][y].getCircleType() == Circle.TYPE_SELECTED){ can =false; distanceMap[MOVE_DOWN_RIGHT] = y -cat.indexY; break; } if(y%2 == 1){ x++; } y++; if(y>8 ||x>8){ break; } } if(can){ return MOVE_DOWN_RIGHT; } //left down can = true; x= cat.indexX,y = cat.indexY; while(true){ if(circleArr[x][y].getCircleType() == Circle.TYPE_SELECTED){ can = false; distanceMap[MOVE_DOWN_LEFT] = y -cat.indexY; break; } if(y%2 == 0){ x--; } y++; if(y>8 || x<0){ break; } } if(can){ return MOVE_DOWN_LEFT; } var maxDir = -1,maxValue = -1; for (var dir = 0;dir<distanceMap.length;dir++) { if(distanceMap[dir]>maxValue){ maxValue = distanceMap[dir]; maxDir = dir; } } if(maxValue > 1){ return maxDir; }else{ return MOVE_NONE; } } function circleClicked(event){ if(event.target.getCircleType() != Circle.TYPE_CAT){ event.target.setCircleType(Circle.TYPE_SELECTED); }else{ return; } //表示碰到边缘 游戏结束 if(currentCat.indexX == 0 ||currentCat.indexX == 8 ||currentCat.indexY==0 ||currentCat.indexY==8){ alert("游戏结束");//添加猫跳跃判断 return; } var dir = getMoveDir(currentCat); switch (dir){//判断猫移动的方向总共有6个,当此方向的圆形未使用时设置该方向为猫跳跃的方向,二原来猫的位置改成未使用状态,当全部方向都走不通时,弹出对话框,游戏结束 case MOVE_LEFT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat = circleArr[currentCat.indexX - 1][currentCat.indexY]; currentCat.setCircleType(Circle.TYPE_CAT) break; case MOVE_UP_LEFT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat = circleArr[currentCat.indexY%2?currentCat.indexX:currentCat.indexX- 1][currentCat.indexY-1]; currentCat.setCircleType(Circle.TYPE_CAT) break; case MOVE_UP_RIGHT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat = circleArr[currentCat.indexY%2?currentCat.indexX+1:currentCat.indexX][currentCat.indexY-1]; currentCat.setCircleType(Circle.TYPE_CAT) break; case MOVE_RIGHT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat = circleArr[currentCat.indexX+1][currentCat.indexY]; currentCat.setCircleType(Circle.TYPE_CAT) break; case MOVE_DOWN_RIGHT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat = circleArr[currentCat.indexY%2?currentCat.indexX+1:currentCat.indexX][currentCat.indexY+1]; currentCat.setCircleType(Circle.TYPE_CAT) break; case MOVE_DOWN_LEFT: currentCat.setCircleType(Circle.TYPE_UNSELECTED); currentCat = circleArr[currentCat.indexY%2?currentCat.indexX:currentCat.indexX-1][currentCat.indexY+1]; currentCat.setCircleType(Circle.TYPE_CAT) break; //没有方向走 游戏结束 default: alert("游戏结束"); } } function addCircles(){ //生成游戏背景 for (var indexY = 0; indexY <9;indexY++ ) { for (var indexX = 0;indexX<9;indexX++) { var c = new Circle(); gameView.addChild(c); circleArr[indexX][indexY] = c; c.indexX = indexX; c.indexY = indexY; //由于Y轴是 一前一后 全部判断一下 Y%2 c.x = indexY%2?indexX*55+25:indexX*55; c.y = indexY * 55; if(indexX == 4 && indexY == 4){ //中间出现一只猫 c.setCircleType(3); currentCat = c; }else if(Math.random() <0.1){ //让页面上随机出现 不能走的方框 方便围这只猫 c.setCircleType(Circle.TYPE_SELECTED); } //添加事件 c.addEventListener("click",circleClicked); } } } addCircles();```
找颜色
游戏介绍:找出全部方格中颜色不同的的,主要是考眼力和注意力,难度随关卡逐渐增长。代码以下
sex.html
<html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width,user-scalabe=no"> <script src="Js/easeljs.min.js"></script> <script src="Js/Rect.js"></script> <link rel="stylesheet" type="text/css" href="Css/style.css"> <title>看你有多色</title> </head> <body> <div class="main"> <canvas id="gameView"></canvas> </div> <script src="Js/apps.js"></script> </body> </html>```
rect.js
function Rect(n,color,Rectcolor){ createjs.Shape.call(this); this.setRectType = function(type){ this._RectType = type; switch(type){ case 1: this.setColor(color); break; case 2: this.setColor(Rectcolor); break; } } this.setColor = function(colorString){ this.graphics.beginFill(colorString); this.graphics.drawRect(0,0,getSize()/n-2,getSize()/n-2); this.graphics.endFill(); } this.getRectType = function(){ return this._RectType; } this.setRectType(1); } Rect.prototype = new createjs.Shape();```
apps.js
var stage = new createjs.Stage("gameView"); createjs.Ticker.setFPS(30); createjs.Ticker.addEventListener("tick",stage); var gameView = new createjs.Container(); stage.addChild(gameView); function startGame(){//函数入口 getCanvasSize(); n = 2; addRect(); } function addRect(){//添加方格 var c1 = parseInt(Math.random()*1000000);//设定放个颜色为一个随机值 var color = ("#"+c1); var x = parseInt(Math.random()*n); var y = parseInt(Math.random()*n); for(var indexX = 0;indexX < n;indexX++){//绘制每一个方格 for(var indexY = 0;indexY < n;indexY++){ var c2 = parseInt((c1-10*(n-indexY)>0)?(c1-10*(n-indexY)):(c1+10*indexY)); var Rectcolor = ("#"+c2); var c3 = parseInt((c2-10*(n-indexY)>0)?(c2-10*(n-indexY)):(c2+10*indexY)); var Rectcolor = ("#"+c3); var r = new Rect(n,color,Rectcolor); gameView.addChild(r); r.x = indexX; r.y = indexY; if(r.x == x && r.y == y){ r.setRectType(2); } r.x = indexX * (getSize()/n); r.y = indexY * (getSize()/n); if(r.getRectType() == 2){ r.addEventListener("click",clickRect); } } } } function clickRect(){ //判断方格为最大七个时(若是不是继续添加),清除全部子元素,从新调用addRect()绘制方格 if(n<7){ ++n; } gameView.removeAllChildren(); addRect(); } function getCanvasSize(){ var gView = document.getElementById("gameView"); gView.height = window.innerHeight-4; gView.width = window.innerWidth-4; } function getSize(){ if(window.innerHeight>=window.innerWidth){ return window.innerWidth; }else{ return window.innerHeight; } } startGame();//函数入口```
结果如图: