上回提到,
computed
————计算属性的缓存与Watcher
这个类的dirty
属性有关,那么此次咱们接着来看下,dirty
属性到底取决于什么状况来变化,从而对computed
进行缓存。javascript
切入正题以前,咱们先来看一个问题:若是一个computed
的结果是受data
属性下的值影响的,那么如何去捕获因某个值变化而引发的computed
的变化?答案是:依赖收集前端
根据上面的断点,在update
函数执行以前,咱们注意到,有个reactiveSetter
函数在它以前。咱们点击右侧调用栈中的reactiveSetter
,此时有一个函数特别醒目:defineReactive$$1
,通过又一次的断点,咱们发现它在几处都有调用:java
initRender
函数中调用walk
函数中调用在实际断点调试的时候,咱们很容易能够知道存在这样的,同时也是与本文有关的调用顺序(从下往上):react
defineReactive$$1
walk
Observer
observe
initData
initState
Observer
类根据上边提供的调用顺序,咱们重点看一下几个关键的函数:数组
observe
/** * Attempt to create an observer instance for a value, * returns the new observer if successfully observed, * or the existing observer if the value already has one. */
function observe (value, asRootData) {
if (!isObject(value) || value instanceof VNode) {
return
}
var ob;
if (hasOwn(value, '__ob__') && value.__ob__ instanceof Observer) {
ob = value.__ob__;
} else if (
shouldObserve &&
!isServerRendering() &&
(Array.isArray(value) || isPlainObject(value)) &&
Object.isExtensible(value) &&
!value._isVue
) {
ob = new Observer(value);
}
if (asRootData && ob) {
ob.vmCount++;
}
return ob
}
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光看注释咱们都能知道,observe
函数的做用是:为某个值建立一个observer
实例,随后将这个observer
实例返回,在这里起到一个对值进行筛选的做用缓存
Observer
/** * Observer class that is attached to each observed * object. Once attached, the observer converts the target * object's property keys into getter/setters that * collect dependencies and dispatch updates. */
var Observer = function Observer (value) {
this.value = value;
this.dep = new Dep();
this.vmCount = 0;
def(value, '__ob__', this);
if (Array.isArray(value)) {
if (hasProto) {
protoAugment(value, arrayMethods);
} else {
copyAugment(value, arrayMethods, arrayKeys);
}
this.observeArray(value);
} else {
this.walk(value);
}
};
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注释大意:微信
每一个被观察的对象都附属于
Observer
类。每次对对象的观察都会将它的getter
和setter
属性覆盖,用以收集依赖以及触发更新async
walk
&& defineReactive$$1
Observer.prototype.walk = function walk (obj) {
var keys = Object.keys(obj);
for (var i = 0; i < keys.length; i++) {
defineReactive$$1(obj, keys[i]);
}
};
/** * Define a reactive property on an Object. */
function defineReactive$$1 ( obj, key, val, customSetter, shallow ) {
var dep = new Dep();
var property = Object.getOwnPropertyDescriptor(obj, key);
if (property && property.configurable === false) {
return
}
// cater for pre-defined getter/setters
var getter = property && property.get;
var setter = property && property.set;
if ((!getter || setter) && arguments.length === 2) {
val = obj[key];
}
var childOb = !shallow && observe(val);
Object.defineProperty(obj, key, {
enumerable: true,
configurable: true,
get: function reactiveGetter () {
var value = getter ? getter.call(obj) : val;
if (Dep.target) {
dep.depend();
if (childOb) {
childOb.dep.depend();
if (Array.isArray(value)) {
dependArray(value);
}
}
}
return value
},
set: function reactiveSetter (newVal) {
var value = getter ? getter.call(obj) : val;
/* eslint-disable no-self-compare */
if (newVal === value || (newVal !== newVal && value !== value)) {
return
}
/* eslint-enable no-self-compare */
if (process.env.NODE_ENV !== 'production' && customSetter) {
customSetter();
}
// #7981: for accessor properties without setter
if (getter && !setter) { return }
if (setter) {
setter.call(obj, newVal);
} else {
val = newVal;
}
childOb = !shallow && observe(newVal);
dep.notify();
}
});
}
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其中,这端代码是关键:函数
get: function reactiveGetter () {
var value = getter ? getter.call(obj) : val;
if (Dep.target) {
dep.depend();
if (childOb) {
childOb.dep.depend();
if (Array.isArray(value)) {
dependArray(value);
}
}
}
return value
},
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若是阅读了整段defineReactive$$1
函数,那么很容易就发现,dep
不过是Dep
类new
出来的实例,那么即便不看Dep.prototype.depend
的实现,你也知道dep.depend()
其实也就是在收集依赖。
另外,这段代码意味着单单在data
属性下声明一个变量是不会进行依赖收集的,须要变量在程序中被调用,那么才会被收集到依赖中(其实这也是一种优化)优化
Dep
类下的相关实现/** * A dep is an observable that can have multiple * directives subscribing to it. */
var Dep = function Dep () {
this.id = uid++;
this.subs = [];
};
Dep.prototype.addSub = function addSub (sub) {
this.subs.push(sub);
};
Dep.prototype.removeSub = function removeSub (sub) {
remove(this.subs, sub);
};
Dep.prototype.depend = function depend () {
if (Dep.target) {
Dep.target.addDep(this);
}
};
Dep.prototype.notify = function notify () {
// stabilize the subscriber list first
var subs = this.subs.slice();
if (process.env.NODE_ENV !== 'production' && !config.async) {
// subs aren't sorted in scheduler if not running async
// we need to sort them now to make sure they fire in correct
// order
subs.sort(function (a, b) { return a.id - b.id; });
}
for (var i = 0, l = subs.length; i < l; i++) {
subs[i].update();
}
};
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上面说了这么多未免有点乱,最后从新梳理下computed
实现缓存的思路:
Vue
在初始化data
属性时,会将data
属性下相关的变量进行观察(observe
),同时从新设置它的getter
和setter
属性,以便在其被调用时收集到它的依赖。computed
computed
时判断this.dirty
属性,为true
时调用evaluate
从新计算它的值并将this.dirty
置为false
,将值存在this.value
上,再调用computed
则直接返回this.value
computed
中依赖的值发生变化时会自动触发该值的setter
属性,紧接着调用notify
函数,遍历一个subs
数组,触发update
函数将this.dirty
重置为true
computed
再次被调用时,因为this.dirty
已是true
,则会从新计算扫描下方的二维码或搜索「tony老师的前端补习班」关注个人微信公众号,那么就能够第一时间收到个人最新文章。