【转载】HashMap源码分析

HashMap最先出如今JDK1.2中,它的底层是基于的散列算法。容许键值对都是Null,而且是非线程安全的,咱们先看看这个1.8版本的JDK中HashMap的数据结构把。java

HashMap图解以下
image.png
image.pngnode

咱们都知道HashMap是数组+链表组成的,bucket数组是HashMap的主体,而链表是为了解决哈希冲突而存在的,可是不少人不知道其实HashMap是包含树结构的,可是得有一点 注意事项,何时会出现红黑树这种红树结构的呢?咱们就得看源码了,源码解释说默认链表长度大于8的时候会转换为树。咱们看看源码说的算法

结构

/**
 * Basic hash bin node, used for most entries.  (See below for
 * TreeNode subclass, and in LinkedHashMap for its Entry subclass.)
 */
 /**
    Node是hash基础的节点,是单向链表,实现了Map.Entry接口
 */
static class Node<K,V> implements Map.Entry<K,V> {
    final int hash;
    final K key;
    V value;
    Node<K,V> next;
    //构造函数
    Node(int hash, K key, V value, Node<K,V> next) {
        this.hash = hash;
        this.key = key;
        this.value = value;
        this.next = next;
    }
  public final K getKey()        { return key; }
  public final V getValue()      { return value; }
  public final String toString() { return key + "=" + value; }
  
  public final int hashCode() {
              return Objects.hashCode(key) ^ Objects.hashCode(value);
   }
   
  public final V setValue(V newValue) {
              V oldValue = value;
              value = newValue;
              return oldValue;
  }
  public final boolean equals(Object o) {
      if (o == this)
          return true;
      if (o instanceof Map.Entry) {
          Map.Entry<?,?> e = (Map.Entry<?,?>)o;
          if (Objects.equals(key, e.getKey()) &&
              Objects.equals(value, e.getValue()))
              return true;
      }
      return false;
  }
}

接下来就是树结构了

TreeNode 是红黑树的数据结构。bootstrap

/**
     * Entry for Tree bins. Extends LinkedHashMap.Entry (which in turn
     * extends Node) so can be used as extension of either regular or
     * linked node.
     */
    static final class TreeNode<K,V> extends LinkedHashMap.Entry<K,V> {
        TreeNode<K,V> parent;  // red-black tree links
        TreeNode<K,V> left;
        TreeNode<K,V> right;
        TreeNode<K,V> prev;    // needed to unlink next upon deletion
        boolean red;
        TreeNode(int hash, K key, V val, Node<K,V> next) {
            super(hash, key, val, next);
        }
     /**
      * Returns root of tree containing this node.
      */
     final TreeNode<K,V> root() {
         for (TreeNode<K,V> r = this, p;;) {
             if ((p = r.parent) == null)
                 return r;
             r = p;
         }
     }

咱们在看一下类的定义

public class HashMap<K,V> extends AbstractMap<K,V>
    implements Map<K,V>, Cloneable, Serializable {

继承了抽象的map,实现了Map接口,而且进行了序列化。数组

在类里还有基础的变量安全

变量

/**
 * The default initial capacity - MUST be a power of two.
 *  默认初始容量 16 - 必须是2的幂
 */
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16

/**
 * The maximum capacity, used if a higher value is implicitly specified
 * by either of the constructors with arguments.
 * MUST be a power of two <= 1<<30.
 * 最大容量 2的30次方
 */
static final int MAXIMUM_CAPACITY = 1 << 30;

/**
 * The load factor used when none specified in constructor.
 * 默认加载因子,用来计算threshold
 */
 static final float DEFAULT_LOAD_FACTOR = 0.75f;

/**
 * The bin count threshold for using a tree rather than list for a
 * bin.  Bins are converted to trees when adding an element to a
 * bin with at least this many nodes. The value must be greater
 * than 2 and should be at least 8 to mesh with assumptions in
 * tree removal about conversion back to plain bins upon
 * shrinkage.
 * 链表转成树的阈值,当桶中链表长度大于8时转成树 
 * threshold = capacity * loadFactor
 */
static final int TREEIFY_THRESHOLD = 8;

/**
 * The bin count threshold for untreeifying a (split) bin during a
 * resize operation. Should be less than TREEIFY_THRESHOLD, and at
 * most 6 to mesh with shrinkage detection under removal.
 * 进行resize操做时,若桶中数量少于6则从树转成链表
 */
static final int UNTREEIFY_THRESHOLD = 6;

/**
 * The smallest table capacity for which bins may be treeified.
 * (Otherwise the table is resized if too many nodes in a bin.)
 * Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
 * between resizing and treeification thresholds.
 * 桶中结构转化为红黑树对应的table的最小大小
 * 当须要将解决 hash 冲突的链表转变为红黑树时,
 * 须要判断下此时数组容量,
 * 如果因为数组容量过小(小于 MIN_TREEIFY_CAPACITY )
 * 致使的 hash 冲突太多,则不进行链表转变为红黑树操做,
 * 转为利用 resize() 函数对 hashMap 扩容
 */
static final int MIN_TREEIFY_CAPACITY = 64;

/**
 * The table, initialized on first use, and resized as
 * necessary. When allocated, length is always a power of two.
 * (We also tolerate length zero in some operations to allow
 * bootstrapping mechanics that are currently not needed.)
 * 保存Node<K,V>节点的数组
 * 该表在首次使用时初始化,并根据须要调整大小。 分配时,
 * 长度始终是2的幂。
 */
transient Node<K,V>[] table;

/**
 * Holds cached entrySet(). Note that AbstractMap fields are used
 * for keySet() and values().
 * 存放具体元素的集
 */
transient Set<Map.Entry<K,V>> entrySet;

/**
 * The number of key-value mappings contained in this map.
 * 记录 hashMap 当前存储的元素的数量
 */
transient int size;

/**
 * The number of times this HashMap has been structurally modified
 * Structural modifications are those that change the number of mappings in
 * the HashMap or otherwise modify its internal structure (e.g.,
 * rehash).  This field is used to make iterators on Collection-views of
 * the HashMap fail-fast.  (See ConcurrentModificationException).
 * 每次更改map结构的计数器
 */
transient int modCount;

/**
 * The next size value at which to resize (capacity * load factor).
 * 临界值 当实际大小(容量*填充因子)超过临界值时,会进行扩容
 * @serial
 */
// (The javadoc description is true upon serialization.
// Additionally, if the table array has not been allocated, this
// field holds the initial array capacity, or zero signifying
// DEFAULT_INITIAL_CAPACITY.)
int threshold;

/**
 * The load factor for the hash table.
 * 负载因子:要调整大小的下一个大小值(容量*加载因子)。
 * @serial
 */
final float loadFactor;

咱们再看看构造方法数据结构

构造方法

/**
 * Constructs an empty <tt>HashMap</tt> with the specified initial
 * capacity and the default load factor (0.75).
 *
 * @param  initialCapacity the initial capacity.
 * @throws IllegalArgumentException if the initial capacity is negative.
 * 传入初始容量大小,使用默认负载因子值 来初始化HashMap对象
 */
public HashMap(int initialCapacity) {
    this(initialCapacity, DEFAULT_LOAD_FACTOR);
}

/**
 * Constructs an empty <tt>HashMap</tt> with the default initial capacity
 * (16) and the default load factor (0.75).
 * 默认容量和负载因子
 */
public HashMap() {
    this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
}

/**
 * Constructs an empty <tt>HashMap</tt> with the specified initial
 * capacity and load factor.
 *
 * @param  initialCapacity the initial capacity
 * @param  loadFactor      the load factor
 * @throws IllegalArgumentException if the initial capacity is negative
 *         or the load factor is nonpositive
 * 传入初始容量大小和负载因子 来初始化HashMap对象
 */
public HashMap(int initialCapacity, float loadFactor) {
     // 初始容量不能小于0,不然报错
    if (initialCapacity < 0)
        throw new IllegalArgumentException("Illegal initial capacity: " +
                                           initialCapacity);
    // 初始容量不能大于最大值,不然为最大值    
    if (initialCapacity > MAXIMUM_CAPACITY)
        initialCapacity = MAXIMUM_CAPACITY;
    //负载因子不能小于或等于0,不能为非数字
    if (loadFactor <= 0 || Float.isNaN(loadFactor))
        throw new IllegalArgumentException("Illegal load factor: " +
                                           loadFactor);
    // 初始化负载因子
    this.loadFactor = loadFactor;
    // 初始化threshold大小
    this.threshold = tableSizeFor(initialCapacity);
}

/**
 * Returns a power of two size for the given target capacity.
 * 找到大于或等于 cap 的最小2的整数次幂的数
 */
static final int tableSizeFor(int cap) {
    int n = cap - 1;
    n |= n >>> 1;
    n |= n >>> 2;
    n |= n >>> 4;
    n |= n >>> 8;
    n |= n >>> 16;
    return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
}

在这源码中,loadFactor负载因子是一个很是重要的参数,由于他可以反映HashMap桶数组的使用状况, 这样的话,HashMap的时间复杂度就会出现不一样的改变。app

当这个负载因子属于低负载因子的时候,HashMap所可以容纳的键值对数量就是偏少的,扩容后,从新将键值对 存储在桶数组中,键与键之间产生的碰撞会降低,链表的长度也会随之变短。less

可是若是增长负载因子当这个负载因子大于1的时候,HashMap所可以容纳的键值对就会变多,这样碰撞就会增长, 这样的话链表的长度也会增长,函数

通常状况下负载因子咱们都不会去修改。都是默认的0.75。

扩容机制

resize()这个方法就是从新计算容量的一个方法,咱们看看源码:

/**
 * Initializes or doubles table size.  If null, allocates in
 * accord with initial capacity target held in field threshold.
 * Otherwise, because we are using power-of-two expansion, the
 * elements from each bin must either stay at same index, or move
 * with a power of two offset in the new table.
 *
 * @return the table
 */
final Node<K,V>[] resize() {
    //引用扩容前的Entry数组
    Node<K,V>[] oldTab = table;
    int oldCap = (oldTab == null) ? 0 : oldTab.length;
    int oldThr = threshold;
    int newCap, newThr = 0;
    if (oldCap > 0) {
       
        // 扩容前的数组大小若是已经达到最大(2^30)了
        //在这里去判断是否达到最大的大小 
        if (oldCap >= MAXIMUM_CAPACITY) {
               //修改阈值为int的最大值(2^31-1),这样之后就不会扩容了
            threshold = Integer.MAX_VALUE;
            return oldTab;
        }
        
        // 若是扩容后小于最大值 并且 旧数组桶大于初始容量16, 阈值左移1(扩大2倍)
        else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                 oldCap >= DEFAULT_INITIAL_CAPACITY)
            newThr = oldThr << 1; // double threshold
    }
    // 若是数组桶容量<=0 且 旧阈值 >0
    else if (oldThr > 0) // initial capacity was placed in threshold
        //新的容量就等于旧的阀值
        newCap = oldThr;
    else {               // zero initial threshold signifies using defaults
         // 若是数组桶容量<=0 且 旧阈值 <=0
         // 新容量=默认容量
         // 新阈值= 负载因子*默认容量
        newCap = DEFAULT_INITIAL_CAPACITY;
        newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
    }
    // 若是新阈值为0
    if (newThr == 0) {
        // 从新计算阈值
        float ft = (float)newCap * loadFactor;
        newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                  (int)ft : Integer.MAX_VALUE);
    }
    //在这里就会 更新阈值
    threshold = newThr;
    @SuppressWarnings({"rawtypes","unchecked"})
     //建立新的数组
     Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
    
    // 覆盖数组桶
    table = newTab;
     // 若是旧数组桶不是空,则遍历桶数组,并将键值对映射到新的桶数组中
    //在这里还有一点诡异的,1.7是不存在后边红黑树的,可是1.8就是有红黑树
    if (oldTab != null) {
        for (int j = 0; j < oldCap; ++j) {
            Node<K,V> e;
            if ((e = oldTab[j]) != null) {
                oldTab[j] = null;
                if (e.next == null)
                    newTab[e.hash & (newCap - 1)] = e;
                
                // 若是是红黑树
                else if (e instanceof TreeNode)
                
                    // 从新映射时,而后对红黑树进行拆分
                    ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                else { // preserve order
                    // 若是不是红黑树,那也就是说他链表长度没有超过8,那么仍是链表,
                    //那么仍是会按照链表处理
                    Node<K,V> loHead = null, loTail = null;
                    Node<K,V> hiHead = null, hiTail = null;
                    Node<K,V> next;
                    
                    // 遍历链表,并将链表节点按原顺序进行分组
                    do {
                        next = e.next;
                        if ((e.hash & oldCap) == 0) {
                            if (loTail == null)
                                loHead = e;
                            else
                                loTail.next = e;
                            loTail = e;
                        }
                        else {
                            if (hiTail == null)
                                hiHead = e;
                            else
                                hiTail.next = e;
                            hiTail = e;
                        }
                    } while ((e = next) != null);
                    // 将分组后的链表映射到新桶中
                    if (loTail != null) {
                        loTail.next = null;
                        newTab[j] = loHead;
                    }
                    if (hiTail != null) {
                        hiTail.next = null;
                        newTab[j + oldCap] = hiHead;
                    }
                }
            }
        }
    }
    return newTab;
}

因此说在通过resize这个方法以后,元素的位置要么就是在原来的位置,要么就是在原来的位置移动2次幂的位置上。 源码上的注释也是能够翻译出来的

/**
     * Initializes or doubles table size.  If null, allocates in
     * accord with initial capacity target held in field threshold.
     * Otherwise, because we are using power-of-two expansion, the
     * elements from each bin must either stay at same index, or move
     * with a power of two offset in the new table.
     *
     * @return the table
     
     若是为null,则分配符合字段阈值中保存的初始容量目标。 
     不然,由于咱们使用的是2次幂扩展,
     因此每一个bin中的元素必须保持相同的索引,或者在新表中以2的偏移量移动。
     
     */
    final Node<K,V>[] resize() .....

因此说他的扩容其实颇有意思,就有了三种不一样的扩容方式了,

  1. 在HashMap刚初始化的时候,使用默认的构造初始化,会返回一个空的table,而且 thershold为0,所以第一次扩容的时候默认值就会是16. 同时再去计算thershold = DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY = 16*0.75 = 12.
  2. 若是说指定初始容量的初始HashMap的时候,那么这时候计算这个threshold的时候就变成了 threshold = DEFAULT_LOAD_FACTOR * threshold(当前的容量)
  3. 若是HashMap不是第一次扩容,已经扩容过了,那么每次table的容量和threshold也会变成原来的2倍。

以前看1.7的源码的时候,是没有这个红黑树的,而是在1.8 以后作了相应的优化。 使用的是2次幂的扩展(指长度扩为原来2倍)。 并且在扩充HashMap的时候,不须要像JDK1.7的实现那样从新计算hash,这样子他就剩下了计算hash的时间了。

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