相信你们看到过不少比较String和StringBuffer区别的文章,也明白这二者的区别,然而自从Java 5.0发布之后,咱们的比较列表上将多出一个对象了,这就是StringBuilder类。String类是不可变类,任何对String的改变都会引起新的String对象的生成;而StringBuffer则是可变类,任何对它所指代的字符串的改变都不会产生新的对象,可变和不可变类这一对对象已经齐全了,那么为何还要引入新的StringBuilder类干嘛?相信你们都有此疑问,我也如此。下面,咱们就来看看引入该类的缘由。java
为何会出现那么多比较String和StringBuffer的文章?安全
缘由在于当改变字符串内容时,采用StringBuffer能得到更好的性能。既然是为了得到更好的性能,那么采用StringBuffer可以得到最好的性能吗?多线程
答案是NO!app
为何?性能
若是你读过《Think in Java》,并且对里面描述HashTable和HashMap区别的那部分章节比较熟悉的话,你必定也明白了缘由所在。对,就是支持线程同步保证线程安全而致使性能降低的问题。HashTable是线程安全的,不少方法都是synchronized方法,而HashMap不是线程安全的,但其在单线程程序中的性能比HashTable要高。StringBuffer和StringBuilder类的区别也在于此,新引入的StringBuilder类不是线程安全的,但其在单线程中的性能比StringBuffer高。若是你对此不太相信,能够试试下面的例子:ui
package com.hct.test;线程
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;对象
/**
* @author: chengtai.he
* @created:2009-12-9 上午09:59:57
*/
public class StringBuilderTester {
private static final String base = " base string. ";
private static final int count = 2000000;字符串
public static void stringTest() {
long begin, end;
begin = System.currentTimeMillis();
String test = new String(base);
for (int i = 0; i < count/100; i++) {
test = test + " add ";
}
end = System.currentTimeMillis();
System.out.println((end - begin)
+ " millis has elapsed when used String. ");
}同步
public static void stringBufferTest() {
long begin, end;
begin = System.currentTimeMillis();
StringBuffer test = new StringBuffer(base);
for (int i = 0; i < count; i++) {
test = test.append(" add ");
}
end = System.currentTimeMillis();
System.out.println((end - begin)
+ " millis has elapsed when used StringBuffer. ");
}
public static void stringBuilderTest() {
long begin, end;
begin = System.currentTimeMillis();
StringBuilder test = new StringBuilder(base);
for (int i = 0; i < count; i++) {
test = test.append(" add ");
}
end = System.currentTimeMillis();
System.out.println((end - begin)
+ " millis has elapsed when used StringBuilder. ");
}
public static String appendItemsToStringBuiler(List list) {
StringBuilder b = new StringBuilder();
for (Iterator i = list.iterator(); i.hasNext();) {
b.append(i.next()).append(" ");
}
return b.toString();
}
public static void addToStringBuilder() {
List list = new ArrayList();
list.add(" I ");
list.add(" play ");
list.add(" Bourgeois ");
list.add(" guitars ");
list.add(" and ");
list.add(" Huber ");
list.add(" banjos ");
System.out.println(StringBuilderTester.appendItemsToStirngBuffer(list));
}
public static String appendItemsToStirngBuffer(List list) {
StringBuffer b = new StringBuffer();
for (Iterator i = list.iterator(); i.hasNext();) {
b.append(i.next()).append(" ");
}
return b.toString();
}
public static void addToStringBuffer() {
List list = new ArrayList();
list.add(" I ");
list.add(" play ");
list.add(" Bourgeois ");
list.add(" guitars ");
list.add(" and ");
list.add(" Huber ");
list.add(" banjos ");
System.out.println(StringBuilderTester.appendItemsToStirngBuffer(list));
}
public static void main(String[] args) {
stringTest();
stringBufferTest();
stringBuilderTest();
addToStringBuffer();
addToStringBuilder();
}
}
上面的程序结果以下:
5266 millis has elapsed when used String.
375 millis has elapsed when used StringBuffer.
281 millis has elapsed when used StringBuilder.
I play Bourgeois guitars and Huber banjos
I play Bourgeois guitars and Huber banjos
从上面的结果来看,这三个类在单线程程序中的性能差异一目了然,采用String对象时,即便运行次数仅是采用其余对象的1/100,其执行时间仍然比其余对象高出25倍以上;而采用StringBuffer对象和采用StringBuilder对象的差异也比较明显,前者是后者的1.5倍左右。因而可知,若是咱们的程序是在单线程下运行,或者是没必要考虑到线程同步问题,咱们应该优先使用StringBuilder类;固然,若是要保证线程安全,天然非StringBuffer莫属了。
除了对多线程的支持不同外,这两个类的使用几乎没有任何差异,上面的例子就是个很好的说明。appendItemsToStringBuiler和appendItemsToStirngBuffer两个方法除了采用的对象分别为StringBuilder和StringBuffer外,其余彻底相同,而效果也彻底相同。
还有一个知乎上比较好的介绍:https://www.zhihu.com/question/20101840