用过IPhone的都知道,IPhone相册里,当图片放大到必定程度后,手指一放,会自动缩回,移动图片超出边框后手指一放,图片也会自动缩回,整个过程很是和谐、天然、精确,那么WPF可否作到呢,答案是确定的。ide
public class LinearMatrixAnimation : AnimationTimeline { public Matrix? From { set { SetValue(FromProperty, value); } get { return (Matrix)GetValue(FromProperty); } } public static DependencyProperty FromProperty = DependencyProperty.Register("From", typeof(Matrix?), typeof(LinearMatrixAnimation), new PropertyMetadata(null)); public Matrix? To { set { SetValue(ToProperty, value); } get { return (Matrix)GetValue(ToProperty); } } public static DependencyProperty ToProperty = DependencyProperty.Register("To", typeof(Matrix?), typeof(LinearMatrixAnimation), new PropertyMetadata(null)); public LinearMatrixAnimation() { } public LinearMatrixAnimation(Matrix from, Matrix to, Duration duration) { Duration = duration; From = from; To = to; } public override object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { if (animationClock.CurrentProgress == null) { return null; } double progress = animationClock.CurrentProgress.Value; Matrix from = From ?? (Matrix)defaultOriginValue; if (To.HasValue) { Matrix to = To.Value; Matrix newMatrix = new Matrix(((to.M11 - from.M11) * progress) + from.M11, 0, 0, ((to.M22 - from.M22) * progress) + from.M22, ((to.OffsetX - from.OffsetX) * progress) + from.OffsetX, ((to.OffsetY - from.OffsetY) * progress) + from.OffsetY); return newMatrix; } return Matrix.Identity; } protected override System.Windows.Freezable CreateInstanceCore() { return new LinearMatrixAnimation(); } public override System.Type TargetPropertyType { get { return typeof(Matrix); } } }
var animation = new LinearMatrixAnimation(oldMatrix, newMatrix, TimeSpan.FromSeconds(0.5)); animation.AccelerationRatio = 0.3; animation.DecelerationRatio = 0.3;
matrixTransform.BeginAnimation(MatrixTransform.MatrixProperty, animation);
public static void PlayMatrixTransformAnimation(MatrixTransform matrixTransform, Matrix newMatrix, TimeSpan timeSpan) { var animation = new LinearMatrixAnimation(matrixTransform.Matrix, newMatrix, TimeSpan.FromSeconds(0.5)); animation.AccelerationRatio = 0.3; animation.DecelerationRatio = 0.3; animation.FillBehavior = FillBehavior.HoldEnd; animation.Completed += (sender, e) => { //去除属性的动画绑定
matrixTransform.BeginAnimation(MatrixTransform.MatrixProperty, null); //将指望结果值保留
matrixTransform.Matrix = newMatrix; }; //启动动画
matrixTransform.BeginAnimation(MatrixTransform.MatrixProperty, animation, HandoffBehavior.SnapshotAndReplace); }
这样一来,仿IPhone的反弹效果就已经差很少了。其实这里是利用了UI的MatrixTransform作了动画,有人说不是有个MatrixAnimationUsingKeyFrames动画类吗,有兴趣的人能够继续探索下。动画
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