一朋友面试,被问到在Flutter中一些因 context
引发的路由异常的问题,为何包装一层 Builder
控件以后,路由或点击弹框事件正常使用了?而后就没而后了。。。相信不少人都会用,至于为何,也没深究。面试
相信不少刚开始玩Flutter的同窗都会在学习过程当中都会写到相似下面的这种代码:markdown
import 'package:flutter/material.dart'; class BuilderA extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( body: GestureDetector( onTap: () { Scaffold.of(context).showSnackBar(SnackBar( content: Text('666666'), )); }, child: Center( child: Container( width: 100, height: 100, color: Colors.red, ), ), ), ), ); } } 复制代码
开开心心写完,而后一顿运行:app
void main() => runApp(BuilderA()); 复制代码
点击,发现 SnackBar
并无正常弹出,而是出现了下面这种异常:less
════════ Exception caught by gesture
═══════════════════════════════════════════════════════════════
The following assertion was thrown while handling a gesture:
Scaffold.of() called with a context that does not contain a Scaffold.
...ide
网上不少资料都说须要外包一层 Builder
能够解决这种问题,可是基本上没说缘由,至于为何说能够外包一层 Builder
就能够解决,我想大部分只是看了 Scaffold
的源码中的注释了解到的:学习
scaffold.dart 第1209行到1234行: ... /// {@tool snippet --template=stateless_widget_material} /// When the [Scaffold] is actually created in the same `build` function, the /// `context` argument to the `build` function can't be used to find the /// [Scaffold] (since it's "above" the widget being returned in the widget /// tree). In such cases, the following technique with a [Builder] can be used /// to provide a new scope with a [BuildContext] that is "under" the /// [Scaffold]: /// /// ```dart /// Widget build(BuildContext context) { /// return Scaffold( /// appBar: AppBar( /// title: Text('Demo') /// ), /// body: Builder( /// // Create an inner BuildContext so that the onPressed methods /// // can refer to the Scaffold with Scaffold.of(). /// builder: (BuildContext context) { /// return Center( /// child: RaisedButton( /// child: Text('SHOW A SNACKBAR'), /// onPressed: () { /// Scaffold.of(context).showSnackBar(SnackBar( /// content: Text('Have a snack!'), /// )); /// }, ... 复制代码
那究竟是什么缘由外包一层 Builder
控件就能够了呢?ui
上面那种写法为何会异常?要想知道这个问题,咱们首先看这句描述:this
Scaffold.of() called with a context that does not contain a Scaffold.spa
意思是说在不包含Scaffold的上下文中调用了Scaffold.of()。
咱们仔细看看这个代码,会发现,此处调用的 context
是 BuilderA
的,而在BuilderA
中的 build
方法中咱们才指定了 Scaffold
,所以确实是不存的。debug
咱们把代码改为下面这种:
class BuilderB extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( body: Builder( builder: (context) => GestureDetector( onTap: () { Scaffold.of(context).showSnackBar(SnackBar( content: Text('666666'), )); }, child: Center( child: Container( width: 100, height: 100, color: Colors.red, ), ), ), ), ), ); } } 复制代码
运行以后发现确实没问题了?为何呢?咱们先来看看 Builder
源码:
// ##### framework.dart文件下 typedef WidgetBuilder = Widget Function(BuildContext context); // ##### basic.dart文件下 class Builder extends StatelessWidget { /// Creates a widget that delegates its build to a callback. /// /// The [builder] argument must not be null. const Builder({ Key key, @required this.builder, }) : assert(builder != null), super(key: key); /// Called to obtain the child widget. /// /// This function is called whenever this widget is included in its parent's /// build and the old widget (if any) that it synchronizes with has a distinct /// object identity. Typically the parent's build method will construct /// a new tree of widgets and so a new Builder child will not be [identical] /// to the corresponding old one. final WidgetBuilder builder; @override Widget build(BuildContext context) => builder(context); } 复制代码
代码很简单,Builder
类继承 StatelessWidget
,而后经过一个接口回调将本身对应的 context
回调出来,供外部使用。没了~ 可是!外部调用:
onTap: () { Scaffold.of(context).showSnackBar(SnackBar( content: Text('666666'), )); } 复制代码
此时的 context
将再也不是 BuilderB
的 context
了,而是 Builder
本身的了!!!
那么问题又来了~~~凭什么改为 Builder
中的 context
就能够了?我能这个时候就不得不去看看 Scaffold.of(context)
的源码了:
... static ScaffoldState of(BuildContext context, { bool nullOk = false }) { assert(nullOk != null); assert(context != null); final ScaffoldState result = context.ancestorStateOfType(const TypeMatcher<ScaffoldState>()); if (nullOk || result != null) return result; throw FlutterError( ...省略不重要的 复制代码
@override State ancestorStateOfType(TypeMatcher matcher) { assert(_debugCheckStateIsActiveForAncestorLookup()); Element ancestor = _parent; while (ancestor != null) { if (ancestor is StatefulElement && matcher.check(ancestor.state)) break; ancestor = ancestor._parent; } final StatefulElement statefulAncestor = ancestor; return statefulAncestor?.state; } 复制代码
上面的核心部分揭露了缘由: of()
方法中会根据传入的 context
去寻找最近的相匹配的祖先 widget
,若是寻找到返回结果,不然抛出异常,抛出的异常就是上面出现的异常!
此处,Builder
就在 Scafflod
节点下,因在 Builder
中调用 Scafflod.of(context)
恰好是根据 Builder
中的 context
向上寻找最近的祖先,而后就找到了对应的 Scafflod
,所以这也就是为何包装了一层 Builder
后就能正常的缘由!
Builder
控件的做用,个人理解是在于从新提供一个新的子 context
,经过新的 context
关联到相关祖先从而达到正常操做的目的。Navigator.of(context)
【注:Navigator
是由 MaterialApp
提供的】 等相似的问题,采用的都是相似的原理,只要搞懂了其中一个,其余的都不在话下!固然,处理这类问题不单单这一种思路,道路千万条,找到符合本身的那一条才是关键!