// // TBCycleView.h // TBCycleProgress //. // #import <UIKit/UIKit.h> @interface TBCycleView : UIView @property (nonatomic, strong) UILabel *label; - (void)drawProgress:(CGFloat )progress; @end
// // TBCycleView.m // TBCycleProgress // // #import "TBCycleView.h" @interface TBCycleView () @property (nonatomic, assign) CGFloat progress; @property (nonatomic, strong) CAShapeLayer *progressLayer; @end @implementation TBCycleView - (UILabel *)label { if (_label == nil) { UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 100, 100)]; label.textAlignment = NSTextAlignmentCenter; label.center = CGPointMake(self.frame.size.width / 2, self.frame.size.height / 2); [self addSubview:label]; _label = label; } return _label; } - (void)drawProgress:(CGFloat )progress { _progress = progress; _progressLayer.opacity = 0; [self setNeedsDisplay]; } // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { [self drawCycleProgress]; } - (void)drawCycleProgress { CGPoint center = CGPointMake(100, 100); CGFloat radius = 90; CGFloat startA = - M_PI_2; //设置进度条起点位置 CGFloat endA = -M_PI_2 + M_PI * 2 * _progress; //设置进度条终点位置 //获取环形路径(画一个圆形,填充色透明,设置线框宽度为10,这样就得到了一个环形) _progressLayer = [CAShapeLayer layer];//建立一个track shape layer _progressLayer.frame = self.bounds; _progressLayer.fillColor = [[UIColor clearColor] CGColor]; //填充色为无色 _progressLayer.strokeColor = [[UIColor redColor] CGColor]; //指定path的渲染颜色,这里能够设置任意不透明颜色 _progressLayer.opacity = 1; //背景颜色的透明度 _progressLayer.lineCap = kCALineCapRound;//指定线的边缘是圆的 _progressLayer.lineWidth = 10;//线的宽度 UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];//上面说明过了用来构建圆形 _progressLayer.path =[path CGPath]; //把path传递給layer,而后layer会处理相应的渲染,整个逻辑和CoreGraph是一致的。 [self.layer addSublayer:_progressLayer]; //生成渐变色 CALayer *gradientLayer = [CALayer layer]; //左侧渐变色 CAGradientLayer *leftLayer = [CAGradientLayer layer]; leftLayer.frame = CGRectMake(0, 0, self.bounds.size.width / 2, self.bounds.size.height); // 分段设置渐变色 leftLayer.locations = @[@0.3, @0.9, @1]; leftLayer.colors = @[(id)[UIColor yellowColor].CGColor, (id)[UIColor greenColor].CGColor]; [gradientLayer addSublayer:leftLayer]; //右侧渐变色 CAGradientLayer *rightLayer = [CAGradientLayer layer]; rightLayer.frame = CGRectMake(self.bounds.size.width / 2, 0, self.bounds.size.width / 2, self.bounds.size.height); rightLayer.locations = @[@0.3, @0.9, @1]; rightLayer.colors = @[(id)[UIColor yellowColor].CGColor, (id)[UIColor redColor].CGColor]; [gradientLayer addSublayer:rightLayer]; [gradientLayer setMask:_progressLayer]; //用progressLayer来截取渐变层 [self.layer addSublayer:gradientLayer]; } @end