iOS ---UIView的hitTest:方法和pointInside:


先是基本概念分析

- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)eventhtml

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   这个函数的用处是判断当前的点击或者触摸事件的点是否在当前的view中。函数

   它被hitTest:withEvent:调用,经过对每一个子视图调用pointInside:withEvent:决定最终哪一个视图来响应此事件。若是 PointInside:withEvent:返回YES,而后子视图的继承树就会被遍历(遍历顺序中最早响应的为:与用户最接近的那个视图。 it starts from the top-level subview),即子视图的子视图继续调用递归这个函数,直到找到能够响应的子视图(这个子视图的hitTest:withEvent:会返回self,而不是nil);不然,视图的继承树就会被忽略。spa


    当咱们须要重写某个UIView的继承类UIViewInherit的时候,若是须要重写hitTest:withEvent:方法,就会出现是否调用[super hitTest:withEvent:]方法的疑问?到底是否须要都是看具体需求,这里只是说明调与不调的效果。.net

    若是不调用,那么重写的方法hitTest:withEvent:只会调用重写后的代码,根据所重写的代码返回self或nil,若是返回self那么你的这个UIViewInherit类会接受你的按键,而后调用touches系列方法;不然返回nil那么传递给UIViewInherit类的按键到此为止,它不接受它的父view给它的按键,即不会调用touches系列方法。这时,PointInside:withEvent:几乎没有做用。code

    若是调用,那么[super hitTest:withEvent:]方法首先是根据PointInside:withEvent:的返回值决定是否递归调用全部子View的hitTest:withEvent:方法。对于子View的hitTest:withEvent:方法调用也是同样的过程,这样一直递归下去,直到最早找到的某个递归层次上的子View的hitTest:withEvent:方法返回非nil,这时候,调用即结束,最终会调用这个子View的touches系列方法。orm

 

     若是咱们不想让某个视图响应事件,只须要重载 PointInside:withEvent:方法,让此方法返回NO就好了。不过从这里,仍是不能了解到hitTest:WithEvent的方法的用途。htm


http://blog.sina.com.cn/s/blog_87bed3110100t5cf.htmlblog

http://blog.csdn.net/iefreer/article/details/4754482


hitTest:withEvent:调用过程


The implementation of hitTest:withEvent: in UIResponder does the following:

  • It calls pointInside:withEvent: of self

  • If the return is NO, hitTest:withEvent: returns nil. the end of the story.

  • If the return is YES, it sends hitTest:withEvent: messages to its subviews. it starts from the top-level subview, and continues to other views until a subview returns a non-nil object, or all subviews receive the message.

  • If a subview returns a non-nil object in the first time, the first hitTest:withEvent: returns that object. the end of the story.

  • If no subview returns a non-nil object, the first hitTest:withEvent: returns self

This process repeats recursively, so normally the leaf view of the view hierarchy is returned eventually.

However, you might override hitTest:withEvent to do something differently. In many cases, overriding pointInside:withEvent: is simpler and still provides enough options to tweak event handling in your application.



为易于理解,模拟UIView的hitTest:方法和pointInside:方法的实现

对于UIView 的两个方法的讲解:
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
网上对这两个方法的讲解不少,可是大部分是纯文字的描述,我再也不赘述,须要能够本身百度“UIView hitTest”等等。

我如今根据个人理解,把这两个方法的源码实现模拟出来。
注意:这里只是模拟,是为了让你更容易理解而已,距离真实的源码还有很大的差距,
好比里面的event我根本没用到。

- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event{
 

  UIView *touchView = self;
   if ([self pointInside:point withEvent:event] &&

    (!self.hidden) && 

    self.userInteractionEnabled &&

    (self.alpha >= 0.01f)) {


       for (UIView *subView in self.subviews) {
           //注意,这里有坐标转换,将point点转换到subview中,好好理解下
           CGPoint subPoint = CGPointMake(point.x - subView.frame.origin.x,

                      point.y - subView.frame.origin.y);
           UIView *subTouchView = [subView hitTest:subPoint withEvent:event];
           if (subTouchView) {
               //找到touch事件对应的view,中止遍历
               touchView = subTouchView;
               break;
           }
       }
   }else{
       //此点不在该View中,那么连遍历也省了,直接返回nil
       touchView = nil;
   }
   
   return touchView;
}

- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{
   return CGRectContainsPoint(self.bounds, point);
}

简单示例

目前最简单和直接的隐藏键盘的方法,经过覆盖hitTest:withEvent:方法并调用endEditing:方法来隐藏键盘。

先上代码

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@implementation ALXBackgroundView
 
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
     UIView *view = [super hitTest:point withEvent:event];
     [view endEditing:YES];   //隐藏键盘
     return  view;
}
 
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