微信公众号:Android部落格java
我的网站:chengang.plus/android
流程图以下: shell
当原平生台须要向dart发送消息时,须要用到EventChannel。数组
Android平台的注册方式:bash
class MainActivity : FlutterActivity(){ val DATA_RESULT_CHANNEL = "com.yourname.yourname/typeData" override fun onCreate(savedInstanceState: Bundle?) { EventChannel(flutterView, DATA_RESULT_CHANNEL).setStreamHandler(object : EventChannel.StreamHandler { override fun onListen(arguments: Any?, events: EventChannel.EventSink?) { listenEvents = events!! } override fun onCancel(arguments: Any?) { } }) } fun receiveMessage(data: Object) { if (data == null) { listenEvents.error("1", "data == null", null) } else { listenEvents.success(data: Object)) } } } 复制代码
flutter端的接收方式是:微信
class InteractUtil { static const EventChannel eventChannel = const EventChannel("com.yourname.yourname/typeData"); List<InteractListener> listenerList; factory InteractUtil() => _getInstance(); static InteractUtil get instance => _getInstance(); static InteractUtil _instance; InteractUtil._internal() { listenerList = []; eventChannel.receiveBroadcastStream().listen(_onEvent, onError: _onError); } static InteractUtil _getInstance() { if (_instance == null) { _instance = new InteractUtil._internal(); } return _instance; } void addListener(InteractListener listener) { if (listener == null) { return; } listenerList.add(listener); } void _onEvent(Object event) { print("_onEvent is invoke$event"); for (InteractListener listener in listenerList) { listener.onEvent(event); } } void _onError(Object error) { for (InteractListener listener in listenerList) { listener.onError(error); } } } abstract class InteractListener { void onEvent(Object event); void onError(Object error); } 复制代码
看看EventChannel的构造函数:markdown
shell\platform\android\io\flutter\plugin\common\EventChannel.java闭包
public EventChannel(BinaryMessenger messenger, String name) { this(messenger, name, StandardMethodCodec.INSTANCE); } public EventChannel(BinaryMessenger messenger, String name, MethodCodec codec) { this.messenger = messenger; this.name = name; this.codec = codec; } 复制代码
与MethodChannel相似,这里在构造函数的参数里面构造了StandardMethodCodec和StandardMessageCodec。前者作方法名称和参数的编解码,后者作消息数据的编解码。异步
这里的messenger是FlutterView。async
经过setStreamHandler设置消息处理,并接收回调。
shell\platform\android\io\flutter\plugin\common\EventChannel.java
public void setStreamHandler(final StreamHandler handler) { messenger.setMessageHandler(name, handler == null ? null : new IncomingStreamRequestHandler(handler)); } 复制代码
这里的handler就是Android MainActivity中定义的EventChannel.StreamHandler。
IncomingStreamRequestHandler仍是在EventChannel中,看看他的定义:
private final class IncomingStreamRequestHandler implements BinaryMessageHandler { private final StreamHandler handler; private final AtomicReference<EventSink> activeSink = new AtomicReference<>(null); IncomingStreamRequestHandler(StreamHandler handler) { this.handler = handler; } @Override public void onMessage(ByteBuffer message, final BinaryReply reply) { final MethodCall call = codec.decodeMethodCall(message); if (call.method.equals("listen")) { onListen(call.arguments, reply); } else if (call.method.equals("cancel")) { onCancel(call.arguments, reply); } else { reply.reply(null); } } private void onListen(Object arguments, BinaryReply callback) { final EventSink eventSink = new EventSinkImplementation(); handler.onCancel(null); handler.onListen(arguments, eventSink); callback.reply(codec.encodeSuccessEnvelope(null)); } private void onCancel(Object arguments, BinaryReply callback) { final EventSink oldSink = activeSink.getAndSet(null); handler.onCancel(arguments); callback.reply(codec.encodeSuccessEnvelope(null)); } } 复制代码
重载实现了onMessage方法,并在这个方法中根据方法名称的不一样,分别调用onListen和onCancel方法。
onMessage是由dart端注册以后回调过来的,这个流程在dart端追踪。
根据dart端调用的方法,对应的调用到kotlin代码中的onListen或onCancel方法,这里以onListen为例跟踪代码。
在onListen方法中,初始化了EventSinkImplementation对象,同时将这个对象回调给Android的注册回调函数onListen,后续Android端的数据发送就依靠这个对象了。
看看他的定义:
private final class EventSinkImplementation implements EventSink { final AtomicBoolean hasEnded = new AtomicBoolean(false); @Override @UiThread public void success(Object event) { if (hasEnded.get() || activeSink.get() != this) { return; } EventChannel.this.messenger.send(name, codec.encodeSuccessEnvelope(event)); } @Override @UiThread public void error(String errorCode, String errorMessage, Object errorDetails) { if (hasEnded.get() || activeSink.get() != this) { return; } EventChannel.this.messenger.send( name, codec.encodeErrorEnvelope(errorCode, errorMessage, errorDetails)); } @Override @UiThread public void endOfStream() { if (hasEnded.getAndSet(true) || activeSink.get() != this) { return; } EventChannel.this.messenger.send(name, null); } } 复制代码
根据结果,kotlin中能够选择执行success或error或endOfStream函数,将对应的数据发送到dart端。
以success为例,先通过codec对象编码,codec是StandardMethodCodec类型,看看encodeSuccessEnvelope方法是怎么编码的:
shell\platform\android\io\flutter\plugin\common\StandardMethodCodec.java
@Override public ByteBuffer encodeSuccessEnvelope(Object result) { final ExposedByteArrayOutputStream stream = new ExposedByteArrayOutputStream(); stream.write(0); messageCodec.writeValue(stream, result); final ByteBuffer buffer = ByteBuffer.allocateDirect(stream.size()); buffer.put(stream.buffer(), 0, stream.size()); return buffer; } 复制代码
ExposedByteArrayOutputStream继承自ByteArrayOutputStream,是一个ByteArray输出流,能够写入byte数据。
先写入成功标志位0,再写入数据。这里的messageCodec是StandardMessageCodec类型,看看怎么写数据的:
shell\platform\android\io\flutter\plugin\common\StandardMessageCodec.java
protected void writeValue(ByteArrayOutputStream stream, Object value) { if (value == null || value.equals(null)) { stream.write(NULL); } else if (value == Boolean.TRUE) { stream.write(TRUE); } else if (value == Boolean.FALSE) { stream.write(FALSE); } else if (value instanceof Number) { if (value instanceof Integer || value instanceof Short || value instanceof Byte) { stream.write(INT); writeInt(stream, ((Number) value).intValue()); } else if (value instanceof Long) { stream.write(LONG); writeLong(stream, (long) value); } else if (value instanceof Float || value instanceof Double) { stream.write(DOUBLE); writeAlignment(stream, 8); writeDouble(stream, ((Number) value).doubleValue()); } else if (value instanceof BigInteger) { stream.write(BIGINT); writeBytes(stream, ((BigInteger) value).toString(16).getBytes(UTF8)); } else { throw new IllegalArgumentException("Unsupported Number type: " + value.getClass()); } } else if (value instanceof String) { stream.write(STRING); writeBytes(stream, ((String) value).getBytes(UTF8)); } else if (value instanceof byte[]) { stream.write(BYTE_ARRAY); writeBytes(stream, (byte[]) value); } else if (value instanceof int[]) { stream.write(INT_ARRAY); final int[] array = (int[]) value; writeSize(stream, array.length); writeAlignment(stream, 4); for (final int n : array) { writeInt(stream, n); } } else if (value instanceof long[]) { stream.write(LONG_ARRAY); final long[] array = (long[]) value; writeSize(stream, array.length); writeAlignment(stream, 8); for (final long n : array) { writeLong(stream, n); } } else if (value instanceof double[]) { stream.write(DOUBLE_ARRAY); final double[] array = (double[]) value; writeSize(stream, array.length); writeAlignment(stream, 8); for (final double d : array) { writeDouble(stream, d); } } else if (value instanceof List) { stream.write(LIST); final List<?> list = (List) value; writeSize(stream, list.size()); for (final Object o : list) { writeValue(stream, o); } } else if (value instanceof Map) { stream.write(MAP); final Map<?, ?> map = (Map) value; writeSize(stream, map.size()); for (final Entry<?, ?> entry : map.entrySet()) { writeValue(stream, entry.getKey()); writeValue(stream, entry.getValue()); } } else { throw new IllegalArgumentException("Unsupported value: " + value); } } 复制代码
编码方式就是先写数据长度,再写入具体数据。支持的数据类型以下:
private static final byte NULL = 0; private static final byte TRUE = 1; private static final byte FALSE = 2; private static final byte INT = 3; private static final byte LONG = 4; private static final byte BIGINT = 5; private static final byte DOUBLE = 6; private static final byte STRING = 7; private static final byte BYTE_ARRAY = 8; private static final byte INT_ARRAY = 9; private static final byte LONG_ARRAY = 10; private static final byte DOUBLE_ARRAY = 11; private static final byte LIST = 12; private static final byte MAP = 13; 复制代码
BigInteger 不可变的任意精度的整数。全部操做中,都以二进制补码形式表示 BigInteger。
支持bool,int,long,BigInteger,double,String,ByteArray,IntArray,LongArray,DoubleArray,List,Map。集合类型中的数据类型也必须是基本数据类型或其数组,以及String类型。
写int数据以前,先4字节对齐;写long或float或double类型以前,先8字节对齐。
String类型转换成byte[]数据再写入。
全部数据写入stream以后,经过allocateDirect方法为ByteBuffer分配stream大小的内存空间,并将stream中的数据写入ByteBuffer中。
上一步生成的ByteBuffer数据在这里被send,messenger对象实际上是FlutterView,看看send方法:
shell\platform\android\io\flutter\view\FlutterView.java
@Override @UiThread public void send(String channel, ByteBuffer message) { send(channel, message, null); } @Override @UiThread public void send(String channel, ByteBuffer message, BinaryReply callback) { if (!isAttached()) { Log.d(TAG, "FlutterView.send called on a detached view, channel=" + channel); return; } mNativeView.send(channel, message, callback); } 复制代码
mNativeView是FlutterNativeView类型,看看他里面的方法:
@Override @UiThread public void send(String channel, ByteBuffer message) { dartExecutor.getBinaryMessenger().send(channel, message); } 复制代码
这里的getBinaryMessenger方法返回的是dartMessenger对象,对应DefaultBinaryMessenger类。是在DartExecutor构造函数里面初始化的:
DartExecutor
public DartExecutor(@NonNull FlutterJNI flutterJNI, @NonNull AssetManager assetManager) { this.flutterJNI = flutterJNI; this.assetManager = assetManager; this.dartMessenger = new DartMessenger(flutterJNI); dartMessenger.setMessageHandler("flutter/isolate", isolateChannelMessageHandler); this.binaryMessenger = new DefaultBinaryMessenger(dartMessenger); } 复制代码
看看DefaultBinaryMessenger里面的send方法:
DefaultBinaryMessenger
@Override @UiThread public void send(@NonNull String channel, @Nullable ByteBuffer message) { messenger.send(channel, message, null); } 复制代码
messenger实际上是dartMessenger,对应DartMessenger类,看看里面的send方法:
DartMessenger
@Override @UiThread public void send(@NonNull String channel, @NonNull ByteBuffer message) { send(channel, message, null); } @Override public void send( @NonNull String channel, @Nullable ByteBuffer message, @Nullable BinaryMessenger.BinaryReply callback) { int replyId = 0; if (message == null) { flutterJNI.dispatchEmptyPlatformMessage(channel, replyId); } else { flutterJNI.dispatchPlatformMessage(channel, message, message.position(), replyId); } } 复制代码
这里的message不为空,对应调用dispatchPlatformMessage方法。是在FlutterJNI中调用到native层,看看这个方法:
@UiThread public void dispatchPlatformMessage( @NonNull String channel, @Nullable ByteBuffer message, int position, int responseId) { if (isAttached()) { nativeDispatchPlatformMessage(nativePlatformViewId, channel, message, position, responseId); } else { } } // Send a data-carrying platform message to Dart. private native void nativeDispatchPlatformMessage( long nativePlatformViewId, @NonNull String channel, @Nullable ByteBuffer message, int position, int responseId); 复制代码
nativeDispatchPlatformMessage调用到了native层,是在shell\platform\android\platform_view_android_jni.cc
文件中,看看注册的地方:
platform_view_android_jni.cc
bool RegisterApi(JNIEnv* env) { static const JNINativeMethod flutter_jni_methods[] = { { .name = "nativeDispatchPlatformMessage", .signature = "(JLjava/lang/String;Ljava/nio/ByteBuffer;II)V", .fnPtr = reinterpret_cast<void*>(&DispatchPlatformMessage), }, } } 复制代码
看看DispatchPlatformMessage方法的调用栈:
platform_view_android_jni.cc
static void DispatchPlatformMessage(JNIEnv* env, jobject jcaller, jlong shell_holder, jstring channel, jobject message, jint position, jint responseId) { ANDROID_SHELL_HOLDER->GetPlatformView()->DispatchPlatformMessage( env, // fml::jni::JavaStringToString(env, channel), // message, // position, // responseId // ); } 复制代码
shell\platform\android\platform_view_android.cc
void PlatformViewAndroid::DispatchPlatformMessage(JNIEnv* env, std::string name, jobject java_message_data, jint java_message_position, jint response_id) { uint8_t* message_data = static_cast<uint8_t*>(env->GetDirectBufferAddress(java_message_data)); std::vector<uint8_t> message = std::vector<uint8_t>(message_data, message_data + java_message_position); fml::RefPtr<flutter::PlatformMessageResponse> response; if (response_id) { response = fml::MakeRefCounted<PlatformMessageResponseAndroid>( response_id, java_object_, task_runners_.GetPlatformTaskRunner()); } PlatformView::DispatchPlatformMessage( fml::MakeRefCounted<flutter::PlatformMessage>( std::move(name), std::move(message), std::move(response))); } 复制代码
这一步将name,message封装到了PlatformMessage对象中。
shell\common\platform_view.cc
void PlatformView::DispatchPlatformMessage( fml::RefPtr<PlatformMessage> message) { delegate_.OnPlatformViewDispatchPlatformMessage(std::move(message)); } 复制代码
shell\common\shell.cc
// |PlatformView::Delegate| void Shell::OnPlatformViewDispatchPlatformMessage( fml::RefPtr<PlatformMessage> message) { FML_DCHECK(is_setup_); FML_DCHECK(task_runners_.GetPlatformTaskRunner()->RunsTasksOnCurrentThread()); task_runners_.GetUITaskRunner()->PostTask( [engine = engine_->GetWeakPtr(), message = std::move(message)] { if (engine) { engine->DispatchPlatformMessage(std::move(message)); } }); } 复制代码
shell\common\engine.cc
void Engine::DispatchPlatformMessage(fml::RefPtr<PlatformMessage> message) { if (message->channel() == kLifecycleChannel) { if (HandleLifecyclePlatformMessage(message.get())) return; } else if (message->channel() == kLocalizationChannel) { if (HandleLocalizationPlatformMessage(message.get())) return; } else if (message->channel() == kSettingsChannel) { HandleSettingsPlatformMessage(message.get()); return; } if (runtime_controller_->IsRootIsolateRunning() && runtime_controller_->DispatchPlatformMessage(std::move(message))) { return; } // If there's no runtime_, we may still need to set the initial route. if (message->channel() == kNavigationChannel) { HandleNavigationPlatformMessage(std::move(message)); return; } FML_DLOG(WARNING) << "Dropping platform message on channel: " << message->channel(); } 复制代码
在这里执行到runtime_controller_->DispatchPlatformMessage
中,看看这个方法:
runtime\runtime_controller.cc
bool RuntimeController::DispatchPlatformMessage( fml::RefPtr<PlatformMessage> message) { if (auto* window = GetWindowIfAvailable()) { TRACE_EVENT1("flutter", "RuntimeController::DispatchPlatformMessage", "mode", "basic"); window->DispatchPlatformMessage(std::move(message)); return true; } return false; } 复制代码
lib\ui\window\window.cc
void Window::DispatchPlatformMessage(fml::RefPtr<PlatformMessage> message) { std::shared_ptr<tonic::DartState> dart_state = library_.dart_state().lock(); if (!dart_state) { FML_DLOG(WARNING) << "Dropping platform message for lack of DartState on channel: " << message->channel(); return; } tonic::DartState::Scope scope(dart_state); Dart_Handle data_handle = (message->hasData()) ? ToByteData(message->data()) : Dart_Null(); if (Dart_IsError(data_handle)) { FML_DLOG(WARNING) << "Dropping platform message because of a Dart error on channel: " << message->channel(); return; } int response_id = 0; if (auto response = message->response()) { response_id = next_response_id_++; pending_responses_[response_id] = response; } tonic::LogIfError( tonic::DartInvokeField(library_.value(), "_dispatchPlatformMessage", {tonic::ToDart(message->channel()), data_handle, tonic::ToDart(response_id)})); } 复制代码
将message中的数据转换成Dart_Handle,并最终执行_dispatchPlatformMessage方法,同时传递channel name和数据。
_dispatchPlatformMessage对应的是hooks.dart文件中的_invoke3方法。
lib\ui\hooks.dart
void _dispatchPlatformMessage(String name, ByteData data, int responseId) { if (name == ChannelBuffers.kControlChannelName) { try { channelBuffers.handleMessage(data); } catch (ex) { _printDebug('Message to "$name" caused exception $ex'); } finally { window._respondToPlatformMessage(responseId, null); } } else if (window.onPlatformMessage != null) { _invoke3<String, ByteData, PlatformMessageResponseCallback>( window.onPlatformMessage, window._onPlatformMessageZone, name, data, (ByteData responseData) { window._respondToPlatformMessage(responseId, responseData); }, ); } else { channelBuffers.push(name, data, (ByteData responseData) { window._respondToPlatformMessage(responseId, responseData); }); } } 复制代码
这里调用到了onPlatformMessage方法,携带的参数就是_dispatchPlatformMessage的name,data参数。
这个onPlatformMessage是哪里定义的呢?记得在ServicesBinding的initInstances方法中,有定义这个方法:
packages\flutter\lib\src\services\binding.dart\ServicesBinding
@override void initInstances() { super.initInstances(); _instance = this; _defaultBinaryMessenger = createBinaryMessenger(); window ..onPlatformMessage = defaultBinaryMessenger.handlePlatformMessage; initLicenses(); SystemChannels.system.setMessageHandler(handleSystemMessage); } 复制代码
defaultBinaryMessenger就是_DefaultBinaryMessenger类型,而在onPlatformMessage被调用的时候,就执行到了里面的handlePlatformMessage方法。
看看方法体:
packages\flutter\lib\src\services\binding.dart\_DefaultBinaryMessenger
@override Future<void> handlePlatformMessage( String channel, ByteData data, ui.PlatformMessageResponseCallback callback, ) async { ByteData response; try { final MessageHandler handler = _handlers[channel]; if (handler != null) { response = await handler(data); } else { ui.channelBuffers.push(channel, data, callback); callback = null; } } catch (exception, stack) { } finally { if (callback != null) { callback(response); } } } 复制代码
这里会执行到ui.channelBuffers.push(channel, data, callback);
,看看是怎么讲数据push过去的:
pkg\sky_engine\lib\ui\channel_buffers.dart
bool push(String channel, ByteData data, PlatformMessageResponseCallback callback) { _RingBuffer<_StoredMessage> queue = _messages[channel]; if (queue == null) { queue = _makeRingBuffer(kDefaultBufferSize); _messages[channel] = queue; } final bool didOverflow = queue.push(_StoredMessage(data, callback)); if (didOverflow) { } return didOverflow; } 复制代码
能够看到这里有一个消息队列,有消息过来就将channel对应的消息存起来放到队列中。
flutter注册的时候,会注册两个方法,一个是_onEvent,一个是_onError。
eventChannel.receiveBroadcastStream().listen(_onEvent, onError: _onError);
复制代码
看看他的构造方法:
packages\flutter\lib\src\services\platform_channel.dart
const EventChannel(this.name, [this.codec = const StandardMethodCodec(), BinaryMessenger binaryMessenger]) : assert(name != null), assert(codec != null), _binaryMessenger = binaryMessenger; 复制代码
codec是StandardMethodCodec类型,提供方法及其参数的编解码,binaryMessenger对象是上一章节中说的_DefaultBinaryMessenger类型,在ServicesBinding中定义及初始化。
是EventChannel类的方法。
packages\flutter\lib\src\services\platform_channel.dart
Stream<dynamic> receiveBroadcastStream([ dynamic arguments ]) { final MethodChannel methodChannel = MethodChannel(name, codec); StreamController<dynamic> controller; controller = StreamController<dynamic>.broadcast(onListen: () async { }, onCancel: () async { }); return controller.stream; } 复制代码
这里先是使用EventChannel初始化时传递的name和生成的codec参数,构造了一个MethodChannel对象。
接下来调用StreamController的broadcast方法,监听接收到的消息。
pkg\sky_engine\lib\async\stream_controller.dart\StreamController
factory StreamController.broadcast( {void onListen(), void onCancel(), bool sync: false}) { return sync ? new _SyncBroadcastStreamController<T>(onListen, onCancel) : new _AsyncBroadcastStreamController<T>(onListen, onCancel); } 复制代码
能够看到上一步中,没有传sync参数,这里默认是false,也就是会返回一个_AsyncBroadcastStreamController对象。
构造方法以下:
pkg\sky_engine\lib\async\broadcast_stream_controller.dart
class _AsyncBroadcastStreamController<T> extends _BroadcastStreamController<T> { _AsyncBroadcastStreamController(void onListen(), void onCancel()) : super(onListen, onCancel); 复制代码
他继承自_BroadcastStreamController类,再看看super方法:
pkg\sky_engine\lib\async\broadcast_stream_controller.dart
_BroadcastStreamController(this.onListen, this.onCancel) : _state = _STATE_INITIAL; 复制代码
将两个回调方法给到自身定义的两个变量中,两个变量实际上是回调方法。
在receiveBroadcastStream方法的最后会返回controller.stream
,这个stream定义在_BroadcastStreamController中:
pkg\sky_engine\lib\async\broadcast_stream_controller.dart
Stream<T> get stream => new _BroadcastStream<T>(this); 复制代码
看看他的构造方法:
pkg\sky_engine\lib\async\broadcast_stream_controller.dart
class _BroadcastStream<T> extends _ControllerStream<T> { _BroadcastStream(_StreamControllerLifecycle<T> controller) : super(controller); bool get isBroadcast => true; } 复制代码
这里的controller实际上是_BroadcastStreamController类型,由于_BroadcastStreamController实现了_StreamControllerBase接口,而_StreamControllerBase接口继承了_StreamControllerLifecycle接口。
_BroadcastStream继承自_ControllerStream,看看他的构造方法:
pkg\sky_engine\lib\async\stream_controller.dart
class _ControllerStream<T> extends _StreamImpl<T> { _ControllerStream(this._controller); } 复制代码
_ControllerStream继承自_StreamImpl方法,其定义的地方是:
pkg\sky_engine\lib\async\stream_impl.dart
abstract class _StreamImpl<T> extends Stream<T> { } 复制代码
Stream中持有StreamController对象,继承关系先到这里。
在咱们本身的dart代码中执行完receiveBroadcastStream以后,就要执行listen方法了。
listen方法定义在_StreamImpl类中:
pkg\sky_engine\lib\async\stream_impl.dart\_StreamImpl
StreamSubscription<T> listen(void onData(T data), {Function onError, void onDone(), bool cancelOnError}) { cancelOnError = identical(true, cancelOnError); StreamSubscription<T> subscription = _createSubscription(onData, onError, onDone, cancelOnError); _onListen(subscription); return subscription; } // ------------------------------------------------------------------- /** Create a subscription object. Called by [subcribe]. */ StreamSubscription<T> _createSubscription(void onData(T data), Function onError, void onDone(), bool cancelOnError) { return new _BufferingStreamSubscription<T>( onData, onError, onDone, cancelOnError); } 复制代码
这里的onData方法对应注册时的_onEvent方法,第二个参数中的onError对应注册时的_onError方法。
可是在_StreamImpl的子类_ControllerStream中,也定义了这个_createSubscription方法:
pkg\sky_engine\lib\async\stream_controller.dart
class _ControllerStream<T> extends _StreamImpl<T> { StreamSubscription<T> _createSubscription(void onData(T data), Function onError, void onDone(), bool cancelOnError) => _controller._subscribe(onData, onError, onDone, cancelOnError); } 复制代码
该调用哪个呢?在https://dartpad.dev/
写个demo看看:
abstract class Test1{ void listen(){ print("class init"); _test1(); print("class init1"); } void _test1(){ print("_test1 1"); } } class Demo1 extends Test1{ void _test1(){ print("_test1 2"); } } class Demo2 extends Demo1{ } void main() { Demo2().listen(); } 复制代码
输出以下:
class init
_test1 2
class init1
复制代码
应该是调用_ControllerStream的_createSubscription方法。_controller对应的是_AsyncBroadcastStreamController,实际_subscribe方法在其父类_BroadcastStreamController中定义:
pkg\sky_engine\lib\async\broadcast_stream_controller.dart
StreamSubscription<T> _subscribe(void onData(T data), Function onError, void onDone(), bool cancelOnError) { if (isClosed) { onDone ??= _nullDoneHandler; return new _DoneStreamSubscription<T>(onDone); } StreamSubscription<T> subscription = new _BroadcastSubscription<T>( this, onData, onError, onDone, cancelOnError); _addListener(subscription); if (identical(_firstSubscription, _lastSubscription)) { // Only one listener, so it must be the first listener. _runGuarded(onListen); } return subscription; } 复制代码
_BroadcastSubscription的继承链条是:_BroadcastSubscription,_ControllerSubscription,_BufferingStreamSubscription.
看看_addListener方法:
pkg\sky_engine\lib\async\broadcast_stream_controller.dart
void _addListener(_BroadcastSubscription<T> subscription) { assert(identical(subscription._next, subscription)); subscription._eventState = (_state & _STATE_EVENT_ID); // Insert in linked list as last subscription. _BroadcastSubscription<T> oldLast = _lastSubscription; _lastSubscription = subscription; subscription._next = null; subscription._previous = oldLast; if (oldLast == null) { _firstSubscription = subscription; } else { oldLast._next = subscription; } } 复制代码
第一次添加监听,能够获得_firstSubscription和_lastSubscription相等,也就是执行_runGuarded方法,也就会回调到onListen方法。这个方法一开始对应的就是broadcast方法里面的onListen闭包函数。
如今回到最开始注册回调的地方,执行EventChannel中receiveBroadcastStream里面的onListen回调方法:
packages\flutter\lib\src\services\platform_channel.dart
onListen: () async { binaryMessenger.setMessageHandler(name, (ByteData reply) async { if (reply == null) { controller.close(); } else { try { controller.add(codec.decodeEnvelope(reply)); } on PlatformException catch (e) { controller.addError(e); } } return null; }); try { await methodChannel.invokeMethod<void>('listen', arguments); } catch (exception, stack) { } } 复制代码
binaryMessenger是_DefaultBinaryMessenger类型,看看里面的setMessageHandler方法:
packages\flutter\lib\src\services\binding.dart
@override void setMessageHandler(String channel, MessageHandler handler) { if (handler == null) _handlers.remove(channel); else _handlers[channel] = handler; ui.channelBuffers.drain(channel, (ByteData data, ui.PlatformMessageResponseCallback callback) async { await handlePlatformMessage(channel, data, callback); }); } 复制代码
MessageHandler就是onListen第二个参数里面的闭包块。先将这个MessageHandler放到_handlers Map中。而后执行drain方法:
pkg\sky_engine\lib\ui\channel_buffers.dart
Future<void> drain(String channel, DrainChannelCallback callback) async { while (!_isEmpty(channel)) { final _StoredMessage message = _pop(channel); await callback(message.data, message.callback); } } 复制代码
看看_isEmpty方法:
bool _isEmpty(String channel) { final _RingBuffer<_StoredMessage> queue = _messages[channel]; return (queue == null) ? true : queue.isEmpty; } 复制代码
先获取channel对应的消息队列,若是为空返回true,不然判断消息队列的队头是否等于队尾,相等则为true,不然为false。
若是消息队列中有消息,此时就回调callback方法,传递数据和message.callback参数。
callback方法对应的调用到_DefaultBinaryMessenger中的handlePlatformMessage方法:
packages\flutter\lib\src\services\binding.dart
@override Future<void> handlePlatformMessage( String channel, ByteData data, ui.PlatformMessageResponseCallback callback, ) async { ByteData response; try { final MessageHandler handler = _handlers[channel]; if (handler != null) { response = await handler(data); } else { ui.channelBuffers.push(channel, data, callback); callback = null; } } catch (exception, stack) { } finally { if (callback != null) { callback(response); } } } 复制代码
这里的handler不为空,因而调用到最开始binaryMessenger.setMessageHandler的第二个闭包函数中:
packages\flutter\lib\src\services\platform_channel.dart
binaryMessenger.setMessageHandler(name, (ByteData reply) async { controller.add(codec.decodeEnvelope(reply)); } 复制代码
先解码收到的数据,在StandardMethodCodec中解码:
packages\flutter\lib\src\services\message_codecs.dart
dynamic decodeEnvelope(ByteData envelope) { if (buffer.getUint8() == 0) return messageCodec.readValue(buffer); } 复制代码
读取数据,而后返回,这里的数据类型为dynamic,须要咱们本身清楚两端发送和接收的数据类型便可。
这个方法执行的时机是dart端执行listen方法以后,就会回调到onListen的闭包函数中,而后经过MethodChannel执行一个channel名字为listen的方法,实际最终执行到了Android的IncomingStreamRequestHandler类中的onMessage方法中,具体流程能够参考以前的文章 flutter通讯机制-MethodChannel。也就实现了Android端针对EventChannel.EventSink
变量的初始化。
而后执行controller的add方法:
pkg\sky_engine\lib\async\broadcast_stream_controller.dart\_BroadcastStreamController
void add(T data) { if (!_mayAddEvent) throw _addEventError(); _sendData(data); } 复制代码
add方法定义在_AsyncBroadcastStreamController类中,看看_sendData方法:
void _sendData(T data) { for (_BroadcastSubscription<T> subscription = _firstSubscription; subscription != null; subscription = subscription._next) { subscription._addPending(new _DelayedData<T>(data)); } } 复制代码
接下来调用_addPending方法,在_BufferingStreamSubscription类中:
pkg\sky_engine\lib\async\broadcast_stream_controller.dart
void _addPending(_DelayedEvent event) { _StreamImplEvents<T> pending = _pending; if (_pending == null) { pending = _pending = new _StreamImplEvents<T>(); } pending.add(event); if (!_hasPending) { _state |= _STATE_HAS_PENDING; if (!_isPaused) { _pending.schedule(this); } } } 复制代码
看看_StreamImplEvents的schedule方法:
pkg\sky_engine\lib\async\stream_impl.dart\_PendingEvents
void schedule(_EventDispatch<T> dispatch) { if (isScheduled) return; assert(!isEmpty); if (_eventScheduled) { assert(_state == _STATE_CANCELED); _state = _STATE_SCHEDULED; return; } scheduleMicrotask(() { int oldState = _state; _state = _STATE_UNSCHEDULED; if (oldState == _STATE_CANCELED) return; handleNext(dispatch); }); _state = _STATE_SCHEDULED; } 复制代码
handleNext方法执行的就是_StreamImplEvents中的方法,_StreamImplEvents继承自_PendingEvents类:
pkg\sky_engine\lib\async\stream_impl.dart
void handleNext(_EventDispatch<T> dispatch) { assert(!isScheduled); _DelayedEvent event = firstPendingEvent; firstPendingEvent = event.next; if (firstPendingEvent == null) { lastPendingEvent = null; } event.perform(dispatch); } 复制代码
到这里执行perform方法,其对应的是_DelayedData类中的方法:
pkg\sky_engine\lib\async\stream_impl.dart
void perform(_EventDispatch<T> dispatch) { dispatch._sendData(value); } 复制代码
dispatch对象在_BufferingStreamSubscription的_addPending方法中调用schedule的时候,指代的就是_BufferingStreamSubscription自己,所以_sendData调用会在_BufferingStreamSubscription中:
pkg\sky_engine\lib\async\stream_impl.dart
void _sendData(T data) { bool wasInputPaused = _isInputPaused; _state |= _STATE_IN_CALLBACK; _zone.runUnaryGuarded(_onData, data); _state &= ~_STATE_IN_CALLBACK; _checkState(wasInputPaused); } 复制代码
_zone.runUnaryGuarded(_onData, data)
最终就会调用到咱们最初dart代码中定义的onEvent方法中了,也就是能够在void _onEvent(Object event) {}
回调方法中处理data数据了。
在_PendingEvents的schedule方法中,会执行scheduleMicrotask方法,看看这个方法里面是怎么执行的:
pkg\sky_engine\lib\async\schedule_microtask.dart
void scheduleMicrotask(void callback()) { _Zone currentZone = Zone.current; if (identical(_rootZone, currentZone)) { // No need to bind the callback. We know that the root's scheduleMicrotask // will be invoked in the root zone. _rootScheduleMicrotask(null, null, _rootZone, callback); return; } _ZoneFunction implementation = currentZone._scheduleMicrotask; if (identical(_rootZone, implementation.zone) && _rootZone.inSameErrorZone(currentZone)) { _rootScheduleMicrotask( null, null, currentZone, currentZone.registerCallback(callback)); return; } Zone.current.scheduleMicrotask(Zone.current.bindCallbackGuarded(callback)); } 复制代码
Zone表示一个能够稳定异步调用的环境。代码老是在一个空间的上下文中执行,好比Zone.current
。初始化main函数在Zone.root
空间中执行,代码能够在不一样的空间中执行,既能够经过runZoned
建立一个新的空间,也能够经过Zone.run
方法在一个已经存在的空间上下文中执行,好比经过Zone.fork
建立的空间中。
异步回调方法老是在他们被调度的上下文空间中运行,两步便可实现: 一、注册回调方法,方法是registerCallback或registerUnaryCallback或registerBinaryCallback,这容许空间记录这一个回调方法,后续可能也会存在修改,好比返回另一个回调方法。作注册操做时的空间预示着后续回调也运行在这个空间中。
二、在后续某个时间点,回调方法在对应的空间中运行。
为了方便,空间提供了bindCallback(bindUnaryCallback或bindBinaryCallback)方法来表示这种机制,最开始注册方法所在的空间,就是其包裹的回调方法被异步执行时所在的空间。
一样的,空间提供了bindCallbackGuarded(bindUnaryCallbackGuarded或bindBinaryCallbackGuarded)方法,应该在其中经过调用Zone.runGuarded
去执行回调方法。
这里的Zone.current实际上是_RootZone,意味着跟main函数所在的空间相同。因而这里调用_rootScheduleMicrotask方法:
pkg\sky_engine\lib\async\zone.dart
void _rootScheduleMicrotask( Zone self, ZoneDelegate parent, Zone zone, void f()) { if (!identical(_rootZone, zone)) { bool hasErrorHandler = !_rootZone.inSameErrorZone(zone); if (hasErrorHandler) { f = zone.bindCallbackGuarded(f); } else { f = zone.bindCallback(f); } // Use root zone as event zone if the function is already bound. zone = _rootZone; } _scheduleAsyncCallback(f); } 复制代码
_rootZone和zone是相等的,因而调用_scheduleAsyncCallback,将f回调函数异步调用:
pkg\sky_engine\lib\async\schedule_microtask.dart
void _scheduleAsyncCallback(_AsyncCallback callback) { _AsyncCallbackEntry newEntry = new _AsyncCallbackEntry(callback); if (_nextCallback == null) { _nextCallback = _lastCallback = newEntry; if (!_isInCallbackLoop) { _AsyncRun._scheduleImmediate(_startMicrotaskLoop); } } else { _lastCallback.next = newEntry; _lastCallback = newEntry; } } 复制代码
接下来执行_startMicrotaskLoop方法:
pkg\sky_engine\lib\async\schedule_microtask.dart
void _startMicrotaskLoop() { _isInCallbackLoop = true; try { // Moved to separate function because try-finally prevents // good optimization. _microtaskLoop(); } finally { _lastPriorityCallback = null; _isInCallbackLoop = false; if (_nextCallback != null) { _AsyncRun._scheduleImmediate(_startMicrotaskLoop); } } } 复制代码
能够看到在finally的代码块中,又会异步的调用_startMicrotaskLoop,当_nextCallback不为空时,就能够一直调用_microtaskLoop方法了。这些调用并不会阻塞UI线程,由于当前是异步的,而异步执行的方法是_microtaskLoop:
void _microtaskLoop() { while (_nextCallback != null) { _lastPriorityCallback = null; _AsyncCallbackEntry entry = _nextCallback; _nextCallback = entry.next; if (_nextCallback == null) _lastCallback = null; (entry.callback)(); } } 复制代码
_nextCallback就是_AsyncCallbackEntry封装的异步callback方法,执行回调以前将_nextCallback赋值为下一个回调方法。
callback就是咱们在_scheduleAsyncCallback方法中封装过来的callback回调方法,这个回调方法就是_rootScheduleMicrotask中的f(),也就是上一章的scheduleMicrotask方法的第二个参数,最终回调到咱们的onEvent方法了。
回到flutter中_DefaultBinaryMessenger的handlePlatformMessage方法中:
@override Future<void> handlePlatformMessage( String channel, ByteData data, ui.PlatformMessageResponseCallback callback, ) async { ByteData response; try { final MessageHandler handler = _handlers[channel]; if (handler != null) { response = await handler(data); } else { ui.channelBuffers.push(channel, data, callback); callback = null; } } catch (exception, stack) { } finally { if (callback != null) { callback(response); } } } 复制代码
当没有经过binaryMessenger.setMessageHandler
设置MessageHandler时,消息存在队列中,一旦注册以后,立刻就将消息分发给注册者;当Map中存在channel对应的MessageHandler时,直接回调,也就是回到了setMessageHandler的闭包代码块中,重复执行3.7.2以后的流程。
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