《VRTK/Examples/ExampleResources/SceneResources/》 |
版本面试 |
做者数据库 |
参与者编程 |
完成日期设计模式 |
备注网络 |
VRTK_SceneResources_V01_1.0数据结构 |
严立钻框架 |
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2018.09.20ide |
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##《VRTK_SceneResources》目录:学习
++++A、[001 - Interactions] ControllerEvents动画
++++B、[002 - Pointers] StraightPointer
++++C、[003 - Pointers] BezierPointer
++++D、[005 - Interactions] InteractableObjects
++++E、[006 - Locomotion] MovementTypes
++++F、[007 - Interactions] InteractionHelpers
#A、[001 - Interactions] ControllerEvents |
++A、[001 - Interactions] ControllerEvents
++++A.一、Scripts/VRTKExample_ControllerEventsDelegateListeners.cs
##A.一、Scripts/VRTKExample_ControllerEventsDelegateListeners.cs |
++A.一、Scripts/VRTKExample_ControllerEventsDelegateListeners.cs
++++立钻哥哥:\Scripts\VRTKExample_ControllerEventsDelegateListeners.cs
namespace VRTK.Examples{ public class VRTKExample_ControllerEventsDelegateListeners : MonoBehaviour{ } } |
++VRTKExample_ControllerEventsDelegateListeners.cs
++++立钻哥哥:
namespace VRTK.Example{ using UnityEngine;
public class VRTKExample_ControllerEventDelegateListeners : MonoBehaviour{
public enum EventQuickSelect{ Custom, None, ButtonOnly, AxisOnly, SenseAxisOnly } //立钻哥哥:public enum EventQuickSelect{}
public VRTK_ControllerEvents controllerEvents;
... .... //立钻哥哥:此代码优先级不高,暂不拓展
} //立钻哥哥:public class VRTKExample_ControllerEventDelegateListeners{}
} //立钻哥哥:namespace VRTK.Example{} |
#B、[002 - Pointers] StraightPointer |
++B、[002 - Pointers] StraightPointer
++++B.一、Scripts/VRTKExample_PointerObjectHighlighterActivator.cs
##B.一、Scripts/VRTKExample_PointerObjectHighlighterActivator.cs |
++B.一、Scripts/VRTKExample_PointerObjectHighlighterActivator.cs
++++立钻哥哥:\Scripts\VRTKExample_PointerObjectHighlighterActivator.cs
namespace VRTK.Examples{ public class VRTKExample_PointerObjectHighlighterActivator : MonoBehaviour{ } } |
++VRTKExample_PointerObjectHighlighterActivator.cs
++++立钻哥哥:
namespace VRTK.Example{ using UnityEngine; using VRTK.Highlighters;
public class VRTKExample_PointerObjectHighlighterActivator : MonoBehaviour{ public VRTK_DestinationMarker pointer; public Color hoverColor = Color.cyan; public Color selectColor = Color.yellow; public bool logEnterEvent = true; public bool logHoverEvent = false; public bool logExitEvent = true; public bool logSetEvent = true;
... ... //立钻哥哥:此代码优先级不高,暂不拓展
} //立钻哥哥:public class VRTKExample_PointerObjectHighlighterActivator{}
} //立钻哥哥:namespace VRTK.Example{} |
#C、[003 - Pointers] BezierPointer |
++C、[003 - Pointers] BezierPointer
++++C.一、Scripts/VRTKExample_BezierPointerChanger.cs
++++C.二、Scripts/VRTKExample_BezierPointerCustomStyles.cs
++++C.三、Scripts/VRTKExample_BezierPointerDefaults.cs
++++C.四、Scripts/VRTKExample_BezierPointerLineRenderer.cs
##C.一、Scripts/VRTKExample_BezierPointerChanger.cs |
++C.一、Scripts/VRTKExample_BezierPointerChanger.cs
++++立钻哥哥:\Scripts\VRTKExample_BezierPointerChanger.cs
namespace VRTK.Example{ public abstract class VRTKExample_BezierPointerChanger : VRTKExample_OptionTile{ public override void Activate(){} protected abstract void StyleRenderer(VRTK_BezierPointerRenderer renderer); protected virtual void ResetRenderer(){VRTK_BezierPointerRenderer renderer}{} } } |
++VRTKExample_BezierPointerChanger.cs
++++立钻哥哥:
namespace VRTK.Example{ using UnityEngine;
public abstract class VRTKExample_BezierPointerChanger : VRTKExample_OptionTile{ public VRTK_BezierPointerRenderer leftRenderer; public VRTK_BezierPointerRenderer rightRenderer;
public override void Activate(){ StyleRenderer(leftRenderer); StyleRenderer(rightRenderer); }
protected abstract void StyleRenderer(VRTK_BezierPointerRenderer renderer);
protected virtual void ResetRenderer(VRTK_BezierPointerRenderer renderer){ if(renderer != null){ renderer.gameObject.SetActive(false); renderer.validCollisionColor = Color.green; renderer.invalidCollisionColor = Color.red; renderer.customTracer = null; renderer.customCursor = null; renderer.validLocationObject = null; renderer.invalidLocationObject = null; renderer.rescaleTracer = false; renderer.gameObject.SetActive(true); } }
} //立钻哥哥:public abstract class VRTKExample_BezierPointerChanger{}
} //立钻哥哥:namespace VRTK.Example{} |
##C.二、Scripts/VRTKExample_BezierPointerCustomStyles.cs |
++C.二、Scripts/VRTKExample_BezierPointerCustomStyles.cs
++++立钻哥哥:\Scripts\VRTKExample_BezierPointerCustomStyles.cs
namespace VRTK.Examples{ public class VRTKExample_BezierPointerCustomStyles:VRTKExample_BezierPointerChanger{ protected override void StyleRenderer(VRTK_BezierPointerRenderer renderer){ } } } |
++VRTKExample_BezierPointerCustomStyles.cs
++++立钻哥哥:
namespace VRTK.Example{ using UnityEngine;
public class VRTKExample_BezierPointerCustomStyles : VRTKExample_BezierPointerChanger{ public Color validLoacationColor = new Color(0.431f, 0.682f, 0.788f); public Color invalidLocationColor = new Color(0.545f, 0.149f, 0.208f); public GameObject tracerPrefab; public GameObject cursorPrefab; public GameObject validLocationPrefab; public GameObject invalidLocationPrefab;
protected override void StyleRenderer(VRTK_BezierPointerRenderer renderer){ if(renderer != null){ ResetRenderer(renderer); renderer.gameObject.SetActive(false); renderer.rescaleTracer = true; renderer.validCollisionColor = validLocationColor; renderer.invalidCollisonColor = invalidLocationColor; renderer.customTracer = tracerPrefab; renderer.customCursor = cursorPrefab; renderer.validLocationObject = validLocationPrefab; renderer.invalidLocationObject = invalidLocationPrefab; renderer.gameObject.SetActive(true); } }
} //立钻哥哥:public class VRTKExample_BezierPointerCustomStyles{}
} //立钻哥哥:namespace VRTK.Example{} |
##C.三、Scripts/VRTKExample_BezierPointerDefaults.cs |
++C.三、Scripts/VRTKExample_BezierPointerDefaults.cs
++++立钻哥哥:\Scripts\VRTKExample_BezierPointerDefaults.cs
namespace VRTK.Examples{ public class VRTKExample_BezierPointerDefaults : VRTKExample_BezierPointerChanger{ } } |
++VRTKExample_BezierPointerDefaults.cs
++++立钻哥哥:
namespace VRTK.Examples{ using UnityEngine;
public class VRTKExample_BezierPointerDefaults : VRTKExample_BezierPointerChanger{ protected override void StyleRenderer(VRTK_BezierPointerRenderer renderer){ ResetRenderer(renderer); } } //立钻哥哥:public class VRTKExample_BezierPointerDefaults{}
} //立钻哥哥:namespace VRTK.Examples{} |
##C.四、Scripts/VRTKExample_BezierPointerLineRenderer.cs |
++立钻哥哥推荐的拓展学习连接(Link_Url):
立钻哥哥推荐的拓展学习连接(Link_Url) |
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
++++HTC_VIVE开发基础:http://www.javashuo.com/article/p-mhcdmelt-bt.html
++++Oculus杂谈:http://www.javashuo.com/article/p-unmgvyjw-ce.html
++++Oculus安装使用:http://www.javashuo.com/article/p-ulvvimkb-cr.html
++++VRTK杂谈:http://www.javashuo.com/article/p-gsryrkjk-eb.html
++++VRTK代码结构(目录):http://www.javashuo.com/article/p-wfilzqyd-es.html
++++VRTK(SceneResources):http://www.javashuo.com/article/p-ryptqvzl-hm.html
++++Unity5.x用户手册:http://www.javashuo.com/article/p-ufnzpmga-s.html
++++Unity面试题ABC:http://www.javashuo.com/article/p-mwacxwca-gm.html
++++Unity面试题D:http://www.javashuo.com/article/p-wuwcrclr-s.html
++++Unity面试题E:http://www.javashuo.com/article/p-hmabbtmc-ba.html
++++Unity面试题F:http://www.javashuo.com/article/p-olslkfao-cq.html
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++++Lua快速入门篇(Xlua拓展):http://www.javashuo.com/article/p-rrszijom-cm.html
++++Lua快速入门篇(XLua教程):http://www.javashuo.com/article/p-pduvmusb-ho.html
++++Lua快速入门篇(基础概述):http://www.javashuo.com/article/p-shernvtt-u.html
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++++游戏框架(UI框架夯实篇):http://www.javashuo.com/article/p-cvemoigb-cu.html
++++游戏框架(初探篇):http://www.javashuo.com/article/p-zfpoilbc-hy.html
++++设计模式简单整理:http://www.javashuo.com/article/p-rngqugib-hg.html
++++专题:设计模式(精华篇):http://www.javashuo.com/article/p-nbohnaya-hw.html
++++U3D小项目参考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
++++Unity案例(Vehicle):http://www.javashuo.com/article/p-wxnfscgy-dy.html
++++UML类图:http://www.javashuo.com/article/p-sxberuew-bm.html
++++Unity知识点0001:http://www.javashuo.com/article/p-ryvdxxjr-ep.html
++++Unity知识点0008:http://www.javashuo.com/article/p-kxgstxls-gu.html
++++U3D_Shader编程(第一篇:快速入门篇):http://www.javashuo.com/article/p-kyppgrac-gz.html
++++U3D_Shader编程(第二篇:基础夯实篇):http://www.javashuo.com/article/p-qkyowtli-hv.html
++++Unity引擎基础:http://www.javashuo.com/article/p-beommoeb-ka.html
++++Unity面向组件开发:http://www.javashuo.com/article/p-eigmuvut-dt.html
++++Unity物理系统:http://www.javashuo.com/article/p-nqvvciwv-kd.html
++++Unity2D平台开发:http://www.javashuo.com/article/p-ycaagdtj-hs.html
++++UGUI基础:http://www.javashuo.com/article/p-rukxwckw-mc.html
++++UGUI进阶:http://www.javashuo.com/article/p-wcatruhq-gt.html
++++UGUI综合:http://www.javashuo.com/article/p-dkccmqii-gg.html
++++Unity动画系统基础:http://www.javashuo.com/article/p-mbrdouxy-dq.html
++++Unity动画系统进阶:http://www.javashuo.com/article/p-aqaqpbkh-bp.html
++++Navigation导航系统:http://www.javashuo.com/article/p-dswwllas-t.html
++++Unity特效渲染:http://www.javashuo.com/article/p-ckojjyfj-bp.html
++++Unity数据存储:http://www.javashuo.com/article/p-bvlzynso-m.html
++++Unity中Sqlite数据库:http://www.javashuo.com/article/p-ejutsbxl-ca.html
++++WWW类和协程:http://www.javashuo.com/article/p-dbwmhsav-cy.html
++++Unity网络:http://www.javashuo.com/article/p-sqrlntgh-dw.html
++++C#事件:http://www.javashuo.com/article/p-zmwruvql-gm.html
++++C#委托:http://www.javashuo.com/article/p-uozpymaf-gh.html
++++C#集合:http://www.javashuo.com/article/p-sfqfdqsf-ex.html
++++C#泛型:http://www.javashuo.com/article/p-xrttqngo-ee.html
++++C#接口:http://www.javashuo.com/article/p-vhlfplgv-dm.html
++++C#静态类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
++++C#中System.String类:http://www.javashuo.com/article/p-olslkfao-cq.html
++++C#数据类型:http://www.javashuo.com/article/p-hmabbtmc-ba.html
++++Unity3D默认的快捷键:http://www.javashuo.com/article/p-wuwcrclr-s.html
++++游戏相关缩写:http://www.javashuo.com/article/p-mwacxwca-gm.html
++++UnityAPI.Rigidbody刚体:http://www.javashuo.com/article/p-phaztrtw-w.html
++++UnityAPI.Material材质:http://www.javashuo.com/article/p-ntyoqcng-q.html
++++UnityAPI.Android安卓:http://www.javashuo.com/article/p-fyyfgkck-q.html
++++UnityAPI.AndroidJNI安卓JNI:http://www.javashuo.com/article/p-kvxjsnzf-w.html
++++UnityAPI.Transform变换:http://www.javashuo.com/article/p-bfgrrhxl-cq.html
++++UnityAPI.WheelCollider轮碰撞器:http://www.javashuo.com/article/p-smnaoooi-cn.html
++++JSON数据结构:http://www.javashuo.com/article/p-dljbtddn-g.html
++++CocosStudio快速入门:http://www.javashuo.com/article/p-qldbaqqa-v.html
++++VR实验:以太网帧的构成:http://www.javashuo.com/article/p-fnfhdcgt-bp.html
++++Unity企业内训(目录):http://www.javashuo.com/article/p-oefbctlf-mn.html
++++Unity企业内训(第1讲):http://www.javashuo.com/article/p-ehlblkrj-mc.html
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++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
--_--VRunSoft:lovezuanzuan--_--