c#-异步编程-异步模式

c#-异步编程-异步模式web

using System;
using System.IO;
using System.Net;
using System.Threading;
using System.Threading.Tasks;

namespace ConsoleApp19
{
    class Program
    {
        private const string url = "http://www.baidu.com";
        static async Task Main(string[] args)
        {
            Console.WriteLine("Hello World!");
            //fun();
            //fun2();
            //fun3();
            await fun4();
            Thread.Sleep(8000);
        }
        // 同步调用
        static void fun() {
            using (var client = new WebClient()) {
                string content = client.DownloadString(url);
                Console.WriteLine(content.Substring(0,100));
            }
            Console.WriteLine();
        }
        // 异步模式
        static void fun2() {
            WebRequest r = WebRequest.Create(url);
            IAsyncResult result = r.BeginGetResponse(ReadResponse, null);
            void ReadResponse(IAsyncResult ar) {
                using (WebResponse response = r.EndGetResponse(ar)) {
                    Stream strenm = response.GetResponseStream();
                    var reader = new StreamReader(strenm);
                    string content = reader.ReadToEnd();
                    Console.WriteLine(content.Substring(0, 100));
                    Console.WriteLine();
                }
            }
        }
        // 事件模式
        static void fun3() {
            using (var client = new WebClient()) {
                client.DownloadStringCompleted += (sender, e) =>
                {
                    Console.WriteLine(e.Result.Substring(0, 100));
                };
                client.DownloadStringAsync(new Uri(url));
                Console.WriteLine();
            }
        }
        // 基于任务的异步模式
        static async Task  fun4() {
            using (var client = new WebClient()) {
                string content = await client.DownloadStringTaskAsync(url);
                Console.WriteLine(content.Substring(1, 100));
                Console.WriteLine();
            }
        }
    }
}

在这里插入图片描述
二 同步上下文
使用 async 和 await 关键字以后,通常就会到了当前的线程,一般是ui线程,可是若是执行玩以后,不须要进行uic操做,也能够不进入ui线程,直接在原来的线程,出来。但须要金属设置,由于默认的设置 是会跳转到uix线程的。
continueOnCapturedContext设置为fase就表示不用切换到同步上下文,这样执行的会更快一点。编程