上篇对总体事件分发流程大体梳理下,有兴趣的朋友能够去看看事件分发机制(一):解惑篇java
本篇就基于上篇的知识上,跟着你们走一波事件分发的源码,这样可能你们可以更理解下源码.ide
事件源头从Activity向下进行分发,点进查看看dispatchTouchEvent代码post
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
//具体的工做由 Activity 内部的 Window 来完成的。若是返回 true,整个事件循环就结束了
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
//若是下面的都没有给消费掉,最后事件只能有本身onTouchEvent消费了
return onTouchEvent(ev);
}
复制代码
代码比较简单,事件从Activity向下分发,若是事件被消费,直接返回True,若是都没有处理消费,只能由本身onTouchEvent本身处理,因而可知,总体事件分发机制就是相似一个U字型的流程,事件由Activity开始分发,到最底层的View,最后回到Activity的onTouchEvent,固然,这之间任何一个地方返回True都可以打断这个流程。this
惟一实现Window类的就是PhoneWindow类,因此实际上就是调用PhoneWindow的方法了spa
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
复制代码
PhoneWindow将事件直接传递给了 DecorView,熟悉setContentView代码的朋友应该知道,DecorView实际上就是而咱们经过 setContentView设置的 View,因此事件最终也是走进了ViewGroup中code
/ ViewGroup.java
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
...
// Check for interception.
final boolean intercepted;
//若是是ACTION_DOWN,重置mFirstTouchTarget以及FLAG_DISALLOW_INTERCEPT标志位
if (actionMasked == MotionEvent.ACTION_DOWN) {
cancelAndClearTouchTargets(ev);
resetTouchState();
}
//这里2个条件,知足1个便可进入判断体内
//1.当前的事件行为为MotionEvent.ACTION_DOWN
//2.mFirstTouchTarget对象不为空,这个对象能够理解为当事件由ViewGroup的子元素处理时,那么mFirstTouchTarget指向那个子元素
if (actionMasked == MotionEven_ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action);
} else {
intercepted = false;
}
} else {
intercepted = true;
}
...
}
复制代码
代码比较长,咱们看关键代码,首先第一个判断,若是当前事件状态为ACTION_DOWN,则重置mFirstTouchTarget置位空,以及将FLAG_DISALLOW_INTERCEPT重置。orm
那么这里就分为两种状况了,第一种,首先intercepted为True,也就是ViewGroup进行拦截处理对象
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
...
}
复制代码
进去方法里看看事件
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,View child, int desiredPointerIdBits) {
.....
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
复制代码
能够看到,由于方法是根据传进的child的值来进行不一样的操做,这里由于传进来的为null,因此执行super.dispatchTouchEvent(event),因此这里其实想ViewGroup要处理本身事件,就调用父类View的dispatchTouchEvent()方法,把本身当作一个View来处理这些事件,因此这里调用了super.dispatchTouchEvent(event),至于View的dispatchTouchEvent()事件怎么处理的,后面会分析到。ci
第两者,若是intercepted为false,贴出部分代码
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
ev.setTargetAccessibilityFocus(false);
}
复制代码
代码比较长,主要总结下,遍历ViewGroup的全部元素,若是触摸的事件落在遍历到的view,而且当前遍历到的元素是能够接受到这个事件的,知足这两个条件,这个元素才能接收到父元素传递给他的事件。若两个条件有一个不知足就continue
最终能够看到仍是走到了dispatchTouchEvent方法,不过这里回传进去child值,以前也看到过这个方法了,若是child不为空的话,会调用child的dispatchTouchEvent方法,也就是事件从ViewGroup会传递到View中了。
.....
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
复制代码
终于到了View中的dispatchTouchEvent,打开方法看看
public boolean dispatchTouchEvent(MotionEvent event) {
...
boolean result = false;
...
if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
...
return result;
}
复制代码
能够看到mOnTouchListener的优先级是高于onTouchEvent的,若是mOnTouchListener不为空,而且复写onTouch方法返回true的话,那么**!result就为false了,此时onTouchEvent(event)就不会执行了,若onTouch返回false,onTouchEvent(event)会执行获得**,这样能够在外部控制处理事件
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
(viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
switch (action) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
...
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
...
}
...
break;
}
return true;
}
复制代码
能够看到,主要走进了这个循环,那么最终是必定返回true的,也就是只要View的CLICKABLE和LONG CLICKABLE有一个位true,那么它就必定会消费这个事件,由于ontouchEvent是返回了true的,而后再ACTION_UP中,会执行performClick,看看这个方法
public boolean performClick() {
// We still need to call this method to handle the cases where performClick() was called
// externally, instead of through performClickInternal()
notifyAutofillManagerOnClick();
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
notifyEnterOrExitForAutoFillIfNeeded(true);
return result;
}
复制代码
是否是恍然大悟,能够看到,若是咱们设置的mOnClickListener不为空的话,那么这里会回调onClick方法,也就回调到日常写的onclik方法之中了。
因此事件执行的顺序是DOWN-->MOVE-->UP-->ONCLICK,这里须要注意的一点是,LongClick的执行顺序也是优先于onclick的,若是LongClick的返回位True,也表明着由它消费了这个事件,这个时候onclick也是不会执行的,这个日常在开发的时候须要注意下
好了,大概就是这么多了,有兴趣的朋友能够两篇文章结合的一块儿看下,但愿可以帮助到某些朋友一二吧,谢谢!