1 . es6语法中的常量声明符 constjavascript
const freeze = 'strange' freeze = 'tony' // => Uncaught TypeError: Assignment to constant variable.
若是const声明一个对象会如何?java
const freezeHero = { name: 'strange', skill: 'magic' } freezeHero = { name: 'no' } // => Uncaught TypeError: Assignment to constant variable. // 改变该对象的属性 freezeHero.name = 'tony' freezeHero.skill = 'equip' console.log(freezeHero) // => {name: 'tony', skill: 'equip'}
const声明的对象属性仍然能够改变,由于仅仅只是变量指向的那个内存地址不能改动。es6
2 . Object.freeze()api
Object.freeze()
一样也是es6新增的apiapp
const freezeMan = { name: 'tony' } Object.freeze(freezeMan) freezeMan.name = 'strange' freezeMan.skill = 'magic' console.log(freezeMan) // => {name: 'tony'}
能够看到,对象的静态属性变为只读,不可修改,且不能够添加新属性,若是属性自己也是对象会如何?ui
const freezeMen = { members: ['tony', 'strange'], level: 2 } Object.freeze(freezeMen) freezeMen.level = 4 // 修改对象的members属性 Array.prototype.push.apply(freezeMen.members, ['captain', 'hulk']) console.log(freezeMen) // => {members: ['tony', 'strange', 'captain', 'hulk'], level: 2}
被锁定的对象,属性值为简单类型时会被freeze,但值为对象时仍然能够修改,这与const声明符的原理一致。下面经过递归的方式,实现对象引用的深层次锁定,对象的任何属性都不可重写,也不可动态添加新属性prototype
const freezeMen = { members: ['tony', 'strange'], level: 2 } const deepLock = function(obj){ Object.freeze(obj) Object.keys(obj).map((k, i) => { if(typeof obj[k] === 'object'){ deepLock(obj[k]) } }) return obj } deepLock(freezeMen).members = ['captian', 'hulk'] freezeMen.victory = true console.log(freezeMen) // => {members: ['tony', 'strange'], level: 2} // 若是再想经过defineProperty方法来增长新属性,会直接抛出异常 Object.defineProperty(freezeMen, 'lastDefine', { writable: false, value: 'it is lastDefine', enumerable: true }) // => Uncaught TypeError: Cannot define property lastDefine, object is not extensible
3 . Object.definePropertycode
用这个方法实现的效果与freeze方法差很少,设置writable属性值为只读,对于简单值类型有效,而属性值自己为对象时仍然是能够修改其值的。一样能够使用递归来实现对象
var lockProperty = function(data) { if(typeof data === 'object') { Object.keys(data).map(key => { defineDisWritable(data, key, data[key]) }) } return data } var defineDisWritable = function(obj, key, val) { Object.defineProperty(obj, key, { writable: false, value: val, enumerable: true }) if(typeof val === 'object') { lockProperty(val) } } const freezeMen = { members: { people: { name: 'default' } }, level: 2 } lockProperty(freezeMen) freezeMen.add = 'new key' freezeMen.level = 10 freezeMen.members = { house: 'big' } freezeMen.members.people.name = 'modified' console.log(freezeMen) // => {add: 'new key', members: {people: {name: 'default'}, level: 2} // 咱们试试使用defineProperty添加新属性 Object.defineProperty(freezeMen, 'lastkey', { writable: false, value: 'last', enumerable: true }) console.log(freezeMen) // => {add: 'new key', members: {people: {name: 'default'}, level: 2, lastkey: 'last'}
上述方法也能够实现对象深层嵌套的属性冻结,与Object.freeze()
的惟一区别是,传递的顶层对象仍然能够添加新的属性(无论是经过动态添加仍是Object.defineProperty
)。递归
还能够经过劫持setter来锁定经过defineProperty方法添加的属性。
var lockProperty = function(data) { if(typeof data === 'object') { Object.keys(data).map(key => { defineDisWritable(data, key, data[key]) }) } return data } var defineDisWritable = function(obj, key, val) { Object.defineProperty(obj, key, { set: function(newVal) { // 不赋新值 // val = newVal }, get: function() { return val }, enumerable: true }) if(typeof val === 'object') { lockProperty(val) } } const freezeMen = { members: { people: { name: 'default' } }, level: 2 } lockProperty(freezeMen) freezeMen.add = 'new key' freezeMen.level = 10 freezeMen.members = { house: 'big' } freezeMen.members.people.name = 'modified' console.log(freezeMen) // => {add: 'new key', members: {people: {name: 'default'}, level: 2}
_比较Object.defineProperty()
和Object.freeze()
两种方法的递归方案,对于复杂的数据对象,能够实现两种状况:
1.要存储一个彻底不可写的数据,使用Object.freeze();
2.要存储一个不可修改但可拓展的数据,使用Object.defineProperty()