外观模式是为了解决类与类之家的依赖关系的,像spring同样,能够将类和类之间的关系配置到配置文件中,而外观模式就是将他们的关系放在一个Facade类中,下降了类类之间的耦合度,该模式中没有涉及到接口,看下类图:(咱们以一个计算机的启动过程为例)java
咱们先看下实现类:spring
public class CPU { public void startup(){ System.out.println("cpu startup!"); } public void shutdown(){ System.out.println("cpu shutdown!"); } }
public class Memory { public void startup(){ System.out.println("memory startup!"); } public void shutdown(){ System.out.println("memory shutdown!"); } }
public class Disk { public void startup(){ System.out.println("disk startup!"); } public void shutdown(){ System.out.println("disk shutdown!"); } }
public class Computer { private CPU cpu; private Memory memory; private Disk disk; public Computer(){ cpu = new CPU(); memory = new Memory(); disk = new Disk(); } public void startup(){ System.out.println("start the computer!"); cpu.startup(); memory.startup(); disk.startup(); System.out.println("start computer finished!"); } public void shutdown(){ System.out.println("begin to close the computer!"); cpu.shutdown(); memory.shutdown(); disk.shutdown(); System.out.println("computer closed!"); } }
User类以下:code
public class User { public static void main(String[] args) { Computer computer = new Computer(); computer.startup(); computer.shutdown(); } }
输出:接口
start the computer!
cpu startup!
memory startup!
disk startup!
start computer finished!
begin to close the computer!
cpu shutdown!
memory shutdown!
disk shutdown!
computer closed!class
若是咱们没有Computer类,那么,CPU、Memory、Disk他们之间将会相互持有实例,产生关系,这样会形成严重的依赖,修改一个类,可能会带来其余类的修改,这不是咱们想要看到的,有了Computer类,他们之间的关系被放在了Computer类里,这样就起到了解耦的做用,这,就是外观模式!sed