本文主要记录vue-diff的原理以及说明一个响应式数据更新的流程是怎么样的一个过程。vue
首先看下面的图片👇,这是执行click函数改变一个数据以后发生的函数调用栈,从图上的说明能够比较清楚个了解这个响应式过程的大概流程。下面简单讲解一下:node
setter
方法dep
)的notify
方法update
方法里执行queueWatcher
方法把watcher
推入队列nextTick
方法开始更新视图run
方法里设置dep.target
为当前订阅对象get
方法调用当前watcher
的getter
执行更新方法updateComponent
方法里调用了render
方法开始执行渲染页面patch
、patchVnode
、updateChildren
方法都是比较VNode更新渲染的函数,不太重点的diff过程在updateChildren
方法里。
patchVnode
、updateChildren
方法在vue源码项目的src/core/vdom/patch.js
文件中。算法
先介绍patchVnode
方法,这是执行真正更新dom的方法,大概的执行逻辑以下api
function patchVnode (
oldVnode,
vnode,
insertedVnodeQueue,
ownerArray,
index,
removeOnly
) {
if (oldVnode === vnode) {
return
}
if (isDef(vnode.elm) && isDef(ownerArray)) {
// clone reused vnode
vnode = ownerArray[index] = cloneVNode(vnode)
}
const elm = vnode.elm = oldVnode.elm
if (isTrue(oldVnode.isAsyncPlaceholder)) {
if (isDef(vnode.asyncFactory.resolved)) {
hydrate(oldVnode.elm, vnode, insertedVnodeQueue)
} else {
vnode.isAsyncPlaceholder = true
}
return
}
// reuse element for static trees.
// note we only do this if the vnode is cloned -
// if the new node is not cloned it means the render functions have been
// reset by the hot-reload-api and we need to do a proper re-render.
if (isTrue(vnode.isStatic) &&
isTrue(oldVnode.isStatic) &&
vnode.key === oldVnode.key &&
(isTrue(vnode.isCloned) || isTrue(vnode.isOnce))
) {
vnode.componentInstance = oldVnode.componentInstance
return
}
let i
const data = vnode.data
if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {
i(oldVnode, vnode)
}
const oldCh = oldVnode.children
const ch = vnode.children
if (isDef(data) && isPatchable(vnode)) {
for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode)
if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)
}
if (isUndef(vnode.text)) {
if (isDef(oldCh) && isDef(ch)) {
if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)
} else if (isDef(ch)) {
if (process.env.NODE_ENV !== 'production') {
checkDuplicateKeys(ch)
}
if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')
addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)
} else if (isDef(oldCh)) {
removeVnodes(oldCh, 0, oldCh.length - 1)
} else if (isDef(oldVnode.text)) {
nodeOps.setTextContent(elm, '')
}
} else if (oldVnode.text !== vnode.text) {
nodeOps.setTextContent(elm, vnode.text)
}
if (isDef(data)) {
if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode)
}
}
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接下来就是咱们常常说的vue-diff所在的方法updateChildren
,先从参数提及,分别是父元素dom,旧的vnode-list,新的vnode-list,须要插入的vnode队列,是否仅移除。bash
重点的逻辑在while
循环里:dom
如何理解这个diff逻辑,实际上是分别有新旧两个vnode-list,两个list都设定第一位和最后一位做为两个游标,经过一系列判断对比,不断逼近,当两个list的两个游标相交则循环结束。async
至于具体判断的逻辑就不赘述了,代码已经写得很是清楚了,在这里比较有意思的sameVnode
的判断,在使用v-for
生成的vnode-list不设置key
的时候,全部的对比更新几乎都会从第三和第四个判断分支进行,即代码中的sameVnode(oldStartVnode, newStartVnode)
和sameVnode(oldEndVnode, newEndVnode)
判断,下面看看sameVnode
的方法,当咱们不设置key的时候,判断的逻辑会经过tag类型和vnode的数据某些属性进行比较,一般来讲都是相同的,这就是官方文档说的原地复用逻辑,直接更新当前节点的内容,不须要对当前的节点进行移动。这对于节点内容相对简单的来讲默认会更高效,可是当节点内容相对复杂的时候咱们就须要对节点内容进行复用而不是从新生成,这时候咱们就须要设置key
来复用节点。函数
最后的一段判断oldStartIdx > oldEndIdx
和newStartIdx > newEndIdx
则说明符合这两个条件的时候咱们当前vnode-list是从无到有或从有到无的变化。post
图示:官方文档的说明(👇)ui
sameVnode
方法定义
function sameVnode (a, b) {
return (
a.key === b.key && (
(
a.tag === b.tag &&
a.isComment === b.isComment &&
isDef(a.data) === isDef(b.data) &&
sameInputType(a, b)
) || (
isTrue(a.isAsyncPlaceholder) &&
a.asyncFactory === b.asyncFactory &&
isUndef(b.asyncFactory.error)
)
)
)
}
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updateChildren
方法定义
function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
let oldStartIdx = 0
let newStartIdx = 0
let oldEndIdx = oldCh.length - 1
let oldStartVnode = oldCh[0]
let oldEndVnode = oldCh[oldEndIdx]
let newEndIdx = newCh.length - 1
let newStartVnode = newCh[0]
let newEndVnode = newCh[newEndIdx]
let oldKeyToIdx, idxInOld, vnodeToMove, refElm
// removeOnly is a special flag used only by <transition-group>
// to ensure removed elements stay in correct relative positions
// during leaving transitions
const canMove = !removeOnly
if (process.env.NODE_ENV !== 'production') {
checkDuplicateKeys(newCh)
}
while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
if (isUndef(oldStartVnode)) {
oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
} else if (isUndef(oldEndVnode)) {
oldEndVnode = oldCh[--oldEndIdx]
} else if (sameVnode(oldStartVnode, newStartVnode)) {
patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
oldStartVnode = oldCh[++oldStartIdx]
newStartVnode = newCh[++newStartIdx]
} else if (sameVnode(oldEndVnode, newEndVnode)) {
patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
oldEndVnode = oldCh[--oldEndIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
oldStartVnode = oldCh[++oldStartIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
oldEndVnode = oldCh[--oldEndIdx]
newStartVnode = newCh[++newStartIdx]
} else {
if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
idxInOld = isDef(newStartVnode.key)
? oldKeyToIdx[newStartVnode.key]
: findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
if (isUndef(idxInOld)) { // New element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
} else {
vnodeToMove = oldCh[idxInOld]
if (sameVnode(vnodeToMove, newStartVnode)) {
patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
oldCh[idxInOld] = undefined
canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
} else {
// same key but different element. treat as new element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
}
}
newStartVnode = newCh[++newStartIdx]
}
}
if (oldStartIdx > oldEndIdx) {
refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
} else if (newStartIdx > newEndIdx) {
removeVnodes(oldCh, oldStartIdx, oldEndIdx)
}
}
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其实vue-diff的算法并不复杂,代码阅读起来也相对容易。在vue里从patch到视图的变化是实时的,即假如存在3个节点变化,vue并非收集完全部的patch再一次性更新视图,而是在遍历diff的过程当中patch直接更新视图。