Messenger中文意思是送信者,经过Messenger咱们能够在不一样进程之间传递Message对象,其底层也是经过上文讲到的AIDL实现的,先来看看基本用法java
以客户端发送消息给服务端,服务端回复一个消息给客户端为例。ide
// 运行在其它进程
class MessengerService : Service() {
class MessengerHandler : Handler() {
val TAG = "MessengerHandler"
override fun handleMessage(msg: Message?) {
when (msg?.what) {
ADD_BOOK -> {
// 必须设置classLoader否则会抛出异常
msg.data.classLoader = Thread.currentThread().contextClassLoader
Log.d(TAG, "do add book ${msg.data.get("book")}")
val replyMessage = Message.obtain(null, REPLY_ADD_BOOK)
val bundle = Bundle()
bundle.putString("reply", "我收到了响应")
replyMessage.data = bundle
msg.replyTo.send(replyMessage)
}
ALL_BOOKS -> {
Log.d(TAG, "do all books")
}
}
}
}
override fun onBind(intent: Intent?): IBinder? {
val messenger = Messenger(MessengerHandler())
return messenger.binder
}
}
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接着在MainActivity中绑定服务,代码以下源码分析
class MainActivity : AppCompatActivity() {
private lateinit var connection: ServiceConnection
private lateinit var replyMessenger: Messenger
private var messenger: Messenger? = null
class GetReplyHandler : Handler() {
private var TAG = "MainActivity"
override fun handleMessage(msg: Message?) {
when (msg?.what) {
REPLY_ADD_BOOK -> {
Log.d(TAG, msg.data.getString("reply"))
}
}
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
connection = object : ServiceConnection {
override fun onServiceConnected(name: ComponentName?, service: IBinder?) {
messenger = Messenger(service)
}
override fun onServiceDisconnected(name: ComponentName?) {
}
}
replyMessenger = Messenger(GetReplyHandler())
val intent = Intent(this, MessengerService::class.java)
bindService(intent, connection, Context.BIND_AUTO_CREATE)
}
fun send(v: View) {
val msg = Message.obtain(null, ADD_BOOK)
// msg.obj = Book(0, "第0本书") 不能使用obj跨进程传递自定义的Parcelable对象,使用Bundle由于其能够设置classLoader
val msg = Message.obtain(null, ADD_BOOK)
val bundle = Bundle()
bundle.putParcelable("book", Book(0, "第0本书"))
msg.data = bundle
msg.replyTo = replyMessenger
messenger?.send(msg)
}
override fun destroy() {
unbindService(connection)
}
}
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注意send方法内部发送的Parcelable类(这里是Book)在服务端必须也要存在,这样当调用MainActivity的send方法时就会服务进程就会打印出do add book,下面就来看看该过程的源码post
首先咱们在MessengerService的onBind中建立了一个Messenger实例,因此咱们就从Messenger构造器开始提及this
public Messenger(Handler target) {
mTarget = target.getIMessenger();
}
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继续看看Handler的getIMessagerspa
final IMessenger getIMessenger() {
synchronized (mQueue) {
if (mMessenger != null) {
return mMessenger;
}
mMessenger = new MessengerImpl();
return mMessenger;
}
}
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刚开始mMessenger确定为null,继续看看MessengerImpl线程
private final class MessengerImpl extends IMessenger.Stub {
public void send(Message msg) {
msg.sendingUid = Binder.getCallingUid();
Handler.this.sendMessage(msg);
}
}
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这里竟然有个Stub!瞬间想起了AIDL,因而就去找了找有没有IMessenger.aidl这个文件,最终找到了该文件,文件内容以下code
oneway interface IMessenger {
void send(in Message msg);
}
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这里的oneway表示调用send方法并不会挂起当前线程等待服务端执行,而是会当即返回,send方法实现为将收到的消息发送给建立Messenger时的入参,至此服务端的Messenger使用分析完毕接着看看客户端中Messenger的使用,在onServiceConnected中经过传入的Binder对象构造了Messenger对象。对象
public Messenger(IBinder target) {
mTarget = IMessenger.Stub.asInterface(target);
}
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调用asInterface(上篇文章有讲到)拿到IMessenger.Stub.Proxy实例赋值给mTarget,最后客户端经过调用Messengr.send发送消息进程
public void send(Message message) throws RemoteException {
mTarget.send(message);
}
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无论这里send是个直接调用仍是IPC调用都会调用到如下MessengerImpl的send方法,该方法又把消息发送到了对应的Handler,所以服务端的Handler就能收到消息了
注意客户端将replyMessenger设置给了Message.replyTo而后发送消息,这个过程当中会调用Message.writeToParcel
public void writeToParcel(Parcel dest, int flags) {
if (callback != null) {
throw new RuntimeException(
"Can't marshal callbacks across processes.");
}
dest.writeInt(what);
dest.writeInt(arg1);
dest.writeInt(arg2);
if (obj != null) {
try {
Parcelable p = (Parcelable)obj;
dest.writeInt(1);
dest.writeParcelable(p, flags);
} catch (ClassCastException e) {
throw new RuntimeException(
"Can't marshal non-Parcelable objects across processes.");
}
} else {
dest.writeInt(0);
}
dest.writeLong(when);
dest.writeBundle(data);
Messenger.writeMessengerOrNullToParcel(replyTo, dest);
dest.writeInt(sendingUid);
}
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又会调用到Messenger.writeMessengerOrNullToParcel
public static void writeMessengerOrNullToParcel(Messenger messenger, Parcel out) {
out.writeStrongBinder(messenger != null ? messenger.mTarget.asBinder()
: null);
}
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向Parcel中写入了一个MessengerImpl实例(Binder),而后在IPC结束后会调用Message.readFromParcel
private void readFromParcel(Parcel source) {
what = source.readInt();
arg1 = source.readInt();
arg2 = source.readInt();
if (source.readInt() != 0) {
obj = source.readParcelable(getClass().getClassLoader());
}
when = source.readLong();
data = source.readBundle();
replyTo = Messenger.readMessengerOrNullFromParcel(source);
sendingUid = source.readInt();
}
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又调用到了Messenger.readMessengerOrNullFromParcel
public static Messenger readMessengerOrNullFromParcel(Parcel in) {
IBinder b = in.readStrongBinder();
return b != null ? new Messenger(b) : null;
}
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若是是跨进程传递那么读取的会是一个BinderProxy对象,经过该BinderProxy构造Messenger对象其内部的mTarget就会是一个IMessenger.Stub.Proxy实例,所以服务端就能够调用客户端的对应方法了