下面翻译transition为“过渡”,强调动画过程的含义,不过更多时候使用transition单词自己。
Android 4.4.2 (API level 19) 引入了过渡框架
,它用来在两个view hierarchies(就是ViewGroup实例)切换时执行改变更画。它经过动态修改views对象的某些property值来实现动画,实际上就是用的属性动画
。框架内建了一些transition效果,也能够自定义。而且能够监听transition执行过程/生命周期(Lifecycle callbacks)各类回调。java
在UI改变时——view hierarchy(视图层级) 发生变化,过渡框架对包含的部分改变了的view对象执行属性动画
来表达这样的视觉提示(visual cues)。android
过渡框架包括下面这些特性:数据结构
动画组Group-level animations
视图层级发生变化时,能够同时执行多个动画,它们造成动画组,相似AnimationSet
。app
Transition-based animation
Runs animations based on the changes between starting and ending view property values.框架
Built-in animations
Includes predefined animations for common effects such as fade out or movement.ide
Resource file support 支持资源文件方式的使用
Loads view hierarchies and built-in animations from layout resource files.布局
Lifecycle callbacks
Defines callbacks that provide finer control over the animation and hierarchy change process.动画
下图是过渡框架涉及的相关概念和之间的关系:ui
Scene
一个Scene表示一个view hierarchy,存储对应的views及其property值。
一个Scene必须关联到一个scene-root
,它是一个ViewGroup,正是对应view hierarchy要添加到的容器。
Scene能够从layout文件建立(只能是整个布局文件对应的view hierarchy),或者代码生成的View/ViewGroup。
若是仅指定目标Scene,那么框架使用当前scene-root对应的view hierarchy就做为开始的Scene。this
Transition
表示两个Scene之间的过渡动画,它保存了使用到的animations。
TransitionManager
用来执行专场效果。
TransitionListener
用来实现对过渡过程的监听。
SurfaceView非UI线程不保证同步;
AdapterView管理childView行为冲突;
TextView改变尺寸时显示问题;
TextureView非预期效果;
过渡涉及startScene和endScene,它们使用同一个sceneRoot,也就是变化的view hierarchy是在一个ViewGroup下的。
startScene能够不指定,那么就默认是当前view hierarchy。
若是连续执行多个Scene以前的切换,那么上一个endScene就是当前的startScene。
能够经过代码或layout文件建立Scene。
Scene mScene; // Obtain the scene root element mSceneRoot = (ViewGroup) mSomeLayoutElement; // Obtain the view hierarchy to add as a child of // the scene root when this scene is entered mViewHierarchy = (ViewGroup) someOtherLayoutElement; // Create a scene mScene = new Scene(mSceneRoot, mViewHierarchy);
/** * Returns a Scene described by the resource file associated with the given * <code>layoutId</code> parameter. If such a Scene has already been created for * the given <code>sceneRoot</code>, that same Scene will be returned. * This caching of layoutId-based scenes enables sharing of common scenes * between those created in code and those referenced by {@link TransitionManager} * XML resource files. * * @param sceneRoot The root of the hierarchy in which scene changes * and transitions will take place. * @param layoutId The id of a standard layout resource file. * @param context The context used in the process of inflating * the layout resource. * @return The scene for the given root and layout id */ public static Scene getSceneForLayout(ViewGroup sceneRoot, int layoutId, Context context);
NOTE:
The framework creates the scene from the entire view hierarchy in the file; you can not create a scene from part of a layout file.
使用Scene.setExitAction() or Scene.setEnterAction() ,传递定义的Runnable实例。
能够执行一些操做,好比修改ListView等。
Note:
Do not use scene actions to pass data between views in the starting and ending scenes. For more information, see Defining Transition Lifecycle Callbacks.
建立好startScene、endScene后,在改变UI的逻辑的地方,就能够执行Transition来开启专场动画了。
动画文件
的机制相似。如res/transition/fade_transition.xml:
<fade xmlns:android="http://schemas.android.com/apk/res/android" />
而后加载它:
Transition mFadeTransition = TransitionInflater.from(this). inflateTransition(R.transition.fade_transition);
Transition mFadeTransition = new Fade();
预提供的类型有ChangeBounds, ChangeClipBounds, ChangeImageTransform, ChangeTransform, TransitionSet, Visibility
详见API文档。
使用下面的方法TransitionManager.go()
:
/** * Convenience method to simply change to the given scene using * the given transition. * * <p>Passing in <code>null</code> for the transition parameter will * result in the scene changing without any transition running, and is * equivalent to calling {@link Scene#exit()} on the scene root's * current scene, followed by {@link Scene#enter()} on the scene * specified by the <code>scene</code> parameter.</p> * * @param scene The Scene to change to * @param transition The transition to use for this scene change. A * value of null causes the scene change to happen with no transition. */ public static void go(Scene scene, Transition transition)
它有一个不含参数transition的重载,默认会使用AutoTransition
。
默认状况下Transition的执行是针对Scene关联的view hierarchy中的全部views执行的。
能够经过Transition的方法removeTarget()、addTarget()来指定它影响的view。
好比若ListView不能经过框架正常完成过渡效果,那么移除它。
<transitionSet xmlns:android="http://schemas.android.com/apk/res/android" android:transitionOrdering="sequential"> <fade android:fadingMode="fade_out" /> <changeBounds /> <fade android:fadingMode="fade_in" /> </transitionSet>
对应一个TransitionSet ,它是Transition的子类。
若是UI在变化先后差距很小,例如就是同一个ViewGroup的简单的addView()/removeView()那么,此时能够不去执行像startScene、endScene那样的变化,使用delayed transition
来在view hierarchy变化的时候开启过渡:
// Start recording changes to the view hierarchy TransitionManager.beginDelayedTransition(mRootView, mFade); // Add the new TextView to the view hierarchy mRootView.addView(mLabelText); // When the system redraws the screen to show this update, // the framework will animate the addition as a fade in
调用public Transition addListener (Transition.TransitionListener listener)
。
回调方法见Transition.TransitionListener
。
A custom transition, like one of the built-in transition types, applies animations to child views of both the starting and ending scenes. Unlike built-in transition types, however, you have to provide the code that captures property values and generates animations. You may also want to define a subset of target views for your animation.
public class CustomTransition extends Transition { @Override public void captureStartValues(TransitionValues values) {} @Override public void captureEndValues(TransitionValues values) {} @Override public Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues) {} }
方法captureStartValues()和captureEndValues()用来获取startScene、endScene关联的view的property值。能够对关心的view的属性值进行记录。
相似下面这样:
public class CustomTransition extends Transition { // Define a key for storing a property value in // TransitionValues.values with the syntax // package_name:transition_class:property_name to avoid collisions private static final String PROPNAME_BACKGROUND = "com.example.android.customtransition:CustomTransition:background"; @Override public void captureStartValues(TransitionValues transitionValues) { // Call the convenience method captureValues captureValues(transitionValues); } // For the view in transitionValues.view, get the values you // want and put them in transitionValues.values private void captureValues(TransitionValues transitionValues) { // Get a reference to the view View view = transitionValues.view; // Store its background property in the values map transitionValues.values.put(PROPNAME_BACKGROUND, view.getBackground()); } ... }
TransitionValues是一个很是简单的数据结构,它保存和view关联的属性值,startScene和endScene分别使用一个TransitionValues对象来记录view hierarchy的各个view的状态。
要记录的“property_name”须要保存惟一,由于可能和其它Transition冲突,建议格式是:
package_name:transition_name:property_name
。
过渡框架中的Transition使用属性动画做为动画机制的实现。
子自定义Transition重写createAnimator()方法来提供须要的动画逻辑,工做就是根据startValues和endValues来建立Animator。
针对有些view的过渡只在endScene或者startScene中有,因此startValues和endValues可能为null。
框架会为每个动画的view建立一个Animator,也就是调用一次createAnimator()。
下面是一个案例ChangeColor.java:
public class ChangeColor extends Transition { /** Key to store a color value in TransitionValues object */ private static final String PROPNAME_BACKGROUND = "customtransition:change_color:background"; // BEGIN_INCLUDE (capture_values) /** * Convenience method: Add the background Drawable property value * to the TransitionsValues.value Map for a target. */ private void captureValues(TransitionValues values) { // Capture the property values of views for later use values.values.put(PROPNAME_BACKGROUND, values.view.getBackground()); } @Override public void captureStartValues(TransitionValues transitionValues) { captureValues(transitionValues); } // Capture the value of the background drawable property for a target in the ending Scene. @Override public void captureEndValues(TransitionValues transitionValues) { captureValues(transitionValues); } // END_INCLUDE (capture_values) // BEGIN_INCLUDE (create_animator) // Create an animation for each target that is in both the starting and ending Scene. For each // pair of targets, if their background property value is a color (rather than a graphic), // create a ValueAnimator based on an ArgbEvaluator that interpolates between the starting and // ending color. Also create an update listener that sets the View background color for each // animation frame @Override public Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues) { // This transition can only be applied to views that are on both starting and ending scenes. if (null == startValues || null == endValues) { return null; } // Store a convenient reference to the target. Both the starting and ending layout have the // same target. final View view = endValues.view; // Store the object containing the background property for both the starting and ending // layouts. Drawable startBackground = (Drawable) startValues.values.get(PROPNAME_BACKGROUND); Drawable endBackground = (Drawable) endValues.values.get(PROPNAME_BACKGROUND); // This transition changes background colors for a target. It doesn't animate any other // background changes. If the property isn't a ColorDrawable, ignore the target. if (startBackground instanceof ColorDrawable && endBackground instanceof ColorDrawable) { ColorDrawable startColor = (ColorDrawable) startBackground; ColorDrawable endColor = (ColorDrawable) endBackground; // If the background color for the target in the starting and ending layouts is // different, create an animation. if (startColor.getColor() != endColor.getColor()) { // Create a new Animator object to apply to the targets as the transitions framework // changes from the starting to the ending layout. Use the class ValueAnimator, // which provides a timing pulse to change property values provided to it. The // animation runs on the UI thread. The Evaluator controls what type of // interpolation is done. In this case, an ArgbEvaluator interpolates between two // #argb values, which are specified as the 2nd and 3rd input arguments. ValueAnimator animator = ValueAnimator.ofObject(new ArgbEvaluator(), startColor.getColor(), endColor.getColor()); // Add an update listener to the Animator object. animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { Object value = animation.getAnimatedValue(); // Each time the ValueAnimator produces a new frame in the animation, change // the background color of the target. Ensure that the value isn't null. if (null != value) { view.setBackgroundColor((Integer) value); } } }); // Return the Animator object to the transitions framework. As the framework changes // between the starting and ending layouts, it applies the animation you've created. return animator; } } // For non-ColorDrawable backgrounds, we just return null, and no animation will take place. return null; } // END_INCLUDE (create_animator) }
自定义Transition的使用和内建的Fade、ChangeBounds等是彻底相同的。
(本文使用Atom编写)